Re: Changed magic in 2nd and 3rd Age

From: julianlord <julian.lord_at_0S3UTDsOc-ppcDDN1SDSEFPDMKCQ_g6nKVhhxZ8wIRD7tCiTyt-c6sz2SSEYNad7>
Date: Sat, 20 Jun 2009 07:16:16 -0000


Donald Oddy :

> The difficulty is exaggerating the fruitcakey nonsense of some existing
> Christian sects.
>
> I'd tend to go looking in medieval and earlier christian ideas for
> bizare ideas. e.g. the homuncular theory of reproduction which
> said that the sperm contined a fully formed miniature human which
> grew inside the womb until it was ready to be born. In Glorantha
> that could be mythically true for a particular sect.

Oh yes, the old medieval heresies, just as much as some of the truly oddball utopian-protestant sects that settled in the Americas (whether by choice or by virtue of having been banned in Europe) during the colonisation period and various Indian wars, are all ripe sources of inspiration, just as much as are the political and other less glorious sides of the Eastern and Western and Protestant mainstream Churches.

Really, the _only_ types of christianity that would seem mostly inappropriate as direct sources of gaming inspiration in my opinion would be our own contemporary mainstream churches (in their 21st century incarnations) ; except I suppose the long ongoing upheavals in the Anglican Communion regarding both the ordination of women and the homosexuals issues have too much potential entertainment value to be completely ignored, quite apart from being a living example of schism in progress.

As per christianity per se, ie what possible relationship between Christ and his teachings and Glorantha, well Gloranthan monotheism could be viewed as sometimes being pre-christian or proto-christian in its content and themes and et cetera, so that the various (mainly Greek) pre-christian and proto-christian sects of the latter centuries BC might possibly be the closest you could get, realistically -- given that there is no Christ as such in Glorantha.

Julian Lord            

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