Chaosium Digest Volume 9, Number 10 Date: Sunday, February 26, 1995 Number: 2 of 3 Contents: The Past is Doomed, Part Two (Geoff Gillan) CALL OF CTHULHU -------------------- From: Geoff Gillan Subject: The Past is Doomed, Part Two System: Call of Cthulhu The Past Is Doomed, Part Two Copyright (c) 1995 Geoff Gillan THE BOOKSHOPS Among the indicated places on the map of Arkham in Zabrich's possession were the Arkham bookstores. Most yield only vague remembrances from the staff that Zabrich had been there and looked around. Otherwise he had not made himself conspicuous in any way. The exception is Hal's Esoterica, detailed below. Bookshops can also be a source of Doctor Zabrich's earlier books. Hal's has them all, and Keepers may spread around the earlier titles as they see fit, though only Hal's will stock Dark Probability. For description of the books see Libraries section below. Hal's Esoterica Hal's is a new store in Arkham located in -. His shop has been open three months. Hal caters to the outre and the strange, and specializes in occult books, though he also has a burgeoning New Age section and a cabinet groaning under the weight of crystals. Hal is currently dead, curled up in a meat locker in the back room with a few days frost congealing around him. He was killed by the man who has now taken his place in the shop, Doctor Ernst Zabrich. Hal was working with the film director Hammerman, helping him get background books for his screenplay. He had come under the sway of Glenda and Hammerman, and when Hal recognized Zabrich and attempted to forcibly detain him, Zabrich fought for his life. Hal was knocked down a flight of stairs at the back of the shop and his neck snapped. At once, Zabrich saw a chance to turn this to his advantage. Making up a story about Hal visiting suppliers in Washington, Zabrich has posed as Hal's cousin Wilbur. This masquerade has been aided by a false beard made from Hal's hair - which Zabrich shaved off - shaved eyebrows redrawn with eyeliner, and heavy lipstick and a bushy wig. This grotesque appearance Zabrich has accentuated, theorizing that the best way of hiding is to be obvious. He speaks in a shrill voice without a trace of his native Hungarian accent and grimaces meaningfully at customers. Doubtless, he is destroying Hal's business, but so far the disguise has worked, including with Hammerman and Glenda, who are awaiting Hal's return. Clues to Hal's real identity are at other avenues of investigation. The real Hal can only be uncovered by investigators making an active search of the premises, something Zabrich would be keen to avoid, to the point of threatening violence. Zabrich under no circumstances voluntarily reveals himself to the investigators. He is certain his life is in grave danger and is skeptical about anyone's chances to help him. Later in the piece, he may decide to intervene and if the investigators seem at all concerned about him or knowledgeable about the Mythos, then he may send them oblique hints. This depends however, on how impressive they are. (See People, under the Day to Day chronology, below). LIBRARIES In the libraries a successful Library Use roll will find Zabrich's books. They are all in Miskatonic, even the later, weirder ones. Three rolls are necessary to find all the books, since they are in different categories in the Libraries. Only the Miskatonic has Dark Probability and no library holds Chronicles of a World Gone Mad. The Books Zabrich's earlier books are dry sociology texts. There are fifteen of them, and they require an EDU over 15 to understand the terminology used and to have the persistence to wade through them. (This presumes familiarity with unreadable academic tomes). The latter books, mentioned on the flyleaf are more popularist, and can be enjoyed by most. The books in this section, not including Dark Probability, are remarkable most for their contrast with that later work (and with Chronicles of a World Gone Mad). The books are rational and well thought out, betraying none of the paranoia or strangeness of the later works. Dark Probability itself is a strange work. For the most part it is a look at the major societies of the western nations and how a fixation on darkness and evil has affected them, after a section on late twentieth century, the themes of the later book can be seen in rougher form here. The idea is implicit here, that there are evil guiding forces beyond the world of humankind, forces which are manipulating those things which we have put down to decay of standards and society. These forces are bringing about as a plan to destroy humanity through its own worst qualities. One section on the Atomic Bomb is especially hysterical, suggesting it is through supernatural agencies that the thing was put into the minds and hands of mankind. These passages of the book are a precursor to the later, more hysterical, book Chronicles. AGENT AND PUBLISHER Since these two are located in New York, it is unlikely that investigators see them in person. They are just as happy to