Hey, just checking the book I see that Kolat is described as "approached
from the [spirit] rune and providing
spirits instead of runic affinities" but otherwise a god with spirit and
air runes. Again, I suspect this is something clarified in KoH.
>
> > and I am quite fond of that interpretation.
> >
>
> I think it makes for potentially interesting characters (e.g. "I was
> initiated into Ernalda, but I fled my clan and hearth to heal others; to
> want to heal the world was not a phase for me, it was not something that I
> could ever initiate out of..." etc).
>
Exactly. But then I'm prone to cause massive transformational
difficulties to my players. Well, those players who like those stories.
^__^
>
> I'll write out my tedious essays another day and start spamming Roderick
> with them... (actually, I owe Rory 1 x Bat Shit Alchemist Essay... I
> should
> finish that!)
>
Yes.
And I have a Dragon Pass riff on the crew from Serenity to send into
Rule One.
>
> > I still think that while most cultures are likely to view it as "This
> > God has marked you", others won't. For instance, I could see anywhere in
> > the West as likely to refer to it by Rune instead. (Although some might
> > go by Saint.)
> >
>
> Wizards might say "runes" (or Forms or Archetypes or whatever their
> Founder
> likes to call them). I like the idea that non-wizarddly monotheists have
> Patron Saints!
>
mmm...
I actually suspect you and I have similar ideas on what to do with the magic system once you open up runes to everyone. :)
LC
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