Re: Monasticism and Mysticism.

From: Todd Gardiner <todd.gardiner_at_DuAi1AQHkxNWE0s9eVIfugicEgJRjWuZEN0r6Hr9QPPyPlHzmkzRXXlBjuuZcH>
Date: Tue, 15 Dec 2009 09:19:41 -0800


What is missing are not rules for being a mystic in a mechanical sense, but the structure around the concept that allows players and GMs to agree on the plausibility of actions that are used in the game.

In Sartar: Kingdom of Heroes, the Sartarite structure of layman, initiate, devotee is laid out. It is explained in a societal sense (laymen have been initiated into the overall religion, devotees cannot support themselves so the clan must pay for their upkeep), but it has also been given a rough numerical outline (any, 1W, 10W). The role of priests and god-talkers is defined, and the expectation on how you run a character with Rune Affinities is explained (Air rune = passionate, etc). Progression is touched on, with a few notes on how to run that in a campaign.

For there to be agreement at the table, the rest of the Three Worlds will eventually need this treatment (although it is possible to "interpolate" from HQ1 materials). But to run a Mystic character, there hasn't really be an example of a cultural framework for how this is done in Glorantha. These aren't rules, per se, but the framework that allows plausibility tests to work.

I think you can run a mystic without all of this, especially if he has wandered away from his homeland. Either the GM can suggest that the framework for Theism is close enough (just rename the levels Novice, Master, Grandmaster), or he can do the legwork himself and write up the framework. How to run a character with Mystic Affinities would be quite different, but the gaming group only needs to work it out for the affinities present at the table, not for every affinity option possible.

That said, there is always reluctance to strike out into completely unexplored territory. What if someone publishes a map to this region that conflicts with yours? Better to wait at home until someone else publishes the map; in fact, make frequent requests of the community until someone does.

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