From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #126 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Friday, November 2 2001 Volume 04 : Number 126 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS [RQ-RULES] Spirit Combat and Intellect Spirits Re: [RQ-RULES] Spirit Combat and Intellect Spirits Re: [RQ-RULES] Spirit Combat and Intellect Spirits Re: [RQ-RULES] errata Damage Resistance [RQ-RULES] SPQR Re: [RQ-RULES] SPQR [RQ-RULES] GIDFA auction is a good cause Re: [RQ-RULES] GIDFA auction is a good cause Re: [RQ-RULES] GIDFA auction is a good cause RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: Fri, 26 Oct 2001 15:53:35 +0100 From: "N.J. Effingham" Subject: [RQ-RULES] Spirit Combat and Intellect Spirits After many years of inconsistent rulings, I've found that the best way to do it is to say that you _always_ get a chance at resisting (otherwise it's unfair, plus spirits would always get you when you were asleep) but it costs an action to attack in spirit combat. Spirit combat takes place on SR 5 and SR 10 (two numers I picked just to make SR counting easier). >> Of all the _bound_ Intellect Spirits which characters may >>encounter >> (captured from an enemy, loaned from an ally), what proportion >>of >> them are "empty" and what proportion have spells already >>stored in >> them? > >Unless recently captured, why would the Intellect spirit be empty? I think Tal's right. The question is, do natural, free range intellect spirits have knowledge of spells? I remember someone saying that most intellect spirits were dead souls of God Learners, so perhaps whenever an intellect spirit manages to escape it returns "home" (to some spirit pool or node somewhere) and relinquishes it's knowledge to form a super-source of spells off loaded by intellect spirits, as they desperately search for all the knowledge they've lost. It'd be a good place to go on a HeroQuest. >> Can a character transfer the knowledge of a spell from an >>Intellect >> Spirit to his own memory (assuming INT is available)? How is >>this >> done? By quick concentration? By lengthy ceremony? >>Resistance >> rolls? > >This one, I'm not certain of. I'd say a control spell would be >necessary, even on a bound spirit. I think a control spell is too extreme. It'd mean intellect spirits would be less than useful unless you had the appropriate control spell. I'd say you can, with a rounds full concentration, transfer a spell to or from a spirit and yourself BUT there must be space (Free INT) for it to go in, so as it takes one hour to forget one point of spell the whole process could take quite some time. Nikk __________________________________ Nikk Effingham Work E-mail address: phlnje@leeds.ac.uk Permanent E-mail address: nikk@MailAndNews.com URL: http://www.crashbox.com/nikk/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 26 Oct 2001 11:51:55 -0400 From: Tal Meta Subject: Re: [RQ-RULES] Spirit Combat and Intellect Spirits "N.J. Effingham" wrote: > > I think a control spell is too extreme. It'd mean intellect spirits > would be less than useful unless you had the appropriate control > spell. I'd say you can, with a rounds full concentration, transfer a > spell to or from a spirit and yourself BUT there must be space > (Free INT) for it to go in, so as it takes one hour to forget one point > of spell the whole process could take quite some time. Perhaps, but you're essentially "stealing" a spell from the spirit - having to use a control spell to convince it to cough it up (rather than just having it loan you the knowledge of it) sounds fairer to me, somehow. - -- talmeta@optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - If God is dead, who will save the Queen? *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 26 Oct 2001 12:11:00 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] Spirit Combat and Intellect Spirits Just as an alternate to the very useful SR 5 and 10 that Nikk uses, I tend to consider a Spirit's INT a replacement for the DEX it doesn't have. Since I don't use SRs any more, it means that the spirit's INT is when it gets to take an