Chaosium Digest Volume 7, Number 8 Date: Sunday, September 18, 1994 Number: 1 of 1 Contents: An Outer Space Adventure Idea (Dakin Burdick) CALL OF CTHULHU Arcanum Index (Shannon Appel) NEPHILIM Past Life Index (Shannon Appel) NEPHILIM Simulacra Index (Shannon Appel) NEPHILIM Skill Index (Shannon Appel) NEPHILIM Spell Index (Shannon Appel) NEPHILIM Editor's Note: A couple of new products have been released recently that may be of interest to Call of Cthulhu players. First, in the last month, Millenium published the second and third issues of their H.P. Lovecraft's Cthulhu comic, bringing the newest story to an end. V3.5 of the digest has some info on these comics. The first story was "The Whisperer in Darkness", which ran three issues and was collected in a perfect bound. This second, recently completed story, was "The Festival". They're not really adaptations of the Lovecraft fiction in question, but rather modern stories which include the original Lovecraft story as part of their background. Pretty fun, although you should expect guns and dynamite, not gothic horror. About a month ago, Triad released their newest Call of Cthulhu supplement, End of the World (Triad, $15.95), which I missed when it originally came out. It contains three "campaign-climaxing" scenerios which look pretty good. One involves Shub-Niggurath and a second Azathoth. The third scenerio looks really interesting. It centers around Mi-Go, Yuggoth and Charon, and also has appearences by the Great Race of Yith, Martians, Elder Things and the Insects from Shaggai. If you were intrigued by the list of Outer Space creatures that was published in V7.7, I suggest you take a look. Finally, Tim Leask (tsl@cs.mu.OZ.AU) has a few questions regarding Pendragon this issue. He says that it seems like the only passions invoked in a game are love and hate (hate a lot more than love), and wants to know when it is reasonable to invoke passions such as loyalty, honor and hospitality. He asks if they are just rarely invoked passions, or if he is missing something. Tim would appreciate insight into how other people play passions in their game, remarking that scenerios often put players up against opposition that requires inspiration to defeat, which usually isn't available except with Saxons and such. If anyone has insights into passions and the game of Pendragon, drop a line to Tim and/or the digest. Shannon -------------------- From: Dakin Burdick Subject: An Outer Space Adventure Idea System: Call of Cthulhu Thanks for that list of interplanetary critters in the last digest! I'm really looking forward to the Mars adventure, especially because I have played around with the space travel theme as well. Here's a short synopsis of the campaign I ran -- maybe you guys can use some of these ideas: The players began by fighting neo-nazis in Idaho, and traced their support to a plot by the Fungi of Yuggoth to infiltrate the US and other national governments, and rule in their stead. While on the run from a Fungi-directed CIA, the players were recruited by a band of anti-Fungi spacemen, backed by the serpent people. It turns out that the Nazis had developed a working flying saucer at the end of World War II, thanks to the discovery of a crashed Fungi vessel in Eastern Europe. The discovery came too late, and the Nazis were forced to flee to a secret Antarctic sub base. They later established a moonbase and made an alliance with the moonbeasts. Unfortunately, before they made that alliance they opened fire on a Fungi saucer, which