Trotsky wrote:
>
>
> Not necessarily, but they will in practice where player characters are
> concerned, I suspect. And, in KoH, you do have to have at least one rune
> in common with your chosen cult in order to initiate. In some cults, a
> particular rune may be mandatory (Death for Humakti, for instance).
>
Yes, this seems clear from the Appendix in HQ2 as well. But, as has been
mentioned, many gods can have the same rune.
>
> Saints generally only have one rune, and to use their magic, I'd suggest
> that you'd have to have the rune in question. But I do think that, with
> the way that the Malkioni work, the individual chooses the patron saint,
> rather than the other way around. Wizardry schools might be a little
> different.
>
Although this all gets into the "does everyone have runes" or not
question. :)
LC
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