action, and 10 "DEX" points later it takes another one. But you could just stick INT into the SR equation instead of DEX and go from there. Steve Perrin - ----- Original Message ----- From: "N.J. Effingham" To: Sent: Friday, October 26, 2001 7:53 AM Subject: [RQ-RULES] Spirit Combat and Intellect Spirits > After many years of inconsistent rulings, I've found that the best > way to do it is to say that you _always_ get a chance at resisting > (otherwise it's unfair, plus spirits would always get you when you > were asleep) but it costs an action to attack in spirit combat. Spirit > combat takes place on SR 5 and SR 10 (two numers I picked just > to make SR counting easier). > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 26 Oct 2001 17:06:57 -0700 From: Brad Furst Subject: Re: [RQ-RULES] errata Damage Resistance - --============_-1207981272==_ma============ Content-Type: text/plain; charset="iso-8859-1" ; format="flowed" Content-Transfer-Encoding: quoted-printable >What is the source of this quote? Who composed this erratum? Where=20 >can I find it myself? I found it. This is from the unpublished RQ4, which rearranged the=20 layering compared to RQ3 Resist Damage. RQ3 sorcery has relatively=20 unlimited intensity available, while RQ4 and Sandy have limited=20 intensity to skill/10 and so necessarily will yield smaller=20 intensities. >>I have found some erratta one the point of Damage Resistance=20 >>spell's here is what i found >> >>=B7 Page 46: >>Damage Resistance: This spell will protect only the body of the=20 >>target (not possessions on his/her own person). The target's armour=20 >>first absorbs as much of the damage as it can. The remaining damage=20 >>is then matched against the intensity of the spell using the=20 >>resistance table. If the damage overcomes the resistance of the=20 >>spell then the full force of the remaining damage will affect the=20 >>target. If the damage does not overcome the Damage Resistance=20 >>spell, then the blow will do no damage to the target, even in the=20 >>case of a critical attack. The blow (see Combat Rules) may still=20 >>knock down the target. >>The Damage Resistance spell will protect the target for its full=20 >>duration. If it is combined with the divine spell Shield or the=20 >>spirit spell Protection, the damage is first absorbed by the=20 >>Protection or Shield spells and any armour worn by the target=20 >>(unless the attack is critical). Whatever passes through is then=20 >>matched against the intensity of the spell. Brad Furst esoteric@teleport.com - --============_-1207981272==_ma============ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Re: [RQ-RULES] errata Damage Resistance
What is the source of this quote?  Who composed this erratum?  Where can I find it myself?

I found it.  This is from the unpublished RQ4, which rearranged the layering compared to RQ3 Resist Damage.  RQ3 sorcery has relatively unlimited intensity available, while RQ4 and Sandy have limited intensity to skill/10 and so necessarily will yield smaller intensities.


I have found some erratta one the point of Damage Resistance spell's here is what i found

=B7 Page 46:
Damage Resistance: This spell will protect only the body of the target (not possessions on his/her own person). The target's armour first absorbs as much of the damage as it can. The remaining damage is then matched against the intensity of the spell using the resistance table. If the damage overcomes the resistance of the spell then the full force of the remaining damage will affect the target. If the damage does not overcome the Damage Resistance spell, then the blow will do no damage to the target, even in the case of a critical attack. The blow (see Combat Rules) may still knock down the target.
The Damage Resistance spell will protect the target for its full duration. If it is combined with the divine spell Shield or the spirit spell Protection, the damage is first absorbed by the Protection or Shield spells and any armour worn by the target (unless the attack is critical). Whatever passes through is then matched against the intensity of the spell.