they believed was a rival Soviet craft. The fungi took this as a declaration of war by all Earth, and for the last forty-plus years, the nazis and moonbeasts have been waging a war to keep Earth orbit free from the Fungi. They have finally failed, and the moonbeasts have retreated deep within the moon (except for a few freedom fighters who kept up the fight). The nazis continued to battle, and finally gained the aid of the serpent people, who are traditionally enemies of the Fungi. After the players are recruited, they help in guerrilla attacks on the Fungi vessels. They first weaken the Fungi supply lines and then root out Fungi on Earth with the aid of the serpent people. The serpents then demand Terran aid in an all-out assault on Yuggoth, which pretty much blasts everybody back to where they started, and the next set of adventurers starts up in New York, where... but that's another story. Dakin burdickd@silver.ucs.indiana.edu PS: Hope you found something useful here -- be careful of using it though, a lot of elements are from an old _Analog_ story! -------------------- From: Shannon Appel Subject: Arcanum Index System: Nephilim In the last few weeks, I've written up a few indexes for Nephilim, to help and make the game a little easier to understand and reference. They're all included in this issue of the digest. Hopefully, some of you will find them useful as well. This chart indexes and gives short descriptions for the Nephilim Arcanum. Full descriptions can be found on pages 40-43 of Nephilim. A CHART OF THE NEPHILIM ARCANUM =============================== # NAME DESCRIPTION 0* Fool Prophets. Seek to create the Ultimate Messiah I Magician Prometheans. Work with magician who study solar ka II High Priestess Seers. Preserve occult knowledge and magic III Empress Manipulators. Control humans through emotions IV Emperor Seculars. Seek material power to govern Earth V Hierophant Gods. Work with humans who believe they are deities VI Lovers Hedonists. Enjoy and exploit their physical bodies VII Chariot Technologists. Exploit the world as a machine VIII Strength Anti-Khaibans. Fighters against Khaiba IX Hermit Ascetics. See Similacra as a distraction X Wheel of Fortune Astrologers. Study magic fields and the planets XI Justice Judges. Punish Nephilim who go astray XII* Hanged Man Shouites. Submerge personilities beneath humans XIII* [Unnamed] Selenim. The Doomed Nephilim of the Black Moon XIV Temperance Healers. Tend to the sick and study the Macrocosm XV* Devil Khaibans. Become savage beasts XVI Tower Destroyers. Eradicate occult knowledge among humans XVII Star Astronomers. Seek life on other stars XVIII Moon Animalists. Incarnate only in animals XIX Sun Mystics. Work to gain power over Solar Ka XX Judgement Pessimists. Fortell the fall of more meteorites XXI* World Unknown. The Missing Arcanum * denotes an Arcanum which is not appropriate for a beginning player character ARCANUM RIVALS ============== Magician (I) - Tower (XVI) Strength (VIII) - Devil (XV) -------------------- From: Shannon Appel Subject: Past Life Index System: Nephilim This chart indexes and gives some information on the Nephilim past lives. It contains some notes not present in the page 48 index. Full descriptions can be found on pages 52-78 of Nephilim. THE NEPHILIM PAST LIVES ======================= YEAR LOCATION NAME PAGE 5000BC Egypt, Predynastic "The Great Compromise" NE52 TRUMPS: V. Hierophant SOCIETIES: Ancient Cults 3000BC Egypt, Memphis "The Pact" NE54 TRUMPS: IV. Emperor SOCIETIES: Black Star 