RE: Kingdom of Ignorance Uz Megacampaign

From: Sean Foster <ebaninth_at_v52QmZLfnLrtC0kMaPSCqgHQZhkwMapapTNpB2FSio4nq2m-l3_0-QFml1j9Pwcuq39>
Date: Fri, 18 Jan 2013 21:38:55 +0800


Are you referring to:  

Village of Homlet

Temple of Elemental Evil

Scourge of the Slave Lords

Against the Giants

Descent into the Depths of the Earth

Vault of the Drow

Queen of the Demonweb Pits

Return to the Keep on the Borderlands?  

I myself am currently tinkering with a d20 RQ rulesystem using the excellent e6 (As it would seem D&D Next is currently leaning to) Currently going thru splat book Tome of Magic: Shadow Magic as the (Arkati) Sorcery system for the Uz.  

Wis is POW which can be used to cast additional D&D spells eg 2mp for a 2nd level spell) + POW used as per your standard RQ3'ish magic systems. POW can still be sacrificed as per RQ3.

Magic Systems D&D: Divine, Arcane; RQ: Folk, Spirit, Divine, Spirit Combat (RQ3).  

West uses the two former, with community magic adding metamagic feats. Civilised Lunar/Maniria use all leaning on D&D Divine & RQ Divine. Barbarian, Nomad & Primitives use the latter. Still working on RQ6 Shamanism/animism.  

Example of Barbarian Culture.  

Olag Stonecrusher
<NPC>
CR5

XP 10,001

Male Troll, Dark Fighter 5

Medium Humanoid (Siz 22)

Init +3; Senses darksense; Perception +8, Search +3

DEFENSE AC 23, touch 13, flat-footed 22 (+6 armour, +2 natural, +3 dex, +2 shield)

hp 68 (5 HD; 5d10+20+(18+22)/2 Health 40

Fort +11, Ref +6, Will +6                        Grace      18

Defensive Abilities -

OFFENSE Speed 30 ft.

Melee Heavy Mace +12 (1d8+6)

Missile Staff Sling +8 (1d10)

Space 10 ft.; Reach 10 ft.

Ranged nil

Spirit Magic Spells Known bludgeon 3, darkwall(2), demoralise (2), detect enemies, dispel magic 8, disrupt; countermagic 2, heal 6, speedart; extinguish 4, repair 2; Matrix:- multimissile 3

Divine Magic Spells Known Blinding 2, Counterchaos, Darksee 3; Shield 2, Summon Shade; Matrix Crush 2.

TACTICS During Combat Stand Arrogantly

Morale Elite.

STATISTICS Str 22, Dex 16, Con 18, Siz 22, Int 17, Pow 17, Cha 18

Base Atk +5; CMB +3; CMD 15

Feats Weapon Focus (Bludgeoning), Power Attack, Improved Sunder, Combat Expertise

Skills athletics +9, stealth +7, lore-kyger litor +10, lore-local +6, profession-soldier +9, heal +6, survival +2, perception (darksense) +8, sense motive +8, custom-troll +10, handle animal +5, diplomacy +8, intimidate +7

Languages Darktongue

SQ

Gear lead chain, MW heavy mace, Kite shield, 125 lunars, 2 wheels. ransom 4200 lunars    

Sean    

From: WorldofGlorantha_at_yahoogroups.com
[mailto:WorldofGlorantha_at_yahoogroups.com] On Behalf Of roko_joko
Sent: Friday, 18 January 2013 7:14 PM
To: WorldofGlorantha_at_yahoogroups.com
Subject: Kingdom of Ignorance Uz Megacampaign     

Kingdom of Ignorance Uz Megacampaign

IG1 The Village of Han Li
IG1-4 The Monastery of Material Virtue
IG5-8 Scourge of the Freedom Khans
IG5 Refugee Camp of the High Hsan Shan
IG6 Secret of the Pentan Polevault
IG7 Affront to the Ancestry of the Freedom Khans IG8 In the Stinking Desert of the Freedom Khans IG9-10-11 Against the Grotarons
IG9 Grotto of the Gromboolian Grotaron Governor IG10 Igloo of the Ice Grotaron Illusionist IG11 Volcano of the Vampiric Grotaron Vizier IG12-13 Ascent to the Apogee of the Atmospheric Aether IG12 Ascent to the Apogee of the Atmospheric Aether IG13 Shrine of the Cuckoo Golem
IG14 Bling of the Wild Blue Yonder
IG15 The Dong with a Luminous Nose

35th anniversary edition
IG16 Return to the Grotto of the Gromboolian Grotaron Governor: Grotty to the Max

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