From: owner-runequest-rules@lists.ient.com (RuneQuest Rules Digest) To: runequest-rules-digest@lists.ient.com Subject: RuneQuest Rules Digest V4 #129 Reply-To: runequest-rules@lists.ient.com Sender: owner-runequest-rules@lists.ient.com Errors-To: owner-runequest-rules@lists.ient.com Precedence: bulk RuneQuest Rules Digest Monday, November 12 2001 Volume 04 : Number 129 RuneQuest is a trademark of Hasbro/Avalon Hill Games. All Rights Reserved. TABLE OF CONTENTS Re: [RQ-RULES] RQII Cover Re: [RQ-RULES] RQII Cover Re: [RQ-RULES] RQII Cover RE: [RQ-RULES] Fascination Re: [RQ-RULES] Fascination [RQ-RULES] Brew potions Re: [RQ-RULES] Brew potions Re: [RQ-RULES] Brew potions Re: [RQ-RULES] Brew potions RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. 4. No anonymous posting, please. Don't say something unless you're ready to stand by it. ---------------------------------------------------------------------- Date: 11 Nov 2001 11:39:49 -0800 From: Sloth Subject: Re: [RQ-RULES] RQII Cover Actually I was always thinking it was a Rock Lizard or maybe a Trasker, one of the large mounts Newtlings use. Then again I've been known to be wrong before :) Sloth On Sun, 11 November 2001, Trevor Murphy wrote: > > I've always wondered about that myself. It looks like a slarge, but > I've only seen slarges in RQ 3 sources (the Glorantha Bestiary, > Griffin Island & Elder Secrets). Did they exist in RQ 1 & 2? > Someone who owns the Gateway Bestiary might know. > > Trevor > > >Does anyone know what kind of creature is on the cover of RQII ? The one > >eating the shield, not the young lady. <:o) > > > >Alan > > > >" I thoroughly disapprove of duels. If a man should challenge me, > >I would take him kindly and forgivingly by the hand and lead him > >to a quiet place and kill him." > > ---Mark Twain > > > > > > > >*************************************************************************** > >To unsubscribe from this list send mail to majordomo@lists.ient.com > >with the line 'unsubscribe runequest-rules' as the body of the message. > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. "Snakes? Why'd it have to be snakes?! " Find the best deals on the web at AltaVista Shopping! http://www.shopping.altavista.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Sun, 11 Nov 2001 12:30:55 -0800 From: "Steve Perrin" Subject: Re: [RQ-RULES] RQII Cover Ah, thank you Sloth. I was about to have to actually get up and walk over to my bookcase to find out the actual term we used. Yes, it's a Rock Lizard. In fact, the Rock Lizard was invented after Luise drew the cover and we realized we didn't have a monster to fit it. Steve Perrin, always willing to clarify a point or two. - ----- Original Message ----- From: "Sloth" To: Sent: Sunday, November 11, 2001 11:39 AM Subject: Re: [RQ-RULES] RQII Cover > Actually I was always thinking it was a Rock Lizard or maybe a Trasker, one of the large mounts Newtlings use. > Then again I've been known to be wrong before :) > > Sloth > > > > On Sun, 11 November 2001, Trevor Murphy wrote: > > > > > I've always wondered about that myself. It looks like a slarge, but > > I've only seen slarges in RQ 3 sources (the Glorantha Bestiary, > > Griffin Island & Elder Secrets). Did they exist in RQ 1 & 2? > > Someone who owns the Gateway Bestiary might know. > > > > Trevor > > > > >Does anyone know what kind of creature is on the cover of RQII ? The one > > >eating the shield, not the young lady. <:o) > > > > > >Alan > > > > > >" I thoroughly disapprove of duels. If a man should challenge me, > > >I would take him kindly and forgivingly by the hand and lead him > > >to a quiet place and kill him." > > > ---Mark Twain > > > > > > > > > > > >*************************************************************************** > > >To unsubscribe from this list send mail to majordomo@lists.ient.com > > >with the line 'unsubscribe runequest-rules' as the body of the