>> Sartar: Kingdom of Heroes actually changed the Red Goddess's runes from >> Moon, Fertility and Chaos to Moon, Illusion and Chaos.
> Shouldn't there be several rune configurations?
No. They are talking about the people who worship the Red Moon and not any particular subcult.
> Rufelza might have Fertility and Disorder, Natha might have Mastery or
> something, etc, etc.
Rufelza is a mob deity while Natha would be worshipped as a subcult of the Red Goddess (One rune: disorder) and more rarely as a deity in her own right.
> Why can't Lunars perform feats? There are some pretty impressive examples of
> potential feats!
The two main reasons are:
>> They could innovate but that requires heroquesting. Most often they >> will rely on the stored knowledge of temple to craft their glamours, >> whether it be dusty old scrolls, yodaesque teachers or spiritual exercises.
> Isn't this more or less turning Lunar magic into wizardry with a
> methodological foundation on untruths or unspecific truth (Illusion) instead
> of comprehension of cosmic phenomena (Law)?
No. Lunar magic takes three forms - the general glamours which work indirectly as affinities do, the spell-like glamours which is their main outlet for active magic and the charm-like glamours which is the main source of embedded magic.
> Not that there is anything wrong with that... I just thought it'd been done
> before with Dualism in (proto-?) Carmania?
I'm not sure what you are getting at. The Carmanians worship Gods (as opposed to Saints) while their dualism divides the world into good and bad rather than dabble in illusions.
--Peter Metcalfe
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