Re: Pavis the half-elf

From: hcarteau_at_l-hs8Ss4_UHjq8b6GgGcO1knzsjLxgwKVKfVupPqG6l2SlGukqjI4gUvCvW48LJnJIl
Date: Mon, 5 Sep 2011 22:59:55 +0200 (CEST)


/// What you wrote down there is New Pavis : all of it, from the megadungeon to the economy growing around it to the native threat (praxian nomads). It's all there. The Deadwood feel is new - IMO because scenario were nicer back around 1985. Dark and desesperate mood wasn't mandatory in these days.

The camp/town was placed on or near an entrance to a treasure-filled, monster-infested megadungeon. Other, smaller entrances could be found in the hills around the camp. These were usually discovered buried under piles of rock, or concealed by brush. Adventurers hauled wealth out of the dungeon regularly enough to spark a 'gold rush'- but the work was very dangerous and mortality among the delvers was high. Peddlars, lackeys, linkboys, whores, bawds, gamblers, etc had piled into the camptown to make their living off the dungeon delvers.

The game would involve cutthroat struggles among the factions in town, and also delves into the sprawling, weird dungeon. There was also room for wilderness adevnturing in the hills.            

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