> Though I'm trying to think up a
> river scenario for our RuneQuest campaign - something that will use
> miniatures and tactical rules (I'm getting tired of pure role
> playing).
> Wind, oars, steering, water flow, inertia, swamp delta around Corflu
> and magic are possible factors to simulate. Actually,
> figuring out the simulation is likely more fun than playing it.
Could be worth looking into the big Cradle miniatures game that was done at
Continuum. I never got involved myself, but I gather it was skirmish rules
of some sort, and the entire action was of course on the River.