To: RuneQuest@Glorantha.Holland.Sun.COM From: RuneQuest-Request@Glorantha.Holland.Sun.COM Subject: RuneQuest Digest Volume 8 no 6, campaign stuff + news Comments: Revision @(#)v8n06 1.2 92/12/28 Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Digest Submission Address) Sender: Henk.Langeveld@Holland.Sun.COM Contents: Oliver Jovanovic Upcoming AH products Thom Baguley Back Issue Request [back issue service] Ghost Dancer New Campaign Kirsten K. Niemann New RQ Campaign startup Steve Gilham Using Kralorela as a campaign setting Additorial: This issue contains three articles on starting new campaigns. A fourth article (by Tom Zunder) is rather large, and I will send it out as a separate issue (#7). Seasons Greetings... -- # # # ____### ### ### ## Henk.Langeveld@Holland.Sun.COM | ################# Maintainer/Editor of the RuneQuest Digest | ########### ######| ############ ###### Enquiries to: ############## ###### ###################### ####################### RuneQuest is a trademark of Chaosium, Inc. ################ ######## ################# ######## postmaster@sun.nl #########+---+=====+====+===################## ######## Sun NL - Information Resources |=====|====|==############################ disclaimer: My words, not Sun's|=====|====|==############################ -------------------- From: JOVANOVIC@CUCCFA.CCC.COLUMBIA.EDU Subject: Upcoming AH products Message-ID: <921223131622.30aa@CUCCFA.CCC.COLUMBIA.EDU> Date: 23 Dec 92 08:16:22 GMT Henk, River of Cradles should be in stores in the US shortly after you read this - it is a collection of background material on the River of Cradles region, and contains some out of print material from Pavis, the Big Rubble, and Borderlands, as well as new material, and a series of linked scenarios set on the River of Cradles. Next out should be Shadows on the Borderland, a set of three scenarios dealing with chaos hidden in the borderlands of Prax. Oliver -------------------- From: Date: 22 Dec 92 13:17:29 U Subject: Back Issue Request Hi Henk, I just received volume 8 Issue 3. I found it interesting, but realized that I may not follow much, unless I read the back issues. Can the back issues be accessed via FTP or can you send them to me? Thanks, Thom [back issues can be gotten through anonymous FTP from soda.berkeley.edu, courtesy of Shannon Appel. (Thanks Shannon) I maintain an incomplete archive accesible through a semi-automated mail-server] -------------------- From: Ghost Dancer Date: Fri, 23 Oct 92 15:05 BST Subject: New Campaign Hi! After a long absence from RQ I am about to start a new Glorantha campaign at my local club. I intend setting the campaign in or around the River of Cradles, I have the supplement Sun County and have heard about a River of Cradles pack, is this out yet? Also if anyone can give me any scenario ideas I would appreciate it as I am a bit out of practice. I was thinking about getting the party to escort some priests on a journey from Sun Dome to JohnsTown to swap temple records but this would be a mamoth scenario which I would rather save for later as most of the player will be inexperienced with the system to start with. Any help greatly appreciated Thanks Jarec e-mail: spb1@vms.bton.ac.uk -------------------- From: Kirsten K. Niemann Date: Tue, 24 Nov 92 18:53:01 EST Subject: New RQ Campaign startup This file contains an example of the kind of stuff I put together for a new campaign. For what it is worth, I think this may be the best example to date of my pre-game setups, because it resulted in the best balance of characters, and gave them a very strong sense of connectedness. I have posted it in response to questions on the Avalon Hill RPGs folder about how one goes about starting a new campaign with players who may not understand gaming, or just aren't familiar with Glorantha and RQ. My players for this session ranged the gamut--from Martin Crim, a longtime Gloranthophile, to a co-worker who barely knew what RPGs were, but thought they sounded cool. Along with this info, I copied (for personal use only, don'tcha know) a bunch of selected pages from the old Pavis books, some pictures on babyloniain dress, bits from the Intro to Glorantha book, and other intro stuff. I make no bones about it--there is a bit of reading necessary to really be ready for my game. My opinion is that the more the players are willing to put in, the more they are going to get out. The following is (C) 1992 Mike Dawson, permission to use privately only. You must include this notice in any copies. This is a document of the House of Rass, additions to the New Book of the Matriarch. May our ancestors and all their faces curse those who misuse it, or the Great City of Pavis. The New Pavis Campaign Every city has important families, and Pavis is no exception. The Garhounds, Eiskollis, Ingillis, Patromas and all have their power and wealth, but none of them are as old and noble a line as the Indagos Clan. The Indagos Clan The Indagos clan is the most ancient surviving noble clan in Pavis. Its history dates back over 500 years, to the time of Jaldon Toothmaker and his attacks on the