On 28/03/2012, at 12:33 AM, Trotsky wrote:
> Tim wrote:
Exactly so. Scorpions have 8 limbs, 6 legs and 2 claws. Scorpion-men have 8 limbs, 6 legs and 2 arms. Magic (and Chaos being what it is, presumably sometimes just random chance) can change the arms into claws. Other magic can change an arm into a long bony spike good for jabbing. I'm presuming this is just random chaos nuttiness, though perhaps someone who knows more than my about scorpion biology might know more.
>>
>>
> Apparently so, although this being Chaos, logic may not have much to do > with it. For that matter, the number may well be variable - something > that's less problematic in a system that doesn't have hit locations! In RQ2 and RQ3, Bagog had magic to add extra legs. I see no reason this should have changed. It makes little sense from a biology point of view, but its chaos, why should it. I presume scorpion men in Glorantha still have such magic (and chaos being what it is, some scorpion men probably just have extra legs for no particular reason). I note that neither the RQ2 or RQ3 version of the spell gives any guidance as to how to handle the hit location issue. I wonder if anyone ever cast the thing? It was actually moderately useful in RQ3 - the legs both added to movement (dubiously). In RQ2, as far as I can tell the spell was pretty much entirely pointless. Cheers Dave
Powered by hypermail