> 1) Things were sudden, spectacular and quick, so much so that the players
> learned something important: even mighty NPC like Temertain or Fazzur are
> likely to be surprised when they are confronted with a daring individual
> action. (Eh, we play "HeroQuest", not "Huey, Dewey and Louie Duck RPG"!)
/// Hear hear ! That's what I have the remind my players from time to time :
this is HEROQUEST, no "wimp-quest".
> (snip) But in our game, I think Temertain,
> maybe advised by Fazzur, will use Killer Branduan, imprisoned in the Stone
> Room because of the duel at the Temple of Death (he had no gift likely to
> mellow Temertain... and no sex story with Estal Donge!). "Swear you and your
> kin will raid harshly the Orlmarth and you are free!", that kind of deal...
> Really, Fazzur should love that. ;-)
/// So do I. It's twisted and elegant. Plus, you recycle a NPC in a new light
and make him a recurring villain with powerful back-up. I love reccuring NPCs,
they give players a sense of continuity.
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