do business on the phone, since much of their business is done that way in any case, though the Investigator must somehow prove their identity. The Agent, Jerry Kindly of Spectrum Talent Agency Kindly is a big bluff be-suited hotshot with a thick head of hair and a pair of scalloped glasses. Zabrich's agent can throw little light on the missing Doctor. He has already spoken to the police, and can only reveal that he has not heard from Zabich for the past two months. This is not surprising, since he knows Zabrich is researching a new book, and does not expect to hear from him for a while longer. Kindly has no copy of the missing book; Zabrich had insisted he keep the only copy until it went to the publishers. After Kindly's work was done in selling the piece, he needed no copy. Kindly views this new direction of Zabrich's as being potentially lucrative. He views the new occultist direction as putting Zabrich in the potential best-seller market and is bitterly disappointed over the loss of the book. He is currently hunting down a copy, and will pay 5,000 dollars to anyone who recovers a copy or manuscript and brings it to him. He is not suspicious of conspiracy, though may be prodded into admitting a few doubts about rival publishers and the extremes they go to sometimes... The Publishers, Grommet and Dewflap Paul Beaudecaire of Grommet and Dewflap is an Associate Editor and handles any inquiries the investigators may make there. Beaudecaire has edited the book and knows its contents quite well. Beaudecaire verifies the Chronicles does contain conspiracy theories of an occultist nature, but theories of a conspiracy so subtle as to be almost intangible, and certainly difficult to prove. He dismisses the book as one having `a certain market attraction' but is undeniably nervous since his work on it and the subsequent warehouse fire and theft. If investigators meet him in person, they see a tall thin man with a penchant for turtle neck jumpers and leather elbow patches on his jackets. He often jerks his head around, looking for figures which may in pursuit of him and once or twice grabs a magazine off newsstands with a cry of alarm, only to replace them, hands shaking, mumbling "I must be mistaken.." He dismisses any behaviour of this kind as being the result of strained nerves that he has felt lately. He refuses to acknowledge that it might be something he read in the book, preferring to rationalize it. Beaudecaire is killed by Servitors the day following the investigators' visit. His appointment book reveals the visit by the investigators, so the police should look into it by a visit to one or more of the party, in the next 1D3 days. THE FILM PEOPLE Currently the film people are staying at the - hotel. Where before there were builders and set designers who had been at work on the set for the past few weeks, these have now left Arkham. Only Hammerman and Glenda, his assistant, remain. Also, there are security guards on the set location west of Arkham. (See The Set and later Journey Through the Past both below). Hammerman Hammerman is a motion picture director who specializes in the horror genre. His last two films have been big-budget flops, and now he is looking to get something sensational, or at least was. Then, he was worked on by Glenda. Hammerman used to live for his films, but now he is fixated on Glenda. She has seduced him more than he has fallen to the power of the Mythos, and now he would gleefully die - or kill - for her. At forty nine, he makes an effort to look young, something which he succeeds in on a good day. Tall, with long hair tied in a pony-tail and a thin but nautilused frame, Hammerman gesticulates with long expressive hands when he speaks, stopping only to fiddle with the cigarettes he chain smokes. Glenda Glenda is in her early thirties and is a stunning brunette. She has a slight European accent, but this is indefinable, and the product of expensive private schools on the continent. In Europe, she fell in with a decadent crowd and soon reached the end of her interest in the mundanely grotesque. Introduced to the worship of Yog-Sothoth by a lover, an older man, well placed with the royals of the Continent, she has raised it beyond all expectations. Originally, she had hopes of going to Hollywood to further enjoy herself, but began to get a sense of the enormous power of the motion picture industry. Her experiments in Arkham are precursors to her ultimate plan, to use the medium of cinema to tap into the subconscious of the masses, and bring about the rule of her master upon the earth. She hopes to be one of the favored few who shall have unlimited sorcerous power when that time comes. She is now quite insane, but also cold, manipulative and ruthless. Hammerman dislikes being harried and goes out of his way to be unhelpful to the investigators unless one of them is from the press. Even mad as he is, it is impossible for him to alienate reporters, and to these he is at least civil, if not exactly forthcoming. Hammerman explains the picture