I realise that all these different buildings don't exist together, but it sounds a bit odd to have weaving houses and such as most of these crafts would be made in housing structures or in open air. Smithing and pottery would require sheds but that's about it.
> Also:
>
> Brewery/Distillery -- there should be one in every clan, at least,
despite
> what ST says. One in every stead is probably too many.
Why on earth would they need breweries? I can make my ale in a primitive citchen or sauna (all you need is a big cauldron and few wooden things) and that's the way it's been done for many thousand years. Brewing ale is very simple, it wouldn't need a house but in very specialized situation. Every stead definitely makes it's own ale, they wouldn't need a "clan's brewery".
> Mill -- likely at the Chief's stead, but maybe not.
Simple grain mills might be more common IMHO.
> I doubt cloth production would be done at such a level that a dying
house
> would be necessary, but I could be wrong.
I obviously doubt that too. A very specialized building in my opinion.
Otto
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