Re: Kolat

From: David Dunham <david_at_ajFqlZW8Ed1eUf8uaEj8GaxSpjhC1hJb4bK22B3QC2BeWoDJmgMg3djQ_2GQ5IeNdiAM9q>
Date: Sat, 23 Oct 2010 12:56:59 -0700


On 23 Oct 2010, at 09:58, Mark wrote:

> Fair enough, but I am curious as to what the in-world reason for this is.

Fair enough, but that question has nothing to do with the rules. HeroQuest rules are designed to give you interesting stories, not model the magico-physical processes of a world.

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein            

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