- In WorldofGlorantha_at_yahoogroups.com,
"julianlord" <julian.lord_at_...> wrote:
>
> Adept :
>
> > I wouldn't try to figure out the cosmology of Glorantha based on
the
> > Mongoose RQ. The physical runes are a feature of their generic RQ
> > release, and not something specifically meant for Glorntha. Rather
> > it's a play on the name of the game.
> >
> > The closest thing on Glorantha I can think of are the blood
> crystals,
> > and magic items. Rune stones (and bones, and clay amulets) are
> > undoubtedly common magical foci on Glorantha, so the look is
fairly
> > appropriate. I think they will more often be specific deity or
> entity
> > runes though, and not the great runes as depicted by Mongoose RQ.
> Such
> > things I'd mostly expect to see associated with sorcerers.
>
> OTOH, they (Mongoose) do appear to have opened up the depiction of
> magic in Glorantha, albeit clumsily, so that it is possible to
depict
> various magical methods as separate from any over-reaching heavy
> cosmology as well as from the overly simple RQ2 model.
>
> The various magics are instead depicted as quite separate and free
> from each other, and that IMO is A Very Good Thing...
>
> Julian Lord
>
> PS Although I remain somewhat unconvinced by the Rune Magic system
as
> written...
>
I had a private response to this post from a fellow Gloranthan author
--- I wish to clarify, that the improved openness in the magic system
that I percieve in MRQ compared to previous versions of RQ is at leat
partially by mistake on their part, IMO, rather than by conscious
design.
Except that MRQ has an EXCELLENT basic structure at a more basic
level, and is the most positively modular version of RuneQuest that
has ever been published (again, IMO)
Julian Lord