Re: Common Magic

From: L C <lightcastle_at_3cz81bLGIs59xTPy6hkhpIfDcP1kWvNZRpi_JhhKQ5FtawNZh2GFSYl5nZIFS0bE>
Date: Fri, 18 Dec 2009 01:41:47 -0500


Jeff wrote:
>
>
>
> Its gone from Sartar because we did not find it a useful term.
>

I'm cool with that. As I mentioned, it was used in a rather loose fashion. I'm fine with it no longer having any pretense of a game-mechanic definition. Frees it up for places it may well be useful.

Thanks.
LC

> We have Rune Magic (aka Divine Magic) - which is magic you get from
> the gods. We have charms (spirit magic), spells (wizardry), and
> talents (magic you can do just because).
>
> Starting characters have three rune affinities and 1 to 3 other
> magical abilities (charms, spells, and talents).
>
> Jeff
>
>
           

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