>
>
> Real world analogues help you latch onto the basics of a culture; but what
> makes it come alive and FEEL different is in how the appearance is
> visualised by the people running and playing the game. When writing Dara
> Happa Stirs it helped me enormously to visualise Dara Happans as fair-haired
> and golden-skinned, and, in so doing, write characters and situations
> surrounding that. To have visualised straight Assyrians or their
> contemporaries would have been a handy short-cut but a lot less rewarding,
> certainly in terms of how I visualised and then wrote that book.
>
>
> --
> One day I feel I'm ahead of the wheel
> And the next its rolling over me...
>
> Rush - 'Far Cry'
>
>
> [Non-text portions of this message have been removed]
>
Exactly! This is what I was trying to get across. Remember, in Glorantha Gravity sucks and water used to run uphill (and sometimes it still does).
Jeff