message. > > > > > > *************************************************************************** > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > with the line 'unsubscribe runequest-rules' as the body of the message. > > "Snakes? Why'd it have to be snakes?! " > Find the best deals on the web at AltaVista Shopping! > http://www.shopping.altavista.com > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: 11 Nov 2001 12:56:28 -0800 From: Sloth Subject: Re: [RQ-RULES] RQII Cover Oh Blessed day, thanks be to Yelmalio and his Bright, blessed light for showing me the right answer. It never seemed a Dragonewt for this creature is Quad while a DN should be Bi-pedial. A Trasker really did not seem right for it did not look Amphibian enough. And I'm Old-School, I don't do RQ3 so I have no idea what a Slarge is. Thank you most Holy Knowledge Master for your kind Praises, as I remain your most humble RuneQuest I servant. Sincerely, Sloth P.S.: That is kinda nice thinking a monster was created soley because of the Art. S On Sun, 11 November 2001, "Steve Perrin" wrote: > Ah, thank you Sloth. I was about to have to actually get up and walk over to my bookcase to find out the actual term we used. Yes, it's a Rock Lizard. In fact, the Rock Lizard was invented after Luise drew the cover and we realized we didn't have a monster to fit it. > Steve Perrin, always willing to clarify a point or two. > > > ----- Original Message ----- > From: "Sloth" > To: > Sent: Sunday, November 11, 2001 11:39 AM > Subject: Re: [RQ-RULES] RQII Cover > > > > Actually I was always thinking it was a Rock Lizard or maybe > a Trasker, one of the large mounts Newtlings use. > > Then again I've been known to be wrong before :) > > > > Sloth > > > > > > > > On Sun, 11 November 2001, Trevor Murphy wrote: > > > > > > > > I've always wondered about that myself. It looks like a slarge, but > > > I've only seen slarges in RQ 3 sources (the Glorantha Bestiary, > > > Griffin Island & Elder Secrets). Did they exist in RQ 1 & 2? > > > Someone who owns the Gateway Bestiary might know. > > > > > > Trevor > > > > > > >Does anyone know what kind of creature is on the cover of RQII ? The > one > > > >eating the shield, not the young lady. <:o) > > > > > > > >Alan > > > > > > > >" I thoroughly disapprove of duels. If a man should challenge me, > > > >I would take him kindly and forgivingly by the hand and lead him > > > >to a quiet place and kill him." > > > > ---Mark Twain > > > > > > > > > > > > > > > > >*************************************************************************** > > > >To unsubscribe from this list send mail to majordomo@lists.ient.com > > > >with the line 'unsubscribe runequest-rules' as the body of the message. > > > > > > > > > > *************************************************************************** > > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > > with the line 'unsubscribe runequest-rules' as the body of the message. > > > > "Snakes? Why'd it have to be snakes?! " > > Find the best deals on the web at AltaVista Shopping! > > http://www.shopping.altavista.com > > > > > *************************************************************************** > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > with the line 'unsubscribe runequest-rules' as the body of the message. > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe runequest-rules' as the body of the message. "Snakes? Why'd it have to be snakes?! " Find the best deals on the web at AltaVista Shopping! http://www.shopping.altavista.