If, during play, the hero's accumulates some hero points, may he buy an additional rune affinity by spending them, as he would another ability? That would give him four, I guess.
If, during play, the hero has some adventure and it would seem he should acquire a new rune's powers, or lose powers, is this possible? I am thinking specifically of heroquests (X loses fire powers because Y stole them, or may Z gains them as a gift from N, etc.). Is this built into the rules somewhere I missed, or an exception, or forbidden.
Thanks,
Hal
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