city. Legend says that the Champion of Pavis at that time recognized the Indagos as great warriors, and granted the clan's leader great power and wealth. The clan is made up of many families, and the bloodlines between the families are tangled and obscure. Everyone in the Indagos Clan traces their ancestry back to Waerdos Panis Indagos, the founder of the clan. Beyond that, the lines of relationship are vague enough that intra-clan marriage is the norm, rather than the exception. Throughout the centuries, the clan's wealth and power has waxed and waned with the fortunes of Pavis. With the arrival of the Lunar Empire, the entire clan is under tremendous pressure. At the start of the Occupation, many members of the Clan were exiled or executed by Sor-Eel, the military governor. The House of Rass This is your particular family. The household symbol appears below. One of the many households in the Clan, and not one of the more important ones these days. Your father has told you of generations past, when Rass was one of the richest, most powerful families in Pavis. Hundreds of years of warfare and the fortunes of time have changed that. Now Rass is a small family, whose wealth comes from rents charged on a few buildings owned in the Downtown section of New Pavis, and your father's investments. Before the Lunars exiled the Pavis Survivors Zebra cavalry, a good business selling zebras also aided the family fortunes. The Noble Life Several paths are normally open to the children of the rich in Pavis. The important thing to keep in mind is that there is a strong prejudice against working with your hands. To uphold the status of your house, you may not engage in a trade, or marry someone who does. Owning a herd of zebras is different from working as a herder. Children of the privileged often become involved in one or more of the following: Wanton Debauchery Great fun as long as the money lasts. There are better places for it than Pavis, but some residents give it their best. Duelling Many children, mostly male, devote themselves to personal feats at arms. They see themselves as holding up the honor of their households, but their actions rarely serve any wider political purpose, and often work directly against the wishes of their families. Military Service You may study military arts at the personal, unit, or army level. It depends on whether you want to be a warrior, an officer, or a general. Pavic nobles prefer mounted combat and the use of the bow. Religious Service A life in the priesthood of an acceptable religion is suitable for a noble. Nor does priesthood prevent having a family of your own in most cases. Acceptable cults include: Orlanth, king of the Storm Gods (currently politically unpopular) Pavis, Founder of the City Yelmalio, Son of the Light, a soldier's god, exclusive and patriarchal Lhankor Mhy, Lord of Knowledge, god of sages Chalana Arroy, Mother of Mercy, goddess of healing Humakt, God of Swords, a warrior's god The Seven Mothers, missionaries of the Lunar Empire. (politically strong now.) Zebra Breeding There is big money to be made in this, but it is not very exciting. Scholarly Research Topics of interest are limitless. Knowledge is power in a real sense when magic works. "Scholarly Research" can be a euphemism for a variety of unusual studies the average peasant on the street might consider damnable. Immediate Family Folos Rass Patriarch of the family, he is the father of all player characters. Folos is in his late 50's, but in reasonable health. Melin Rass Your mother died in childbirth many years ago. Her marriage to your father caused a great scandal, because she was of the Ingilli Clan. Her dowry was a large merchant boat for river trade, and it sunk many years ago. Rass IV Your paternal Grandfather died when the oldest of you was only a child. Your grandmother died even earlier. All of you have gotten the impression that relations between your father and his were strained, probably by Folos's marriage to Melin. Distant Family Connections At the clan level, there are several important people you may claim kinship with: Benderri Indagos, Son of Pavis He is High Priest for the city cult, and an old friend of your father. Very old and conservative. Fleeter Nemm, Daughter of Pavis Actually a man, Fleeter's family is also of Indagos. Generally considered to be next in line for the High Priesthood of the city cult. The Resh Family These clan relatives once controlled the Pavis Survivors, a prestigious band of Zebra cavalry with excellent training and exclusive requirements. The Lunar Governor exiled the members, and the family has declined since then. The Survivors are still out there somewhere, even so. -------------------- From: Steve Gilham Date: 02 Dec 1992 10:35:22 -0800 (PST) Subject: Using Kralorela as a campaign setting Using Kralorela Being a discussion of the Eastern lands of Genertela, and how one might begin to make use of them, in the light of the miniscule amount of official data, submitted by Steve Gilham (steveg@arc.mdcbbs.com) Introduction ============ The intent of this article is to start to build