Re: adaption of the Background of werewolf the forkasen in glorantha ?

From: bernuetz <bernuetz_at_...>
Date: Fri, 01 Feb 2013 14:12:17 -0000


Mything Links is your friend:

The Smell of a Rat
http://web.archive.org/web/20050105112628/www.wpgaudin.demon.co.uk/RuQuest/rat.htm

Oliver
--- In WorldofGlorantha_at_yahoogroups.com, "dougiepunk" wrote:
>
> I can't find my copy right now, but the old RQ Companion had a story that I always loved called 'The Smell of a Rat' (or something like that). Set in Nochet, it features a classic werewolf, but I think it has now been gregged...
>
> Dougie.
>
> --- In WorldofGlorantha_at_yahoogroups.com, David Cake wrote:
> >
> >
> > On 31/01/2013, at 3:46 PM, David Scott wrote:
> >
> > > Interestingly we were talking about werewolves last week in connection with the Guide, in that there aren't any in Glorantha. The Telmori transform like all hsunchen into their animal form, not a half human form (this has been so since RQ2). The Telmori transform into Dire Wolves, which are are human sized (http://en.wikipedia.org/wiki/Dire_wolf).'
> >
> > The 'this has been so since RQ2' part is not, in fact, correct. As Chris Lemens has pointed out, in RQ3 Telmori could use their magic to partially transform.
> >
> > That isn't to say that the Guide was wrong, or that the RQ3 version was right. Though personally, I quite like the idea that partial transformation is one of the range of magical effects available to hsunchen, but it wouldn't be the only time the New Canon has made some aspect of the game less fun.
> >
> > > The only way I can think of getting a werewolf is through a chaos feature or a blasphemous telmori chaos cult, although YGWV.
> >
> > Given that the existence of blasphemous Telmori chaos cults is virtually a given, this answer may be more ambiguous than you intended.
> > Cheers
> > David
> >
>
           

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