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Nov 2001 04:31:29 -0600 From: "Dury, Pascal" Subject: RE: [RQ-RULES] Fascination Nick, "Confusion" is the French spell name. It comes from the RQ3 French edition. I don't know what is the English name of the spell. Its spirit 2 point spell (Ranged, Temporal, Passive) globally, the caster must overcome free INT IIRC (I think I changed that somehow), then the target froze, undetermined to what it has to do. However, it will still react if attacked. Target can try once a day to combat the effect of the spell. Sorry for the "confusion" ;-) Pascal - -----Message d'origine----- De : Brad Furst [mailto:esoteric@teleport.com] Envoyé : jeudi 25 octobre 2001 18:13 À : runequest-rules@lists.ient.com Objet : RE: [RQ-RULES] Fascination > > These spells have been proposed for use in a campaign here. > > What do you think? > >IIRC, you can obtain the same effects with the "confusion" spell. I don't remember the "confusion" spell. If you please, remind me of the text or the reference that I may seek it myself. Do you mean the "Cast Confusion" from RQ4:AiG? I think that is different than these Fascination spells, which are almost word-for-word copied from RQ3 Jack-O-Bear. Brad Furst esoteric@teleport.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Nov 2001 12:40:07 +0100 From: St=?ISO-8859-1?B?6Q==?=phane FRANCOIS Subject: Re: [RQ-RULES] Fascination > "Confusion" is the French spell name. It comes from the RQ3 French edition. > I don't know what is the English name of the spell. I think it's "Befuddle" > Its spirit 2 point spell (Ranged, Temporal, Passive) > globally, the caster must overcome free INT IIRC (I think I changed that > somehow), then the target froze, undetermined to what it has to do. However, > it will still react if attacked. > Target can try once a day to combat the effect of the spell. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Nov 2001 13:36:45 +0100 (CET) From: Emmanuel Ponette Subject: [RQ-RULES] Brew potions Hi, I wonder where I could find information about how long, how costy and what components does a Chalana Arroy need todo potions? Does she/he need a lab? What kind of potions can she/he do (healing, anti poison, anti desease, ...) and the potencie. Well, how do you handle it? Cheers Manu - ------------------------------------------------- This mail sent through Tiscalinet Webmail (http://webmail.tiscali.be) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Nov 2001 11:13:06 EST From: MurfNMurf@aol.com Subject: Re: [RQ-RULES] Brew potions - --part1_114.76c2f11.29214f12_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/12/01 6:51:44 AM Central Standard Time, Manu wonders > finding information on how long, how costly and what > components are needed to do potions. > Unless the specifics have actually been covered in some old OOP RQ2 supplement that I've simply missed, I think you have quite a search ahead of you, my friend :) There is quite an assortment of _very_ different bits on RQ Alchemy available on the Wweb by Patterson, Legrand, Rameau, Thomson, Johnson, Phipp, Murphy, Mellinger, and Whilen (and probably others that I have missed). The RQ Alchemy Lab is a very good starting point (though a few key tables don't want to show up when I've look at it previously). And not to forget that Elric/Stormbringer has some as well... -Ken- Who is _still_ trying to jam bits from each of the above into a single cohesive whole ;) - --part1_114.76c2f11.29214f12_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 11/12/01 6:51:44 AM Central Standard Time, Manu wonders about
finding information on how long, how costly and what
components are needed to do potions.


  
  Unless the specifics have actually been covered in some old OOP RQ2 supplement that I've simply missed, I think
you have quite a search ahead of you, my friend :)
  
There is quite an assortment of  _very_ different bits on RQ Alchemy available on the Wweb by Patterson, Legrand, Rameau, Thomson, Johnson, Phipp, Murphy, Mellinger, and Whilen (and probably others that I have missed).
  The RQ Alchemy Lab is a very good starting point (though a few key tables don't want to show up when I've look at it previously).
  
And not to forget that Elric/Stormbringer has some as well...