on the fragmentary information about Kralorela provided by official publications, discarding or amending where necessary, to try and meet half-way with the actual China. I don't pretend to be an expert on China and its history, but I know enough to see that the official word on Kralorela means that it is less Chinese than the Willow Pattern plate. (The Willow Pattern is a European design, intended to cash in on the popularity of Chinoiserie during the days of the tea clippers - it has no basis in Chinese history.) Kralorela, we are told, is to Glorantha, what far Cathay is to Earth - or at least to our modern perceptions of the fantastic lands of old. And from what fragments we have seen of it, it is inded a land with customs, inventions, food and clothing all unlike that of the lands around Prax and Dragon Pass. We don't have any equivalent of Samarkand and the Silk Road - the scant trade carried out along the Red Hair Tribes' route through Pent passes through no cities; and there is no trade through the Wastes. One of the key features of Glorantha is the emphasis on myth and religion in the cultures; Kralorela, we read in Cults of Terror, is a land where the interpretation of the universe is mystical, rather than deist, humanist or animist. China on the other hand has a sprawling mass of folk-tales, which hardly constitute a mythology; and has in Confucianism what is almost agnosticism raised to the status of State religion. In addition, Buddhism and Taoism had their own adherents, sets of gods and philosophies. Clearly, reconciling the two threads will require a little bending of the source materials, as we look at their religion. The Celestial Empire ==================== A GodLearner might say that the major Kralori religon was Solar in nature, but with local variations, and in doing so miss the subtleties of the fundamental structure of their religious thought. In the Kralori view, the gods are organised into a social order, just as the Kralori folk themselves are. Their Emperor is Yelm, usually styled more respectfully as the August Personage in Gold, or the Golden Celestial Emperor. The nature of the Imperial Succession is such that the cult of Yelm is actually an extremely stylised form of Ancestor worship, with the predecessors of the reigning Emperor, all the way back to Yelm, in the lineage. In its intricate ceremony, this manner of ancestor worship is entirely different from that of primitive tribes. As befits an emperor, the August Personage in Gold has many wives and concubines, sons and subjects. Many of these are minor beings, mainly regional or more local spirits, not recognised outside Kralorela, and with little cult of their own. The most important of the wives is Dendara, who in Kralorela is regarded as the ideal for womanhood; and indeed is more highly regarded here than in Dara Happa. (In Vormain, Glorantha's Nippon, of course, Dendara is the natural Gloranthan equivalent of Amaterasu.) Yelmalio, Son of the Sun, is the War god, and his martial aspects are emphasised over the aspects as god of last light. Massed spearmen, without shields are the usual formation on the field of battle. A drum tower, which serves as a watchpoint, dedicated to him as a shrine, will be found in most towns. Though not a wife of the August Golden One, Uleria is known in Kralorela. Here styled Lady Willow, she is patron of the willow world of entertainers, courtesans and prostitutes. Candidates may offer Calligraphy, Play [pipes, harp], Sing or Dance, instead of the skill Orate (which is more common in Orlanthi areas) in any test of cult skills. The subjects of the August Personage in Gold include a vast array of more minor spirits - even some storm gods, the various Counts of the Winds, and Dukes of Thunder and Lightning. The purpose of such spirits is to maintain the order of the natural world. In a similar fashion, the various city gods are mirrors of human life amongst the divine. In this scheme of things, even the dragons have their places, as kings swearing fealty to the Emperor. To the Kralori, it is the subjects of Thruhunin Da, the Sea Dragon King who wields the powers of the Ancient Waters Dragon, who are responsible for the typhoons that rage during the months of Thought and Spirit. Godunya and the Exarchs ======================= The cult of Godunya and the worship of the Exarchs who are his representatives is, a large scale version of the worship of a city or tribal cult during the late stages of the founder's life, as, for example, it would have been in the city of Pavis during Pavis' mortal life, and the land of Sartar during Sartar's. For the Kralori folk, a good initiate is one who is an industrious citizen. Worship is a civic matter, and a festival, such as the Dragon Boat races on the Fireday of Godunya's Holy Week. The end of that week is marked by public displays of fireworks (the fire drug used in these displays does not seem to attract the attention of Mostali Gunpowder Gobblers). The skills required of a priest of Godunya are those of a civic official - literacy, ceremony and a knowledge of his fellow