> ... One key difference in playing a Praxian clan game, compared to a Heortling clan game, is that the nomads are not settled. A well-developed Heortling game can tie lots of things to locales. Go there and the thing happens. The nomads move on, but their social context goes with them. So, in Heroquest, the relationship skills might take in new significance. It makes it a little difficult to narrate. Most narrators, when creating, think of physical and social setting together. One of the nice things is that, if you want a short dungeon crawl, you can have a series of them just by lacing along. But if you want to have an intra clan conflict, it is more difficult because the rival clan can simply run away....
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