Re: Three-world model

From: Kevin McDonald <kpmcdona_at_W3o18JK0vPeJa4mpfCDmXjhqDm6ChnkiLVLE8yuEUhr6XJffqkybbNSB5TXUERuCOSd>
Date: Wed, 9 Dec 2009 16:07:18 -0500


On Wed, Dec 9, 2009 at 3:03 PM, Peter Larsen <p3larsen_at_YmJrQ9oroyLKUKtNd7apmmB-pP-FShcnRDygY1lcwTfV5LlJhw_K8RoRwVXNg_ahvz8ir-OEk3Ymkg.yahoo.invalid> wrote:

> On Wed, Dec 9, 2009 at 1:06 PM, Kevin McDonald <kpmcdona_at_41aP6yp74aYmWJDSk3qzg-5yOSmre1YyowvCAvV8lQc5SSHSqhjnOR5LgCtQvJNoyL2QbNcI03Zeiw.yahoo.invalid<kpmcdona%40gmail.com>>
> wrote:
> >
> > Therefore I have three kinds of "mystical" characters in my game:
> >
> > And very good they are, too.
>
> I would throw in a 4th, and maybe a 5th
>
> Ah, yes! How could I forget those? Tunnel vision I guess. There are
probably lots more out there too, each approaching mysticism in their own idiosyncratic way.

-Kevin McD

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