Guys, this has been beaten to death already. No one is being
convinced by the other.
I am just hoping that Greg doesn't depart from a roleplaying staple
and decide not to give us stats. The bottom line is GM's with less
than half a brain can tweak to taste - we do it all the time.
Regards
Rob
wrote:
>
> --- In WorldofGlorantha_at_yahoogroups.com, Brian Curley <bkcurley@>
> wrote:
> >
> >
> > jongjom2003 wrote:
> > > Why does HQ fear to
> > > tread where RQ has gone before and stat out powerful entities?
> >
> > My personal reason would be the "Deities and Demigods" effect.
Having
> > worked in a game store and at many conventions, I can't tell you
how
> > many times I've heard the "Oh yeah... in our campaign we killed
him
> in 3
> > rounds" conversation.
> >
> > Brian
>
> That's not a flaw of the product, nor is it necessarily a bad thing
> either.
>
> -Adept : who admittedly doesn't do D&D, but has seen gods die in a
> fantasy campaign.
>