he is planning draws on Arkham's past. It delves back to the time of the Salem witches, but focuses most on the recent past. It is a time travel story, and bears no relation to Dr Zabrich's work, which Hammerman claims he has never heard of. For publicity reasons, the set is under close wraps, and security guards have been brought over from L.A. to deal with it. He cannot give the investigators passes or otherwise help them, since that would be violating the deal he has made with the studio. The Studio Investigators who contact the studio, an independent named Magno Pictures, find they are as close mouthed as their director. This is deliberate - they are held to a contract that Hammerman insisted they sign. It seemed little enough and he was willing to waive a considerable amount of his fee for absolute security, so they were happy to go along with it. They now cannot reveal a word about his production until he gives them the go ahead. While it is a strange deal, it is not unprecedented. They are a new company and eager to attract big talent, even big talent on the slide. The Suites of Hammerman and Glenda Hammerman and Glenda occupy two suites on the top floor of the hotel. The suites are joined through the lounge room, and both comprise a wide sitting and entrance room, a lavish bedroom and ensuite, and lounge/television room. Successful Spot Hidden rolls and active searching reveal the following things in Glenda's and Hammerman's rooms. A separate Spot Hidden must be made for each item. Hammerman's Room * Sketches for the set. There are seven diagrams in a sheaf of paper on the small table in the sitting room. The first sketch is the entire set, subdivided into six more sets within it. Each of the following diagrams depicts another set. The details of the sketches are bald and unhelpful, being simply block-like shapes arranged in different ways. But, there are revealing notations against the six stages following the sets. They are scribbles on the margins of each diagram. "Presidential Suite; Shopping Mall; Jungle; Hearing Room; Plaza; Vortex." * Costume Sketches. These depict costumes of the forties through to the eighties, including military and police uniforms. Glenda's Suite Exactly like Hammerman's in design, Glenda has only two things worth finding in the room, and these are well hidden. * Inside her mattress is the copy of Zabich's book, Chronicles of A World Gone Mad. Investigators must be searching the bed before they can find the book, which can be discovered by a small hard rectangle under the surface of the mattress. The book cannot be found by simply peering under the bed. * Letters to Hal. In a small leather document case kept in the top of the wardrobe is a sheaf of letters, bills and other paperwork. Most of it is mundane, being a note of expenses incurred thus far and a stack of receipts. Among them, though, are the Hal letters. This correspondence to Hal reveals the man was aiding Glenda and Hammerman and had been privy to some of their secrets: particularly, a letter which remarks about Zabrich and instructs Hal to "detain" him should Zabrich show up. The end paragraph runs: "You will know him as an enemy, for his knowledge is too great for both his and our good. Do not hesitate to do what you must." The document case takes 1D20+10 minutes to go through and successful Spot Hidden to find the letters to Hal. SIDEBAR - CHRONICLES OF A WORLD GONE MAD The book is a small hardback, surprisingly innocuous in appearance for all the fuss which has been made over it. It has green boards and ragged cut pages and is around 400 pages long. The book functions as a Lesser Grimoire. The Sanity loss for reading it is 1D4/1D8, it has a X 2 Spell Multiplier, and it grants +5 Mythos skill. The book traces Zabrich's philosophy that the past is doomed, through actions by the creatures of the Mythos, who hope to destroy humankind, not through any overt action, but by a persistent and covert wearing away of our society's basic fabric. Through social upheaval, disease, warfare and crime the toll taken on humanity is great, and the powers that dwarf humankind look on with glee at the misery they can cause. They are softening humanity up for the final blow, when they again will rule upon the face of the earth. Zabrich advocates vigilance and knowledge as the best defense against this coming about. Those who would fight for the future should know the enemy is everywhere and be prepared to root that enemy out from its most obscure hiding places. Anyone who goes insane from reading this tome, most certainly develops the effects of paranoia, as they begin to see such conspiracies and their effects everywhere. Spells: Summon Servitors of the Doomed Past, Evoke Past. SIDEBAR: NEW SPELLS Summon Servitors of the Doomed Past This works like other summoning / bind servitor spells, except that the Bind spell is not located in the book. Zabich never learned how to control these things, just to whistle them up. Evoke Past This spell is done with 8 magic points and 1D6 