At advanced levels, Lunar magic seems to be a little less directly powerful, but a lot more flexible, and often somewhat subtler. In HQ2, they do not have access to Feats, so giving them less direct power, but can access other powers such as illumination. As a culture, the ability to productively combine sorcery, spirit magic, divine magic, mysticism and a even sometimes chaos makes them extraordinarily adaptable and effective, but a single individual usually does not have such broad capabilities.
Cheers
David
On 13/01/2013, at 10:21 AM, michaelL <michaelalewis25_at_...> wrote:
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> I've read where the Lunar magicians are able to "call freely upon wizardry, gods, demons, spirits and chaos."
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> I'm working on converting Glorantha to GURPS rule set.
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> How is Lunar magic different? Is it more powerful?
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> Michael
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