Re: Gods and Runes

From: Peter Metcalfe <metcalph_at_ZsB7zF5A1VzExWYyeDvdJbDCrnYdxL44LSC5Wzc2qr9voL4BwuY4D4JqYsjeJA0Pg95>
Date: Sun, 02 Aug 2009 11:20:14 +1200


Simon Phipp wrote:

> The main example of this in the recent posts is that Lodril has been
> designated an Earth god rather than a fire god as a game mechanic. In
> my opinion, this kind of approach is wrong.

Lodril was not designated an Earth god as a game mechanic. He was given the Earth Rune by the Dara Happans in the GRAY (circa 1994). What has happened is that the fiery powers he once had and that the God Learners _still_ thought he had were actually manifestations of other similar gods (Caladra/Veskarthen in Caladraland, Balumbasta in Pamaltela). When they grouped the deities in the Monomyth, they arrived at the conclusion that Lodril must have fire powers.

> One of the reasons behind this [change] seems to be that Greg
> Stafford's writings do not describe magic use in the same way as has
> been described in earlier workings of Glorantha.

Actually the split between animism, theism and sorcery has been around since Cults of Terror while Pavis: Threshold to Danger actually contained a paragraph about the differences in worship between the Praxians and the Orlanthi. These differences simply weren't reflected in the game mechanics at the time.

So if you prefer magic to go back to the way it was in the innocent happy way that it was in RQ2 that's fine but what you are in effect arguing for is the primacy of the game mechanics of that time to reflect the spirit of glorantha which sits rather at oddly with your above Lodril criticism.

> I must say that I haven't yet bought HeroQuest 2, so I can't comment
> on the rules as have been written so far.

There isn't a lot in terms of glorantha stuff.

--Peter Metcalfe            

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