Re: Three-world model

From: Todd Gardiner <todd.gardiner_at_6hEWvlvtZYMmXx6xknt46B8IG0LjRaG0cd9QIokKkxvFiyctBRz8fY2p_LZ3mr>
Date: Tue, 8 Dec 2009 20:17:28 -0800


The biggest issue with Mysticism from a MGF standpoint is that mystics remove themselves from the societies that they originate from. As they become more powerful, they interact less with mundane cares. And for many, use of their powers limits or ends their future progress.

In that light, a mystic is better encountered as an NPC that illustrates important facets about the world, rather than trying to play one as a character.

--Todd

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