Certainly the stigmata of using such an ability justifies any need for "game balance". But since this is all NPC stuff, you would hardly need rules that explain how a PC would go about this. In the end, I don't see a player following these paths in HQ. Thus chaotic gods don't need to be defined as two-rune or one-rune. NPCs are just going to provide a resistance based on the narrative needs of the story.
Not to say that such speculation isn't vastly interesting! :-) I'm just pointing out that fine detail is not immediately helpful for stories, since NPCs don't use the same rules of character creation as PCs.
--Todd
On Wed, Mar 10, 2010 at 3:08 AM, Richard Hayes <richard_hayes29_at_cDSv0zctVo-iSu1c_EtxC25CHkS7Cc3fsWihuQZ6s5LbzVBdvLMi9f6W6DQIgRzGjsjC_8x5zhYvGi_E6sQC0B4Woy8.yahoo.invalid>wrote:
>
>
> Agreed. My recollection is that these cults were always close to the
> borderline between a divine cult and a shamanic practice (Thed did for Broos
> what Kyger Litor did for Trolls), but over time they made the subtle shift
> from being most like a divine cult (at a time when shamanic practices were
> not well defined officially), to being most like a shamanic practice.
>
> Canon or not, in my Glorantha both would probably practice mixed worship.
> Their religious leaders would have a mix of spirit magic and divine spells.
> Shamans and their followers would gain some limited access to divine spells
> through belonging to Spirit Cults ('Helper Practices' in MRQ 1?), entering
> into limited pacts with demigods (and limited aspects of larger gods?). This
> isn't misapplied worship-- it is simply that they didn't put as much in to
> the worship of that god/spirit (because they deal with/worship many others
> too), so they can't get as much back.
>
> That and the gods/demigods they follow aren't "three rune" enitities
> anyway, so haven't that much to give. Thed is probably a two-rune entity
> (and in many ways a defeated one at that), and Bagog might scrape into the
> same bracket (just). Nor are individual communities of worshippers that
> large-- for example, it is hard to imagine a group of Broo being large and
> organised enough to put together a Heroquest equivalent to a full
> Lightbringers' Quest (as discussed in a thread some months ago).
>
> To me it suits these races' cultures for its followers to practice crude,
> flexible but limited, mixed worship-- for the same reasons that it suits
> many human (and non-chaotic) Wenelian tribes to do likewise.
>
> Richard Hayes
>
> --- On Tue, 9/3/10, Peter Metcalfe <metcalph_at_2U8hWVKBA3MdZmLkYRHTsYbcdXaoRmBRNqWjMesRSAAXiKQteZrqvO5PdQTKOlAuX9olReN84qZcCMF7-7b0MPf20fuTiQ.yahoo.invalid<metcalph%40quicksilver.net.nz>>
> wrote:
>
> From: Peter Metcalfe <metcalph_at_2U8hWVKBA3MdZmLkYRHTsYbcdXaoRmBRNqWjMesRSAAXiKQteZrqvO5PdQTKOlAuX9olReN84qZcCMF7-7b0MPf20fuTiQ.yahoo.invalid<metcalph%40quicksilver.net.nz>
> >
> Subject: Re: Chaos in HQ2
> To: WorldofGlorantha_at_yahoogroups.com <WorldofGlorantha%40yahoogroups.com>
> Date: Tuesday, 9 March, 2010, 19:06
>
>
> On 3/10/2010 5:09 AM, Richard Hayes wrote:
>
> > Digressing from Matthew's posting, I remember that in the first
> > version of MRQ (and Hero Wars before that?), formerly divine cults
> > like Thed and Bagog had become shamanic practices.
>
> Thed and Bagog had shamans as far back as Gods of Glorantha.
>
> --Peter Metcalfe
>
> ------------------------------------
>
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