1350BC Egypt, Thebes "The Arcanum Rebellion" NE56 TRUMPS: Original 18 SOCIETIES: Black Star, Mysteries of Isis, Pharonic Priesthood, Rosicrucians 600BC Persia, Babylon "Ethical Religion" NE60 TRUMPS: IV. Emperor, XIX. Sun, XV. Devil SOCIETIES: Magi, Mithridites, Nooday Eclipse 350BC Egypt, Alexandria "The Age of Philosophers" NE62 TRUMPS: XIX. Sun SOCIETIES: Sisters of the Eclipse 30 Judea, Jerusalem "The Jesus Incident" NE64 TRUMPS: 0. Fool, X. Wheel of Fortune, XVIII. Moon SOCIETIES: Mysteries of Dumuzi 350 Italy, Rome "The New Church" NE68 TRUMPS: XI. Justice SOCIETIES: Gnostics 830 Germania, Aachen "Charlemagne" NE70 TRUMPS: XI. Justice SOCIETIES: Holy Vehn, Paladins, Prieure de Sion 1243 France, Monsegur "The Cathars" NE72 TRUMPS: IX. Hermit SOCIETIES: Alchemists, Knights Templar, Perfecti 1630 France, Paris "The Age of Reason" NE75 TRUMPS: II. High Priestess, VII. Chariot, XVI. Tower, XIX. Sun SOCIETIES: Daughters of the Nile, Mithridites, Illuminati of Bavaria, Invisible College 1900 England, London "Return of the Magicians" NE77 TRUMPS: I. Magus, XIV. Tower SOCIETIES: Golden Dawn -------------------- From: Shannon Appel Subject: Simulacra Index System: Nephilim This chart indexes the Nephilim simulacra by Solar Ka. Full descriptions can be found on pages 84-88 of Nephilim. NEPHILIM SIMULACRA CHOICES ========================== TYPE SOLAR-KA Neodruid 18 Retired Army Officer 18 Loan Officer 17 Police Officer 17 Airline Pilot 16 Book Seller 16 School Teacher 16 Editor 15 Green Activist 15 Anthropology Professor 14 Nurse 14 Poetess 14 Computer Consultant 13 Midwife 13 Sports Fisherman 13 Artist 12 Dancer 12 New Age Publisher 12 Street Artist 12 College Student 11 Photographer 11 US Marine Private 11 House Painter 10 Truck Driver 10 Unemployed Single Mom 9 Gangster Wannabe 7 Homeless Man 5 -------------------- From: Shannon Appel Subject: Skill Index System: Nephilim This chart indexes and gives short descriptions for the Nephilim skills. Full descriptions can be found on pages 95-102 of Nephilim. NEPHILIM SKILL LIST =================== SKILL SUB-SKILLS OR NOTES PAGE Anthropology NE95 Archeology NE95 Arcanum Lore NE95 Art () A Musical Instrument, Painting, Dancing, etc NE95 Astrological Lore NE95 Astronomy NE95 Bargain NE95 Biology NE96 Build NE96 Business NE96 Chemistry NE96 Climb NE96 Computer Use NE96 Conceal NE96 Craft () Baker, Cobbler, Mason, Smith, Tailor, etc NE96 Dodge NE97 Drive () Car, Truck, Wagon, Heavy Machinery, etc NE97 Electronics NE97 Fast Talk NE97 Farming NE97 First Aid NE97 Fist/Punch NE97 Geology NE97 Grapple NE97 Handgun NE98 Heavy Weapon NE98 Hermetic Lore NE98 Hide NE98 History NE98 Hunt NE98 Kabbalistic Lore NE98 Kick NE98 Law NE98 Life Experience () May Replace Archeology or History Rolls NE98 Listen NE98 Lore (Arcanum) See Arcanum Lore NE95 Lore (Astrological) See Astrological Lore NE95 Lore (Hermetic) See Hermetic Lore NE98 Lore (Kabbalistic) See Kabbalistic Lore NE98 Lore (Natural) See Natural Lore NE100 Lore (Tarot) See Tarot Lore NE102 Machine Gun NE99 Mechanics May Replace Craft (Locksmith) at 1/2 NE99 Medicine NE99 Melee () Any Weapon Type NE99 Melee (Fist/Punch) See Fist/Punch NE97 Melee (Grapple) See Grapple NE97 Melee (Kick) See Kick NE98 Melee (Handgun) See Handgun NE98 Melee (Heavy Weapon) See Heavy Weapon NE98 Melee (Machine Gun) See Machine Gun NE99 Melee (Rifle) See Rifle NE101 Melee (Shotgun) See Shotgun NE101 Melee (Submachine Gun) See Submachine Gun NE101 Natural Lore NE100 Pharmacy NE100 Physics NE100 Pilot () Rowboat, Sailboat, Balloon, Airliner, etc NE100 Psychology NE100 Read/Write () Any Language NE100 Research NE100 Religion Catholic, Mormon, Islam, Sufism, etc NE101 Ride NE101 Rifle NE101 Scan NE101 Scrtuinize NE101 Shotgun NE101 Smell NE101 Speak () Any Language NE101 Submachine Gun NE101 Survival NE101 Swim NE101 Tarot Lore NE102 Taste NE102 -------------------- From: Shannon Appel Subject: Spell Index System: Nephilim This chart indexes and gives some info on the Nephilim spells. Full descriptions can be found on pages 142-182 of Nephilim. All spells are indexed by, in order, type (sorcery, summoning or alchemy), ka, circle, threshold and name. SORCERY SPELLS ============== KEY: THD = Threshold, DUR = Duration SPELL NAME KA CIRCLE THD RANGE AREA DUR PAGE Aerial Whispers Air Lower 10% 1km* Target 10m NE143 Translucent Veil Air Lower 20% 10m 1000cm3 10m NE144 Mercuriality Air Lower 30% Touch Target 10m NE144 Purify Air Air Lower 40% Touch Target Spec. NE144 Dowse Air Plexus Air Lower 50% Touch Target 1h NE144 Babel Unbound Air Lower 70% Touch Target 10m NE144 Shoal of Air Air Higher 30% Touch Target 10m NE148 Scry of the Wise Air Higher 40% 10m Target Inst. NE148 Hermetic Satori Air Higher 50% Touch Target 30m NE148 Spear of the Valkyrie Air Higher 50% Caster Caster 10m NE148 Winds of Lifting Air Higher 60% Touch Caster 10m NE148 Companion Winds Air Higher 80% 10m Target 10m NE148 Stigmatic Idea Air Grand 20% 10m Target Perm. NE152 Typhoon Thrust Air Grand 60% 1km 100m rad. 24h NE152 Manifest Air Plexus Air Grand 90% 10km 1000m3 Spec. NE152 Terra Mobile Earth Lower 20% 10m 1000cm3 10m NE144 Caduceus Press Earth Lower 30% Touch Target Inst. NE144 Purify Matter Earth Lower 40% Touch 2000cm3 Inst. NE144 Vita Robust Earth Lower 40% Touch Target 10m NE144 Dowse Earth Plexus Earth Lower 50% Touch Target 1h NE145 Balance the Humors Earth Lower 70% Touch Target Inst. NE145 Shoal of Earth Earth Higher 10% Touch Target 10m NE149 Drill of Pluto Earth Higher 20% Caster Caster 10m NE149 Voice of the Earth Earth Higher 30% Touch Target 10m NE149 Grouding the Fool Earth Higher 50% Touch Target Inst. NE149 Caress of Lilith Earth Higher 60% Touch Target 10m NE149 The Mole Bore Earth Higher 80% Touch Target 10m NE149 Seismic Concussion Earth Grand 60% 1km 100m rad. 10s NE152 Manifest Earth Plexus Earth Grand 90% 10km 1000m3 Spec. NE152 Resurreccion Earth Grand 95% Touch Target Perm. NE152 Pyretic Palm Fire Lower 10% Caster 25cm2 10m NE143 Pyromantic Temper Fire Lower 20% 10m 200cm3 10m NE143 Pyretic Fortitude Fire Lower 30% Touch Target 10m NE143 Choking Vapor Fire Lower 40% 50m 10m rad. 5+1d6m NE143 Dowse Fire Plexus Fire Lower 50% Touch Target 1h NE143 Pyretic Limb Fire Lower 70% Touch Target 10m NE143 Sword of Sun Tzu Fire Higher 20% Caster Caster 10m NE147 Ka-Shout Fire Higher 30% Caster 20m rad. Inst. NE147 Shoal of Fire Fire Higher 40% Touch Target 10m NE147 Pyromancy Fire Higher 60% 10m 1m rad. 1m NE147 Pyretic Body Fire Higher 80% Touch Target 10m NE148 Pyretic Consumption Fire Grand 20% 10m 500kg Inst. NE151 Eruption Fire Grand 60% 1km 100m rad. 24h NE152 Manifest Fire Plexus Fire Grand 90% 1km 1000m3 Spec. NE152 Lunar Crescent Moon Lower 10% Touch 20cm3 10m NE146 Monotonic Tintinitis Moon Lower 30% 10m 20m rad. 1m NE146 Incantessimo Moon Lower 30% Touch Target 10m NE146 Lunar Veil Moon Lower 40% 50m 1000cm3 10m NE146 Dowse Moon Plexus Moon Lower 50% Touch Target 1h NE147 Spleen Moon Lower 70% 10m Target 1m NE147 Shoal of Moon Moon Higher 30% Touch Target 10m NE150 Visage of Terror Moon Higher 30% 