What is the best HQ storyline for the Bat-Blat? Surely not a mere feat or reflecting the bat's scream. I mean we are taking out a petty god here! This is an epic event that bends the Compromise - the Thunderer is here!
Later, Tatius exploits this to kill Orlanth as Whitewall - our other mythic event at WW.
Jeff
-----Original Message-----
Sent: Thu Mar 18 16:00:27 2004 To: whitewall_at_yahoogroups.com Subject: Re: Bat-blat
So, if you are on the Bat's back, the relevant problems are:
a. Chaos Scream b. Absorb Magic c. Cult Member Riders d. Ticks
To my mind, the biggest problem is the Chaos Scream. I think that Broyan found a way to reflect it back at the Bat, driving it insane(r), so it attacked the lunar army, then flew away from its home. This avoid the Absorb Magic problem, because they are not casting magic at it. The cult members and ticks are mundane combat problems. As Jane suggested, since air carries sound, perhaps the air simply throws it back. Mental image: Orlanth catches a thrown javelin and hurls it back. Maybe this was a Vingkot Victorious feat. Broyan adapts it. Alternately (or maybe cumulatively), the Orlanth Thunderous keyword (p. 239) has a Snatch Breath feat. This could snatch the scream right out of its mouth. Maybe then Broyan throws it back.
> Players can also be part of the flying warband
> that lands on the Bat and fights Bat Guards,
> Priests and Ticks.
They teleport, not fly, right?
'Weni, Widi, Wiki.' I came, I saw, I added to the story.
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