men. Those people who take part in the competitive examinations required to enter the Imperial Bureaucracy will have acquired these. While game mechanics may baldly state the requirement of passing a test of holiness, the fact of this reduced Luck roll really signifies the outcome of the gruelling examinations which a candidate must take. Locked in a cell, with a small supply of rice and water, the candidate must write an extensive essay demonstrating his grasp of the essential classical works on all subjects. In truth, the examination has only one question - "write down everything you know." Those who succeed may enter Imperial service, either in one of the various Ministries of State, or as a magistrate, assigned for a few years at a time to a town and its surrounding district. Eventually, the diligent worker will be rewarded by promotion either to Exarch (a role similar to that of prefect of a province in China), or to some exalted position close to the Throne, as a Chancellor, Minister or Censor. The magistrates are the priests of Godunya most often seen by the people. They are the ones who supervise the registration of births, deaths and marriages, the collection of taxes, and the administration of justice within their assigned areas. Each session of the magistrate's tribunal, being a re-enactment of Godunya's rule of the Empire (and thus of Yelm's rule of the Cosmos), is itself an act of worship. In this role, the magistrate has great summary powers. He may put anyone to the question by torture - plaintiff, accused or witness (though should anyone die in the process, the magistrate is expected to accuse himself of murder and pass his own case on to higher courts). When a conviction is obtained, which can only be through confession, the magistrate can order any penalty deemed fit, though this is usually guided by the vast literature of precedents. Capital punishment, usually for murder or crimes against the state, must be ratified by higher courts. Executions, simple or prolonged, are held outside the city walls, and even then the magistrate must officiate in his priestly role, propitiating the city gods for the shedding of blood within their region. Because the role of magistrate is so demanding of time and effort, each usually acquires a small group of trusted associates to whom he will entrust the investigative parts of his role as detective, judge and jury, just as he will employ a staff of scribes and clerks to assist with his adminstrative duties, and a town watch to keep the peace. The Kralori are just as human as any other folk, and not all are honest citizens - some foul criminals will not even keep to the appointed hour of the night for their ill doings. In the settled peace of Godunya's empire, the adventuring life would most easily come to one of the magistrate's assistants, making this a suitable role for player characters to take. Philosphies and Minor Religions =============================== The Faith of Godunya is not the only source of religious feeling among the Kralori folk. The Imperial Ancestors and other mythic figures do receive worship. Cults of the departed emperors are found only among the nobility, but the cults of mythic figures, such as Aptanace the Sage are common among all classes. From Aptanace, for example, stems the somewhat austere, other-regarding philosophy and the duty of respect for one's place in the world, which comes closest to the Confucian beliefs of China. Each household has its own shrine to the ancestors of that family. This is not the extravagant worship of primitve tribes, but more a courteous invitation by the living for the departed to take part in, and advise on, important family events. Betrothals will not be concluded without the assent of the ancestors, and they are informed of births, marriages and honours conferred upon the family. Should a family member fall into disgrace, he must not only suffer any civic penalty, but also confess to his ancestors, and suffer their displeasure. The head of the family acts as the priest or initiate leader of worship at this shrine. He always receives Worship Ancestors as a re-useable spell on becoming head of the family; and may receive the spell Divination from the shrine. In the south, the saffron robed pilgrims of sects influenced by the more accessible Solar cults of Teshnos are commonly seen. Shaven of head, and sworn to asceticism, these men and women are to Kralorela what the Buddhists were to China. They preach an enlightenment reached through a cycle of reincarnation, and revere many Solars, special cult spirits that were once human, who, having reached enlightenment yet remain to aid others. Some of these Sky sects add Osentalka to their pantheon, who in these lands is regarded as a minor and esoteric god of Light. Their teachings resemble those of the Ch'an (Zen) sect of Buddhism. Some of these sects are in turn corrupted by the temptations of Gbaji, and occasionally their actions turn the sentiments of the people against all these Solar cults. Sorcerers, just as in the far West, tend to follow a more austere creed. Their