Subject: The RQ Digest, Volume 5, Number 5 RQDIGESTV05N05 First Distribution: January 14, 1991 This issue: Module ideas (Harry the Dirty Dog) Re: RQ note automagic (Runelord) RQ Prices (Burton Choinski) 3 snippets for the rq list (James Andrews) RuneQuest Demons. (Andrew J C Blyth) Ed's note: sorry about all the delays (sounding like a broken record, aren't I?); unfortunately, they will continue for a little while. Let's see what I can cobble together now though... -------------------- Subject: Module ideas From: s861022@minyos.xx.rmit.OZ.AU (Harry the Dirty Dog) One thing that I've always been on the lookout for is specific module ideas. Seeing as Glorantha such a huge place, where 20 years of thought have gone into there must be people out there with loads of stuff. Has it been suggested before to set up some kind of an 'Idea Library' where people can put in ideas that have worked for them in the past, which other people around the world can draw on ? Harry the Dirty Dog s861022@minyos.xx.rmit.oz -------------------- Subject: Re: RQ note automagic From: runelord@nacjack.gen.nz Here's an idea that I've been thinking about lately. As I am a fan of both RuneQuest *and* Dragon Pass, I was wondering if people have tried to think up mass combat rules, to bridge the gap between RQ and DP. The system should be compatible with both (and possibly with HeroQuest). Are there any existing systems that could be adapted? As an aside to all this saga, a small plea, does anyone in the RQ list have copies of the cults of Geo and Caladra & Aurelion. They are the only two for RQ II that I can't get here in NZ and if someone has them in emailable format or whatever I would be real gratefull. I have gone to the trouble of typing all by favourite RQ II cults that they missed out of GoG (including the NEW IMPROVED Thanatar now in cherry flavour) all in RQ III format with runes and all - laser printed and looking damn fine if I do say so myself. I'd be more than happy to offer those to any whose interested. Oh well, lemme know what comes of all of this. TTFN, (a potentially much poorer :-) RuneLord. runelord@nacjack.gen.nz -------------------- Subject: RQ Prices From: CHOINSKI%s35.prime.com@RELAY.CS.NET The price list as given in Book 3 is somewhat skimpy when it comes to non-combat goods. Does anyone have a listing of prices for other stuff, such as travel gear, medical stuff, containers, furniture, land, etc? Any information you can send me (at CHOINSKI@S35.PRIME.COM) would be most appreciated. Thanx. -- Burton [Alternately, send it to me and I'll have it in the Digest *someday* ... :-( -Ed] -------------------- From: CountzeroSubject: 3 snippets for the rq list English readers of this list will be interested to hear that Greg Stafford was interviewed by Game master ( formerly GM ) magazine when he visted Cambridge for a convention in august this year. In the article, written by that Wayne blokey, he explains about how he came to first write rq as he had got hold of a d&d set and thought he could do better, his early fraustrations as a would be sf/fantasy writer and the current direction of the Chaosium game company. On a completely different subject :-) You people are network connected so therefore quite a few of you could well be expert computer users. So do you use any software to generate characters? The RQ character generation system is complex, but well ordered and looks at first glance as if it would be easy to implement. at the Moment I use a as-easy-as shareware spreadsheet, and then load the results into wordperfect using a macro to merge the numbers into the right places on a blank sheet. Before this, I used a database which would have been great: for all the different kinds of creature and previous experience that RQ supports, but it didnt like the number of calculations involved and so didnt prove ideal in the end. My current method sadly only does barbarian warriors but its very easy to modify the spreadsheet / the results for other creatures / previous experiences. Has anyone got a program which covers a this wide range which I currently lack? It would be "fun" you (code)hackers out there to write the generator in a object orientated language because the bonuses and skills are all organised hierarchically. [Ed's note: I started writing a program for generating characters in C, but never finished it. If anyone else is interested in writing one, I can send you the code I have and you can see if it's useful to you. (It even has lots of comments so it *might* even be understandable...)] But enough of this techno-babble...a serious question topic....... Vampires in RQ In my third edition GDW creatures book, it says under the entry for Vampires that they would make potent sorcerers. In glorantha, however Vampires operate to some extent through the Vivamort cult, which if I remember rightly from cults of terror ( its been a while since I looked at a copy of this ) "vampire-izes" its initiates upon becoming priests or runelords. The priests can continue with the rune magic they have, but obviously cant sacrifice for more because they dont have POW any more. In terms of 3rd edition rules this makes sense, because now the qualification for being a priest is, amongst other things, having ten pts. of rune magic. so whats with this sorcery thing? Is it a "generic RQ" nasty? Comments please... -------------------- Subject: RuneQuest Demons. From: A J C Blyth In the best of white dwarf III there where some RuneQuest Demons. How ever the stats for these monsters are for RuneQuest II. Does any body know of any publications that have stats for RuneQuest III? If not then I will convert the stats for RQ II to RQ III. Andrew [And by now, he probably has. Sorry about the delay, Andrew...-Ed] -------------------- From: bell@cs.unc.edu (Andrew Bell) Subject: Riding unfamiliar animals I began writing this before my workload got heavy, and now I don't have the time to finish it. Thus I'm presenting it here not as a complete product, but as a possible basis for discussion. In RuneQuest, riding is treated as a separate skill for each type of animal. However, there is certainly similarity between riding a horse and riding a zebra, or sable, or even a rhinoceros, bolo lizard, or griffin. In "Elder Secrets", Chaosium gives their first hint of what this similarity should be when it says that hippogriff riding skill is half of one's ride horse skill. The following uses that as a guideline in establishing similarity factors for various riding skills. There are five factors that characterize a riding animal for the purposes of the ride skill: Temperament: A temperamental mount is more likely to throw its rider, although it can be trained to be a better combatant. Note that there really is a continuum between passive and combative, but I break it down like this for simplicity. Passive (example, a mare or a gelding) Aggressive (a stallion horse/bison/sable, perhaps a female rhino) Combative (a griffin or hippogriff, a bull rhino or elephant) Riding skill modifier: Passive: 0 Agressive: -10 Combative: -20 Body Shape: Riding a biped is substantially different from riding a quadruped. Riding skill modifier: Skill in biped, riding quadruped: -10 Skill in quadruped, riding biped: -10 Normal vs. Wide: The normal/wide breakdown is whether a normal saddle can be placed on the animal. It's easier to hold on when your legs can clamp around the sides of the creature. Note that giants might find elephants to be "normal", while pixies might find ponies to be "wide." Difficulty modifier for "wide" creature: -10 Movement Type: The technique by which the creature moves. "walking" (horse, elephant, rhino) slithering (snake) swimming (dolphin) flying (griffin) special (earth elemental, kangaroo, tree sloth)* Skill inpp R Wa Sl Sw Fl i Wa 0 -10 -20 -30 d Sl 0 -20 -30 i Sw 0 n Fl 0 g * Handle special creatures and skills on a case by case basis. Sapience: An intelligent mount can help keep a rider on if it wants to, or make riding difficult if it does not want to be ridden. fixed int (horse, griffin, elephant) sapient (unicorn, crimson bat, centaur) -------------------- The RuneQuest(tm) mailing list is a courtesy of Andrew Bell. All opinions and material above are the responsibility of the originator, and copyrights are held by them. Unless specified in the specific article, all RQ Digest material is freely redistributable as long as author credit is included. RuneQuest is a trademark of Chaosium, Inc. Send submissions, mailing list changes, requests for old article lists, etc. to: bell@cs.unc.edu ...!mcnc!unc!bell Request old articles by volume number and issue number.