>Maybe, or is Broyan suggesting that they no longer 'live' in >Whitewall but in their short world. So they can still be on the >walls by day, fighting the odd duel to convice the Lunars they are >still there but Whitewall is not their fortress - the other side is. >As the last of the defenders who cannot gain access that short world >leave they may increasingly spend more time there. So 1621 becomes >more of a date at which the mass of defenders becomes the final few.
Ian - the short-world idea is a brilliant save. John, please run this by Greg. This makes great dramatic and story-telling sense. And it still gives the Lunars an empty victory - but it gives the Orlanthi something they have to do.
> > After Whitewall, I think Broyan has successfully identified
> > himself as a Vingkotling ruler (maybe even a Kodigvari
Hidden
King).spelunk through Vingkotling legends and myths. Especially the "how we survived the Darkness" myths. Broyan - like the Hidden Kings - isn't strong enough to end the darkness. But he can show us how to survive it.
> > This changes much of the political geography in Kethaela -
and
> > Kerofinela. It also probably gives Broyan a way out of the
Larnsti
> > limitation - since I think the Hidden Kings were actually
the
> > inspiration for Hendreik (and thus Larnsti themselves).
> Nice chain of thinking. Not thought of the Hidden Kings this
way
> before. I assumed they were just folks who turned from
Orlanth to
> worship spirits when he was dead and in the underworld. But I
prefer
> your direction.
Thanks! My hope is that with Broyan and the Larnsti we can
> > I like this! Or maybe he sidestepped it altogether as the
> > Hidden King? Remember, many of these limitations may be
changed or
> > eliminated as a result of Whitewall and Iceland.
> Or consinder that if Larnsti do one thing it is to change,
though it
> always seem to be with a price (maybe you have great powers
to
> escape your foes but few to hold ground). Broyan may be able
to buy
> off the 'never leave Heortland' geas with another. Isn't this
what
> Sartar does. For Sartar 'never leave' becomes 'never return'.
I like the idea that there is a price to change. Broyan gets the power to resist the Lunars and (ultimately) free his people, but it comes with a very high price.
> > Most Larnsti have no Sartar-like changing magics, - instead
> > they are each the near-equivalent of a clan champion and
have an
> > Escape ability (which is presumably a magical affinity).MoLaD.
> > This makes me believe that the Spirit of Hendreik is the
main
> > source of cool Larnsti magic.
> Works for me.
Cool. Maybe we should start fleshing out the heroband, ala
> The question of whether the 23 bodies are significant remains
though.
Yep. Don't know how yet. But we will.
Jeff
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