Re: Make up new Gods, dang it!

From: John Machin <orichalka_at_0DRKfCiiEIKS7rZDuUy2LqiDGvyNMOqmfHv-IbjgE2jaMJEEw9b_Brt3fQ-0FWgZuf>
Date: Sat, 14 Jul 2007 23:41:00 +1000


On 14/07/07, Jeff Richard <richaje_at_tLnOnUflm93aMhu6KTCTDOwGEVIsUVIKHhI0V51G231EQE04-K-cFyxpSZy8Ia7U0wY5hpi9K1E.yahoo.invalid> wrote:
> As do mine. I have not had this problem - and my players have
> included a rival of Kallyr that may have been one of the Argraths...

I'm not even sure what this means, let alone how it relates to the topic?

As previously mentioned, I pretty much came down with the last shower in terms of Glorantha fandom and I don't own anything that wasn't wildly available and printed since 2003. Even fulfilling these two categories is no guarantee however; for example: by the time I learned about the Sartar Rising books they were unavailable in my locality and more or less out of print.

> But perfectly normal. The other entities provide helpful magic.
> People who devote themselves solely to one entity are extreme. Holy,
> as well, but strange.

I suppose that is fine if people are playing normal folk (which is great if you are tired with being relentless heroic). For me the novelty of Gloranthan heroism has not been rubbed off yet though. All this talk about how concentration is rare is all well and good, but aren't heroes rare compared to everyone else?

I'm interested in society and culture of various Gloranthan peoples, but it bewilders me when the fictive reality of the setting is mapped inconsistently onto the mechanics that are used to drive the stories people are telling/playing. I appreciate the idea of "play the story, not the rules" but I didn't obtain rules solely in order to read them then abandon them as incorrect (I'm not sure how I'd have known they were incorrect with respect to the setting, given the new games were my introduction to the setting).

> What a strange question! What do you mean by this?

On 14/07/07, David Weihe <blerg2_at_Olnl3uf68vUr2WBWWB2l09_sOItB9dr7ZQ-Tz8Q6zDPX2y9A2EGhEYrSbtWyo9Uomi5rd1_AIMso.yahoo.invalid> wrote:
> Plus when the conflicts start, things fall rapidly to the point that
> concentration and devotion can get one killed, because all the
> alternate sources of assistance are cut out.

I took this to mean that investing in a single source of magic is poor in risk/reward terms because said source can be removed (i.e. Orlanth and Wind Stop - which is mentioned in Thunder Rebels).

While this is probably true, I find it unlikely that anyone devoting (or whatever) to a source of magic is going to make that kind of decision (allowing a margin a bit smaller than the "Orlanthi All" for people who focus on cults of failure or on entities who succumb and then return).

Entirely possible that I got the wrong end of David W.'s stick, however.

-- 
John Machin
"Nothing is more beautiful than to know the All."
- Athanasius Kircher, 'The Great Art of Knowledge'.

           

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