A summary with some willows

From: Robert Darvall <madamx_at_oeX7NIkVwCsYJLyxzLYqyod7FxLii0awMQeKvOvG2Oj1-o6lqVo-wD5M9p8rtlYAZIaW3>
Date: Tue, 26 Feb 2002 23:54:29 +1100


Otto

> > the stead should produce a reasonable willow mead. Or is it too
> cold? Bryan?

>Could someone explain this mead to me?

Sorry. Archaic term. COD-low, well watered ground esp near a river. Basicly wet paddocks.

Essentials to date as I see them (please remake)

A stead of 40 adults

80 warm bodies comprising 15 ea working adults M&F, 20 ea sex kids, 5 ea sex elders. None over 60 (going by Nick's figures)

2 x Godar O&E.....O&E Shrine......ST shrine or Shrine (got to find a better distinction)

Weaponthane/s ? sharing the main hearth at this size I'd think

Fyrd max _at_ 20 probably less

2 x specialists (even with food the specialist is the Barntari who does nothing else etc)

Loom House (birthing hut?) attached to E Shrine?

Sweat Lodge/mortuary/smoke house

Hill for doing blokey things naked in the rain

Outhouses min of 3 (1 per 30 bodies or part thereof) probably more.

Cows, passel of.......Uralda shrine/idol....Byres? or do they over-winter in the main buildings (they're a good heat source)

Sheep, passel x 2 or 3.....Heler/Voriof shrine/idol....Fold/s

Pigs....Entra shrine/idol....Stye/s

Horses? is this stead big enough?...Realda shrine/idol...Stalls/Stable

Wild Produce....Odayla/Yinkin, Poverri, Overdruva maybe a 'wild' shrine collecting all these idols.

grain crops...Esrola shrine/idol.....seperate silos for ea type therfore min 3.

Bees.....God?Minlister?.... Hives - #'s?

Specialty...... Work House/Produce store/Warehouse depending on speciality. Currently we look like needing to store honey & wax or dried fish with associated drying, smoking or salting facilities (stiklepick?)

Poultry... Daffy/Foghorn shrine/idol...Poultry Boxes

Chief's Hall or Feasting Hall. Largest Bloodline lodge?

2x Bloodline Lodges and sub-bloodline hearths within.

Corrals and Yards

Pallisade

This is just my summary of what's been mooted thus far.

Questions I feel need answering with some urgency are:

  1. Is the stead big enough to specialise? Peter's listing has this stead having one specialisation which feels about right to me.
  2. If so what in? Bees, Fish, or perhaps Pottery with a dedicated potter.
  3. What other features from John's list of buildings are we big enough to rationaly include? Frex would a standard stead of 40 adults rate a treasure hut?

4)What buildings/sites are within the pallisade? The butchering area may well be banished frex.

Less immediately:
What wild produce is available locally?

What daimons or spirits are local?

As many folk have noted what we produce will determine the Gods we worship & the size & importance of their shrines/idols/reliquaries.

I can't find the post (I think it was Peter's) in which the numbers & mechanics for adding specialisations were mooted. The one where the basic food surplus module was replaced with the specialisation.

Is it worth making a resource plug-in template? Something on the lines of:

Resource---God---shrine/idol/holy site---local Daimon/spirit---associated buildings/sites

Mostly for our own working purposes the finished product being more narrative.

Peter Larsen
>Does anyone know about turkeys in Sartar?

Tatius the Bright? :-)

Hope this helps a little
Darvall            

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