>One of the core features of HQ2 appears to be that ability
>ratings are relative - not absolute - measures of a character's
>potency in a story. That being true, no two narrators may define a
>"starting character" the same way. In one game they are stick pickers.
>In another they might be heroes - or anything in between. That being
>the case, it doesn't seem to make sense to say that you have to
>achieve a certain ability rating to become an initiate or devotee. It
>should suffice to say that it requires overcoming plot obstacles or
>perhaps a default resistance class for the application contest.
[More of a rules issue, the HeroQuest-rules list might be more appropriate so I'll be brief]
Yes, but:
David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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