Brad Furst
esoteric@teleport.com
- --============_-1207981272==_ma============-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 27 Oct 2001 12:03:14 +0100 From: "Tom Zunder" Subject: [RQ-RULES] SPQR Where are we on SPQR Steve? I'm contemplating bidding on the GIDFA subscription. - --- T H Zunder tom@zunder.org.uk ICQ:1521799 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 27 Oct 2001 11:34:47 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] SPQR Not sure what you mean about where we are on SPQR. The Character Creation (which you can download free) is available at www.perrinworlds.com/SPQR.html. The magic and combat chapters are both done for the moment (I see this as an evolutionary process) and subscribers get any updates. Right at this very moment I am busy editing and re-writing work procedures for Jet Propulsion Laboratory for way more money than one earns in the game biz, so not much else is getting done on SPQR, but subscribers will get everything I do do. The JPL job is slated to end the middle of November. The GIDFA subscribers get everything anyone else gets. I put up five subscriptions and the last time I looked there were only two bidders, so it's a chance to get the subscription at a relatively good price by just making one bid. Admittedly, at this point it is cheaper to order from me, but the GIDFA auction is a good cause. Steve Perrin www.perrinworlds.com/SPQR.html - ----- Original Message ----- From: "Tom Zunder" To: Sent: Saturday, October 27, 2001 4:03 AM Subject: [RQ-RULES] SPQR > Where are we on SPQR Steve? I'm contemplating bidding on the GIDFA > subscription. > > > --- > T H Zunder > tom@zunder.org.uk > ICQ:1521799 > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 27 Oct 2001 12:07:15 -0700 From: Brad Furst Subject: [RQ-RULES] GIDFA auction is a good cause What is GIDFA? >Not sure what you mean about where we are on SPQR. The Character Creation >(which you can download free) is available at >www.perrinworlds.com/SPQR.html. The magic and combat chapters are both done >for the moment (I see this as an evolutionary process) and subscribers get >any updates. Right at this very moment I am busy editing and re-writing work >procedures for Jet Propulsion Laboratory for way more money than one earns >in the game biz, so not much else is getting done on SPQR, but subscribers >will get everything I do do. The JPL job is slated to end the middle of >November. >The GIDFA subscribers get everything anyone else gets. I put up five >subscriptions and the last time I looked there were only two bidders, so >it's a chance to get the subscription at a relatively good price by just >making one bid. Admittedly, at this point it is cheaper to order from me, >but the GIDFA auction is a good cause. > >Steve Perrin >www.perrinworlds.com/SPQR.html Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sat, 27 Oct 2001 12:37:27 -0700 From: "Steve Perrin" Subject: Re: [RQ-RULES] GIDFA auction is a good cause See http://www.gidfa.org/auction In short, it's a game industry auction to raise money for those devastated by the Sept. 11 attacks. A lot of neat (much of it unique) stuff is available for bidding on. Steve Perrin www.perrinworlds.com/SPQR.html - ----- Original Message ----- From: "Brad Furst" To: Sent: Saturday, October 27, 2001 12:07 PM Subject: [RQ-RULES] GIDFA auction is a good cause > What is GIDFA? > > >Not sure what you mean about where we are on SPQR. The Character Creation > >(which you can download free) is available at > >www.perrinworlds.com/SPQR.html. The magic and combat chapters are both done > >for the moment (I see this as an evolutionary process) and subscribers get > >any updates. Right at this very moment I am busy editing and re-writing work > >procedures for Jet Propulsion Laboratory for way more money than one earns > >in the game biz, so not much else is getting done on SPQR, but subscribers > >will get everything I do do. The JPL job is slated to end the middle of > >November. > >The GIDFA subscribers get everything anyone else gets. I put up five > >subscriptions and the last time I looked there were only two bidders, so > >it's a chance to get the subscription at a relatively good price by just > >making one bid. Admittedly, at this point it is cheaper to order from me, > >but the GIDFA auction is a good cause. > > > >Steve Perrin > >www.perrinworlds.com/SPQR.html > > Brad Furst > esoteric@teleport.com > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Fri, 2 Nov 2001 08:25:08 -0800 From: Brad Furst Subject: Re: [RQ-RULES] GIDFA auction is a good cause Steve, it looks like you have 5 subscriptions available and 2 bids so far. It also looks like the winning bidder receives all 5 subscriptions. Is that correct? >See http://www.gidfa.org/auction > >In short, it's a game industry auction to raise money for those devastated >by the Sept. 11 attacks. A lot of neat (much of it unique) stuff is >available for bidding on. > >Steve Perrin >www.perrinworlds.com/SPQR.html ____ Brad *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #126 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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