cult of the Impersonal Void is elsewhere regarded as an aberration of Chaos; but in Kralorela, it has been elevated to the state of erudite philosophy. The sorcerer of the Void is typically a hermit, seeking his own enlightenment, content to be rather than to act. The Void, regarded as the place where all arose, is sometime's referred to as Nature's Process; a saying of these people is:- "Men formed from Earth, Earth formed from Heaven, Heaven formed from the Void, and the Void just happened." Sorcerers of the cult may learn the sorcery spell of Worship Impersonal Void. City gods receive little worship, save through the propitiary actions of the city's magistrate, who is also their head priest during his assignment to that town, and in civic festivities, where they are regareded almost as subservient spirits of Godunya. Beggars, gamblers, vagabonds and other folk on the outskirts of society will often form a cult of a thief god ot Trickster aspect. The leader of the cult, the King of Beggars, for the town will tend to regulate, after a fashion, the activities of his followers through the town, so that the higher authorities are not minded to clamp down on these unfortunates. Wandering gamblers and rogues are expected to follow the custom of introducing themselves to the King of Beggars in each town they stay in. In the country, the brotherhoods of the green woods, the highwaymen and bandits, tend to have no cult affiliations. Dragons ======= Though god-like, these beings are not worshipped, but are regarded as an excellence that can be attained through the worship of Godunya. Their powers are regarded as the most exalted within the Celestiual Bureaucracy, and are among the gifts that Godunya may bestow. Most Kralori folk are, however, content with their lot. Only the Path of Immanent Mastery seeks to actively gain draconic powers through philosophical investigation. China vs Kralorela ================== The preceeding material was rejected by Tales of the Reaching Moon for various reasons of non-compliance with official material, primarily on the grounds of getting dragons wrong, by understating their importance; but partly because one has to do violence to Kralorela as it stands to make it anything close to what China was actually like. This section aims to cover the assumptions I made in the conversion to Gloranthan/Kralorelan terms. Kralorela and the Outside World =============================== Although Glorantha:Genertela mentions the fact of trade between the Lunar Empire and Kralorela, Elder Secrets - despite idetifying Kralorela and far Cathay - goes out of its way to emphasise the xenophobia of the Kralori people, following the overthrow of the GodLearners' False Dragons. China, by contrast quietly absorbed its various conquerors, swamping their culture and stock by weight of numbers, and remaining quite happy to trade with the Middle East. Where do we expect to find the equivalents in Genertela? After all, Genertela is a continent no larger than Australia into which a spread of cultures comparable to that of Eurasia is fitted (the far west corresponds roughly to Scandinavia and Norman France;Ralios may be Renaissance Italy; Pent, the steppelands of Central Asia; Teshnos, India). Into all this the Lunar Empire, Maniria and the Wastes - the lands which are the essentially Gloranthan ones - are fitted where one would expect to find Eastern Europe, the Balkans, and the Middle East. The only near match here is between the Lunar Empire and Persia; and to the Silk Road, such scant trade through uncivilised (in the sense of having no cities) wilderness. Religion ======== The Chinese have a history which stretches back into legend about 2500BC, rather than into myth. By about 650BC Confucius had propounded his philosphies, and Lao Tsu had performed the synthesis of the dualism of Yin and Yang into an impersonal First Cause, the Tao. Some philosphers, unhappy with the idea that the Tao "just happened" (the saying I quoted above is based on an actual Taoist epigram, by just substituting Void where the Tao was found in the original) proposed a causative Void from which it sprang. Borrowing from the mentions of the cult of the Impersonal Void in The Gloranthan Encyclopedia, I opted to identify Tao and Void for Kralorela. Buddhism, although seeking the a similar detached Nirvana, included much more reverence for personalised Buddhas, and the Boddhisatvas who had, rather than proceed to Nirvana, remained in the reincarnating cycle to assist others. The reincarnation cycle of the Solar cults on the path to abstraction (Yelmalians reincarnate as Yelmites, and Yelmites in the cult of Dayzatar) and their presence in Teshnos - the equivalent of the India from which Buddhism sprang - makes the identification obvious. Most of the native Chinese deities were mortals, apotheosized after suitably folkloric actions. Their tales are more in the style of the Brothers Grimm than the Eddas. Dragons were primarily weather spirits; not the powerful beings of Gloranthan lore. For the majority of the Chinese people, there was no fervent religion