 -Ken-
  Who is _still_ trying to jam bits from each of the above into a single cohesive whole ;)
  


- --part1_114.76c2f11.29214f12_boundary-- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Nov 2001 09:26:13 -0700 From: Stephen Posey Subject: Re: [RQ-RULES] Brew potions >> finding information on how long, how costly and what >> components are needed to do potions. > > Unless the specifics have actually been covered in some old OOP RQ2 > supplement that I've simply missed, I think you have quite a search > ahead of you, my friend :) > > There is quite an assortment of _very_ different bits on RQ Alchemy > available on the Wweb by Patterson, Legrand, Rameau, Thomson, Johnson, > Phipp, Murphy, Mellinger, and Whilen (and probably others that I have > missed). > > The RQ Alchemy Lab is a very good starting point (though a few key tables > don't want to show up when I've look at it previously). > And not to forget that Elric/Stormbringer has some as well... > > -Ken- > Who is _still_ trying to jam bits from each of the above into a single > cohesive whole ;) Oooh, I've been gnawing on doing something of the sort myself, how far have you gotten? Is it Glorantha specific? I think I've seen most of the alternate rules you mention, but (just in case), do you have URLs for all those so's I can double check? ;-) Stephen Posey slposey@concentric.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ Date: Mon, 12 Nov 2001 08:56:20 -0800 From: "Andrew O. Mellinger" Subject: Re: [RQ-RULES] Brew potions >In a message dated 11/12/01 6:51:44 AM Central Standard Time, Manu >wonders about > >>finding information on how long, how costly and what >>components are needed to do potions. >> > > Unless the specifics have actually been covered in some old OOP >RQ2 supplement that I've simply missed, I think you have quite a >search ahead of you, my friend :) > There is quite an assortment of _very_ different bits on RQ >Alchemy available on the Wweb by Patterson, Legrand, Rameau, >Thomson, Johnson, Phipp, Murphy, Mellinger, and Whilen (and probably >others that I have missed). > The RQ Alchemy Lab is a very good starting point (though a few key >tables don't want to show up when I've look at it previously). > And not to forget that Elric/Stormbringer has some as well... I too have been unable to find anything that really works for. So far to date I have made recipes on a one-by-one basis for my players. I base my style off of "The Master of 5 Magics" where there are multiple stages, and yields for each stage. At each stage are different ingredients are added/used to make the next stage. Additionally a skill roll is made each time. So each stage looks like: Ingredients: Process: Yield: The yield is the crucial part. So from stage 1 to 2 might have a 50% yield but stage 2 to three might have a 95% yield. This is important in terms of how many potions the person will get in the batch. The overall recipe will have a yield which is composited from each steps yield. *Really* simple, off the cuff, example. This isn't a real example, I'm just throwing in a bunch of ideas to spark your interest. (Stuff in <> are filled in by GM) Healing potion. Stage 1: Ingredients: Purified water, Process: "ritually prepare" 1 day and ceremony roll with expenditure of 10 MP. (or 1 per 10 starting potions.) Yield: Ceremony skill. Stage 2: Ingredients: From previous, plus Process: Heat at just below boiling for *exactly* two hours during the full moon. Let sit for 23 days. Yield: 40% plus 1D6% for each 10% in alchemy. Stage 3: Ingredients: From previous, plus Process: Mix with things, filter through a mixture of crushed amethyst and bloodstone while casting a heal-6 on each dose. Yield: 100% This should result in a number of healing potions that heal 1D6 points of damage to the affected wound. They will stay fresh for approximately 3 months. They can be bottled (another process that might have some loss) in which case they will last for up to 1 year. (That is also really interesting to open a bottled healing potion to find out it went bad.) The bottom line is to make something that will be fun to play. In the above recipe nothing really had to be quested for, but the ingredients aren't cheap. The initial setup would be expensive (crushed amethyst and bloodstone) but more prolonged usage would be less expensive. It would keep the characters tied to one locale every full moon for the middle stage, and it would take 1 month to get results, but the overall effort wouldn't be that much. In a game the party found a healing potion making recipe that took a long time (6 months), had high loss (1% yeild) but essentially no cost. Just water and basic herbs the could collect themselves. Later they found one that could make on in a couple of days and was pretty reliable, but the ingredients costs about 1000 a dose. - -Andrew - -- /*----------------------------------------------------------------- mailto:andrew@crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. ------------------------------ End of RuneQuest Rules Digest V4 #129 ************************************* *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. RuneQuest is a Trademark of Hasbro/Avalon Hill Games. 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