RE: Chaos in HQ2

From: Matthew Cole <matthew.cole_at_E9MS9ip5mZtGPCl-MYZccN_F5Pc7XIAhJS4xPtQ9u7YlUxIWSYGOEw2r7Wa11DJ>
Date: Thu, 11 Mar 2010 16:32:48 -0000


I played in a game where my character was tricked into taking part in a chaos ritual and gained a chaos feature as a result. If I was running this nowadays, I'd like to have the opportunity to bring the Chaos Rune into the story.

Stories could include the temptation to gain chaotic powers, especially with world-shaking event in the offing. Playing with the rammifications of illuminacy and chaos have ever been an attraction of games in Glorantha, for me, and I suppose, others.

Also, if you know about an NPC's rune, isn't it easier to put that coolness into your stories. I would think we would all like to be able to run NPCs in both ways.

M

-----Original Message-----
From: WorldofGlorantha_at_yahoogroups.com [mailto:WorldofGlorantha_at_yahoogroups.com] On Behalf Of Todd Gardiner Sent: 10 March 2010 18:26
To: WorldofGlorantha_at_yahoogroups.com
Subject: Re: Chaos in HQ2

People and creatures can still use their runes, even if they are not an initiate of a cult that grants them magic based on that rune. While the use is proscribed, limiting to augmenting only, I would still allow a chaos rune bearer to take a Chaotic Feature as a break-out ability of their chaos rune (like a feat), with full magical effect.

Certainly the stigmata of using such an ability justifies any need for "game balance". But since this is all NPC stuff, you would hardly need rules that explain how a PC would go about this. In the end, I don't see a player following these paths in HQ. Thus chaotic gods don't need to be defined as two-rune or one-rune. NPCs are just going to provide a resistance based on the narrative needs of the story.

Not to say that such speculation isn't vastly interesting! :-) I'm just pointing out that fine detail is not immediately helpful for stories, since NPCs don't use the same rules of character creation as PCs.

--Todd

On Wed, Mar 10, 2010 at 3:08 AM, Richard Hayes <richard_hayes29_at_Bph8zLRtcaNigC4Q-t56Y7EQ8S3INT8Pi0qgZaSeraZlmCxND-vHQwlMioOEtUnooyft99ttV2UWAqC-MGqsPsTo.yahoo.invalid>wrote:

>
>
> Agreed. My recollection is that these cults were always close to the
> borderline between a divine cult and a shamanic practice (Thed did for
Broos
> what Kyger Litor did for Trolls), but over time they made the subtle
shift
> from being most like a divine cult (at a time when shamanic practices were
> not well defined officially), to being most like a shamanic practice.
>
> Canon or not, in my Glorantha both would probably practice mixed worship.
> Their religious leaders would have a mix of spirit magic and divine
spells.
> Shamans and their followers would gain some limited access to divine
spells
> through belonging to Spirit Cults ('Helper Practices' in MRQ 1?), entering
> into limited pacts with demigods (and limited aspects of larger gods?).
This
> isn't misapplied worship-- it is simply that they didn't put as much in to
> the worship of that god/spirit (because they deal with/worship many others
> too), so they can't get as much back.
>
> That and the gods/demigods they follow aren't "three rune" enitities
> anyway, so haven't that much to give. Thed is probably a two-rune entity
> (and in many ways a defeated one at that), and Bagog might scrape into the
> same bracket (just). Nor are individual communities of worshippers that
> large-- for example, it is hard to imagine a group of Broo being large and
> organised enough to put together a Heroquest equivalent to a full
> Lightbringers' Quest (as discussed in a thread some months ago).
>
> To me it suits these races' cultures for its followers to practice crude,
> flexible but limited, mixed worship-- for the same reasons that it suits
> many human (and non-chaotic) Wenelian tribes to do likewise.
>
> Richard Hayes
>
> --- On Tue, 9/3/10, Peter Metcalfe

<metcalph_at_DOepdcS4cUOn6sYIg3KoYErl1SbiAR9R_JYGHnxl_r-dHXNzPhyFj9yRAVZk_weX0atSKquFjJZs7RTOOT3tNqA.yahoo.invalid<metcalph%40quicksilver.net.nz>>
> wrote:
>
> From: Peter Metcalfe

<metcalph_at_DOepdcS4cUOn6sYIg3KoYErl1SbiAR9R_JYGHnxl_r-dHXNzPhyFj9yRAVZk_weX0atSKquFjJZs7RTOOT3tNqA.yahoo.invalid<metcalph%40quicksilver.net.nz>
> >
> Subject: Re: Chaos in HQ2
> To: WorldofGlorantha_at_yahoogroups.com <WorldofGlorantha%40yahoogroups.com>
> Date: Tuesday, 9 March, 2010, 19:06
>
>
> On 3/10/2010 5:09 AM, Richard Hayes wrote:
>
> > Digressing from Matthew's posting, I remember that in the first
> > version of MRQ (and Hero Wars before that?), formerly divine cults
> > like Thed and Bagog had become shamanic practices.
>
> Thed and Bagog had shamans as far back as Gods of Glorantha.
>
> --Peter Metcalfe
>
> ------------------------------------
>
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