10m Target 1m+ NE150 Mirror of Thoth Moon Higher 50% Touch Target 10m NE150 Evasion of Earth's Se.. Moon Higher 60% Touch Target 10m NE151 Blinding Orb of Artem.. Moon Higher 80% Caster Caster 10m NE151 Deception of the Moon.. Moon Higher 80% Touch Target Perm. NE151 Wahnsinn Moon Grand 20% 10m Target Perm. NE153 Eclipse Moon Grand 60% 1km 100m rad. 1d NE153 Manifest Moon Plexus Moon Grand 90% 1km 1000m3 Spec. NE153 Seething Aqua Water Lower 10% 10m 200cm3 1h NE145 Liquifaction Water Lower 20% Touch 1000cm3 10m NE145 Dextrous Liquidity Water Lower 30% Touch Target 10m NE146 Mobile Aqua Water Lower 40% 10m 100cm3 10m NE146 Pelagic Survival Water Lower 40% Touch Target 10m NE146 Dowse Water Plexus Water Lower 50% Touch Target 1h NE146 Shoal of Water Water Higher 20% Touch Target 10m NE149 Spring of Lamneth Water Higher 30% Touch 10cm2 1h NE150 Hidden Flow Water Higher 50% Touch Target 10m NE150 Chameleon-Skin Water Higher 60% Touch Target 10m NE150 Slashing of the Shark Water Higher 80% Caster Caster 10m NE150 Watery Deluge Water Higher 80% 10km 1km2 1h+ NE150 Grasp of the Invisib.. Water Grand 30% 1km 50m rad. 24h NE153 Tidal Wave Water Grand 60% 1km 100m w. 1d10m NE153 Manifest Water Plexus Water Grand 90% 10km 1000m3 Spec. NE153 SUMMONING SPELLS ================ KEY: THD = Threshold, RUP = Rupture, Au = Autonomy, DUR = Duration SPELL NAME KA CIRCLE THD CON RUP AU RANGE DUR PAGE Adonai, the Premier M.. ALL Seals 30% 70 Spc To Any Any NE159 The Invoking Voices o.. Air Seals 10% 5 Dis Li Pent. Weds. NE157 The Tempestuous Bands.. Air Seals 40% 18 Dis Li Cast. Thurs. NE160 The Orichalka Trumpet.. Air Seals 60% 21 Cap Li 1km Weds. NE162 The Shadow-cloaked Sa.. Air Seals 90% 25 Spc To Pent. Spec. NE163 The Minister of Peace.. Air Pent. 10% 23 Cap To 100m 30m NE164 Sandolphan, Princess... Air Pent. 50% 35 Cap To Unlim. Spec. NE166 The Daughters of Lul... Air Pent. 70% 1 Dis NA Cast. Any NE169 The Crystal Net, Ship.. Air Pent. 90% 28 Dis To Unlim. Spec. NE170 The Gryphon Gazur, Lo.. Air Keys 40% 70 Spc To Unlim. Spec. NE171 The Ashim, Doors of A.. Earth Seals 10% 7 Imm Li 100m Thurs. NE156 Those Who Creep and N.. Earth Seals 10% 9 Bef Pa 500m Thurs. NE157 The Armor of Those Wh.. Earth Seals 40% 18 Dis Li Cast. Thurs. NE160 Those Who Hit the Sco.. Earth Seals 50% 16 Bef To Unlim. Thurs. NE161 The Prince of the Sal.. Earth Seals 60% 22 Dis To Pent. Thurs. NE162 The Smiling Tarshishi.. Earth Pent. 10% 18 Cap Li Spec. Thurs. NE164 Michael, Prince of th.. Earth Pent. 50% 35 Cap To Unlim. Spec. NE167 The Daughters of Sain.. Earth Pent. 70% 1 Dis NA Cast. Any NE169 The Lights of the Pha.. Fire Seals 10% 5 Fli Li 100m* Tues. NE157 The Swift Flame Portals Fire Seals 30% 14 Fli Gu Cast. Tues. NE158 The Powerful Cuirasse.. Fire Seals 40% 18 Dis Li Cast. Tues. NE159 The Procurators Whose.. Fire Seals 60% 14 Cap Gu 20m 24h NE162 The Implacable Minist.. Fire Seals 90% 21 Cap To Unlim. Tues. NE163 The Lords of Torment... Fire Pent. 10% 21 Pos To Unlim. 24h NE165 Raphael, the Prince C.. Fire Pent. 50% 35 Cap To Unlim. Spec. NE168 The Daughters of Nour.. Fire Pent. 70% 1 Dis NA Cast. Any NE169 The Dragon Azim, Lord.. Fire Keys 40% 72 Cap To Unlim. spec. NE170 The Jade Flowers, Mys.. Moon Seals 20% 14 Imm Gu Pent. Spec. NE158 The Kerubim of Exaspe.. Moon Seals 20% 14 Spc Li 100m Monday NE158 Those Who Whisper, Th.. Moon Seals 30% 13 Imm Li 1km Monday NE159 The Imperishable Fabr.. Moon Seals 40% 18 Dis Li Cast. Monday NE160 The Quicksilver Mirro.. Moon Seals 50% 14 Cap Li 5km Monday NE161 The Spirits of the 24.. Moon Seals 80% 22 Cap To Cast. Spec. NE163 The Powerful Pale Que.. Moon Pent. 10% 28 Cap To Unlim. 