- Look like you. Anyone that sees/touches/interacts with the creature
senses the creature as a duplicate of themselves. Multiple targets would
see/hear/sense completely different things, but that's the way with chaos,
isn't it? This is not an illusion of any sort. It's more like simultaneous
physical mimicry that breaks all the rules.
- Inconceivable. People cannot accurately describe the creature to others.
It features shapes, non-physical appendages and other elements that there
are no words for and for which nothing exists by which to compare them.
Encounters related to others make frequent use of the word 'thing', e.g. "It
sorta swung or wiggled it's 'thing' at Uncle Oddi, and then wrapped a
different 'thing' around his chest. It was horrible!"
- Weaken separation to Otherworlds. Encounters with the creature tend to
move in and out of Otherworlds, for which this creature suffers no
Otherworld penalties. Struggles that move into, and then back out of, the
Spirit Plane can also shift the combatants across long distances. Those that
flee the fight might find themselves in some alien Hell. Hopefully heroes
can hold out until they intersect with the Hero Plane (and, ideally, a
heroquest that they know).
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