> >How far do we want to go defining units? I'd be
> inclined to just write
> >up those which are needed for storylines which
> arise elsewhere...
>
> Yes, we should leave plenty of room for individual
> GMs. Might we use
> Martin's listing to describe units who *could* be
> there though?
Might I suggest that the list of units present is firmly marked "No-one can make you do anything!"?
Make it absolutely clear that they're *meant* to pick and choose.
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