24h NE165 Gabriel, Prince of th.. Moon Pent. 50% 35 Cap To Unlim. Spec. NE166 The Daughters of Paul.. Moon Pent. 70% 1 Dis NA Cast. Any NE169 The Whispering Rumors.. Water Seals 10% 5 Dis Gu 500m Monday NE157 The Kerubim, Agile In.. Water Seals 30% 12 Dis To 500m 1h NE158 The Silvery Scales of.. Water Seals 40% 18 Dis Li Cast. Friday NE160 The Riders Armed from.. Water Seals 50% 16 Fli Pa 1km Spec. NE161 The Dark Governors of.. Water Seals 80% 14 Cap Li 500m 14m NE162 The Guardians of the... Water Pent. 10% 21 Cap Li 21km 1h NE164 Ariel, Prince Freed f.. Water Pent. 50% 35 Cap To Unlim. Spec. NE166 The Daughters of Malo.. Water Pent. 70% 1 Dis NA Cast. Any NE169 The Undine Valama, Lo.. Water Keys 40% 73 Spc To Unlim. Spec. NE172 ALCHEMY SPELLS ============== KEY: THD = Threshold, DUR = Duration SPELL NAME POWDER CIRCLE THD RANGE AREA DUR PAGE The Darkening of the.. Air Black 30% Touch 30m 15m NE176 The Gas of the Egg's.. Air Black 30% 100m 100m 15m NE175 The Earth Dissolver Air Black 60% Touch Target Inst. NE176 The Moon Dissolver Air Black 60% Touch Target Inst. NE177 The Sublimation of t.. Air White 10% Touch 500m Weds. NE178 The Angelic Automaton Air White 30% Unlim. Golem 7d NE181 The Astral Wings of... Air White 60% 2km Golem 7d NE181 The Gaian Paten Air White 60% Spec. Golem Spec. NE180 The Freezing of the L. Earth Black 30% Touch Target 15m NE176 The Freezing of the G Earth Black 40% 15m 5m 15m NE176 The Reduction of the.. Earth Black 50% Touch Target 15m NE176 The Air Dissolver Earth Black 60% Touch Target Inst. NE176 The Water Dissolver Earth Black 60% Touch Target Inst. NE177 The Adamantic Sign o.. Earth White 10% Touch Spec. Thurs. NE178 The Chemycal Wedding.. Earth White 20% 500m 500m 3mon. NE181 The Morphic Congolme.. Earth White 50% 1km Golem 30d NE180 The Calcination of t.. Fire Black 30% 100m 25m2 1h NE175 The Double Igneous Man Fire Black 60% 30m 1 Figure 1h NE175 The Water Dissolver Fire Black 60% Touch Target Inst. NE177 The Moon Dissolver Fire Black 60% Touch Target Inst. NE177 The Sublimation of t.. Fire White 10% Touch Target Inst. NE178 Rabbi Loew's Golem Fire White 30% Spec. Golem Spec. NE180 The Fire Crucible of.. Fire White 70% Spec. Golem Spec. NE179 The True Stone of th.. Fire White 80% Spec. Golem Spec. NE180 The Spitting of the... Moon Black 30% Touch Target 15m NE177 The Transformation o.. Moon Black 50% Touch Target 15m NE177 The Air Dissolver Moon Black 60% Touch Target Inst. NE176 The Fire Dissolver Moon Black 60% Touch Target Inst. NE175 The Tear of the Blac.. Moon Black 60% Touch Target Monday NE177 The Mutation of the... Moon White 10% 500m Target Monday NE179 The Purifaction of t.. Moon White 80% Touch 50m rad. 10m NE179 The Lunacy Beacon Moon White 90% Touch Golem/1km 28d NE182 The Dissolving of th.. Water Black 30% 100m Target Inst. NE176 The Double Reduction.. Water Black 50% Touch Target Spec. NE177 The Earth Dissolver Water Black 60% Touch Target Inst. NE176 The Fire Dissolver Water Black 60% Touch Target Inst. NE175 The Water of Life of.. Water White 20% Touch Target 1h NE178 The Ship of the Sacr.. Water White 60% Touch Spec 24h NE178 -------------------- The Chaosium Digest is an unofficial discussion forum for Chaosium's Games. To submit an article, subscribe or unsubscribe, mail to: appel@erzo.berkeley.edu. The old digests are archived on ftp.csua.berkeley.edu in the directory /pub/chaosium, and may be retrieved via FTP.