If you want to bring it over to the HQ2 RPG list, I'd be willing to bat around some ideas for that.
> I wonder what strains The Opening and the coming Hero Wars will put on
> the Trader Princes' relationship with their Church. It's possible
> different Trader Princes start trying to push bishops with
> significantly different religious beliefs, or if a Church leader tries
> to establish an independent power base from the Trader Princes. Ooo...
> I'm now imagine the Gottis being thrown out of Dizbos and a Asharan
> theocracy established. Such a thing would end very badly but be a very
> interesting campaign idea.
>
It would be. I'd be intrigued by that. :)
>
> And that's the story of most groups in Wenelia. Syncretism and magical
> pluralism will let the groups survive, but they'll probably never
> achieve the raw magical power displayed in Dragon Pass by the Orlanthi
> there (or the Lunars, or Praxians, etc).
>
*nod* That does seem to be the basic tradeoff -- wide dabbling is very practical, but deep specialization is needed for serious power. (You can
LC
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