in the way that the West embraced Christianity, or the Arabs, Islam. Most observances were propitiatory, such as the annual bribing of the household kitchen god with sweets and honey, just before he was due to make his annual report (thus ensuring heavenly favour for the coming year). Even the Emperor, who alone might worship the Celestial Emperor did so in a spirit of propitiation. Reconciling all this with the Kralorelan draconic theocracy is rather difficult - it leads to an emphasis more on Yelm than on the Cosmic Dragon : while a cosmogony of the 4th century AD did invoke a self-dismembering creator, as the Gloranthan Dragon-myths do, this figure was not important, compared with the August Personage in Jade (who, by consulting the Kralori "king-list", and substituting the Solar gold, I identified with Yelm). Lady Willow is an invention of mine - many of my sources date to the 1920s and refer little to these matters, preferring to use euphemisms such as the French enceinte for pregnant. Lear in Ignorance ================= Moving our focus north to the lands of Bliss in Ignorance, we see (in Glorantha:Genertela) that some very strange folk have found their way into these lands. In the area called Koromodol, the creature whose initials are Y.B.B. is to be found, and the the inhabitants are said to harvest the wild shrimp and watercress from the coast. In Edward Lear's poem, The Courtship of the Yonghy-Bonghy-Bo, the YBB praises his land to his English lady-love as follows:- "On this coast of Coromandel Shrimps and watercresses grow Prawns are plentiful and cheap..." This Coromandel is the south-eastern coastal area of India. Later in the poem, deserted by his lady, who has sailed to England, the Yonghy-Bonghy-Bo tries to follow, setting off on the back of a large turtle, which carries him to "the sunset isles of Boshen" - perhaps this reference explains the Hsunchen turtle folk of Boshan. This is not the only raid that has been made on Lear's nonsense poems. Thee Jumblies, in the course of sailing in their sieve visit the "hills of the Chankley Bore", now to be found inland of Koromodol. Amongst the visitors who came to gasp at the Quangle-Wangle's hat were the "Fimble Fowl, with a Corkscrew leg", and the "Dong with a luminous nose". This latter dignitary stars in a poem all his own, which begins:- "When awful darkness and silence reign Over the great Gromboolian Plain Through the long, long wintry nights;- When the angry breakers roar As they beat on the rocky shore;- When Storm-clouds brood on the towering heights Of the hills of the Chankley Bore:-" In these circumstances one may see the Dong, who contrived his lumnious nose as a symbol of his mourning for his lost love, one of the Jumblies who " ...came in a Sieve, they did- Landing at eve near the Zemery Fidd Where the Oblong Oysters grow" When she sailed away with her people, he "gathered the bark of the Twangum Tree On the flowery plain that grows" to make his nose. How this chap became the ghost of the defunct third eye of Sunstorm, I scarcely can guess. My own conceit here is that, if we knew where the Zemery Fidd is, we might find that there was a Lunar-influenced Blue Oyster (somewhat like the Red Lunar influenced Crimson Bat) which might have its own small but fanatical cult following. Reading List ============ Using Kralorela:- =============== Robert van Gulik was a Dutch sinologist, and so his Judge Dee novels (some - The Chinese Gold[Lake, Bell, Maze, Nail] Murders - are available in Sphere paperback; for others you have to seek out specialist crime bookshops) are based on actual Chinese stories of crime, and attributed to the historical character who is to Chinese crime literature what the fictional Sherlock Holmes is to ours. For US readers, many of the titles may be available in Scribner editions (which are intermittanly imported over here). The stories are supposedly set in the T'ang period (about 670AD), though as was customary, the fashions and styles of the later Ming period are used. The stories contain only occasional hints of the supernatural. His translation of the authentic 18th century novel "Dee Goong An: Celebrated cases of Judge Dee" is also available in a Dover edition. The following are more fanciful, based more on the author's whim than anything historical, and should thus not be regarded as trustworthy sources for information about real China, but are suitable as Kralori material:- Barry Hughart's The Bridge of Birds, The Story of the Stone and Eight Skilled Gentlemen; Jeanne Larsen's Silk Road Lucie Chins's The Fairy of Ku-She Ernest Bramah's Kai Lung books (the latter are difficult to obtain, but well worth looking out for - and show what can be done in the way of feel with no research or authenticity whatsoever!) China vs Kralorela ================== I found that Myths & Legends of China by E.T.C. Warner was a good start. Confucius' Analects is available in Penguin Classics, and the Texts of Taoism in Dover paperback. More discussion of Eastern mysticism can be found in the appropriate section of any good bookshop. --------------------