Sanity Point loss. The caster lights a photograph or other representation of a past era and chants. As the smoke arises from the burning item, the caster and others with them can see a vivid depiction within the flame of those things which the agencies of the Mythos have effected in the era under question. [Keeper's Note: This should be any crises of dangerous happening in the era. Keepers may wish to overwhelm the caster and audience with these visions, proving that nothing is out of the grasp of the talons of the Mythos creatures.] THE SET At some point, the investigators are likely to want to take a look at the set. Before the Journey through the past, the set is essentially benign. Afterwards, it is quite different. (For the later section see The Set Revisited below). Exterior The set is a large old building, set back in the woodland west of Arkham. It has been refurbished by the set decorators and construction crew from the film, in the first flush of enthusiasm by Hammerman, before the influence of Glenda began to take its toll. Thrown around the building is a wire fence. This is electrified. Investigators foolhardy enough to try and climb it take 2D10 points of damage from its generator. There are large DANGER signs posted at regular intervals along the fence warning of the danger of electrocution. There are six security guards on duty day and night. They are armed and have been hired out of L.A. by Hammerman. They will not shoot anyone unless that person attacks them with firearms, since there are strict laws which prohibit such use of force. They are not, however, averse to employing their nightsticks and promptly hand any trespassers over to the Arkham police. INTERIOR The set is subdivided into small sound stages. Each depicts a different time period and location. The set dressing has been very professionally done and the locations look quite authentic. Above the sets are a tangled mess of cables and struts for lighting. Each set corresponds with a certain time period. A successful History roll for each set identifies the correct period. Set One The 80s. This depicts a shopping mall bedecked in eighties paraphernalia and dripping with consumer goodies. The mall set has an upper and lower level, joined by a massive working escalator in the center. Set Two The 70s. The Oval Office of the White House during the Nixon administration. Memos on the desk and photos on the wall, not to mention the fake view out of phony windows of seventies autos parked beyond the lawn, show the period. Set Three Mid-Seventies. A grimly realistic depiction of a South-East Asian jungle. Combat gear is strewn about (none of this works, it is all movie make-believe), but helps identify the period as the late Viet Nam war. At the rear of the set is a network of tunnel entrances which look as though they go miles underground, but are in fact only a few feet above the studio floor. Set Four The 60s. Dealey Plaza. The exact location of the Kennedy assassination given stunning recreation, focusing on the famous grassy knoll and the street beyond. Set Five The 50s. A HUAC hearing. The House Un-American Committee room is stark and ugly, with a massive main table for the questioners to sit behind in a bunch, a little frontal area for the accused, and stalls at the back for press and audience. Various items of the period are strewn about, as are signs promoting the committee and its good work. Set Six The Empty Set. This is the focal point which the mad Glenda and Hammerman intend to use to gain control over the future, and guarantee the coming of the Elder Gods. Right now the set is empty, though a complicated tracing exists on the floor, which when viewed from above, requires a Sanity roll. On a failure, the Investigator perceives this as a spiralling vortex roiling back into the past, from which glimpses of the terrible events of the last few decades can be seen. (San loss 0/1D4). This set is not used until after the night of Day Three on the timetable given below. INTERESTED PARTIES Competition in the Investigation There are two other interested parties looking for the missing Zabrich. They have only just made it to Arkham and may be strewn across the investigators' trail as the Keeper sees fit. Keepers may use them as help, hindrance, or victims to alert the investigators of danger by running foul of things to which the investigators themselves may have fallen prey. They can be one jump ahead of the investigators or ten jumps behind. Keepers should try as much as possible to allow parties who include officials and the like to gain more help from Rex Chase, while Douglas Stoop will distrust these types, but may help the more rag-tag investigative team. Rex Chase, Special Agent of the Federal Bureau of Investigation, 28. Tall with crew cut blonde hair and a face a male model would be proud of, Rex has been sent to investigate the conspiracy theories of Zabrich and see if they have any political reality that may have distorted by the disturbed mind of Zabrich. As far as he is concerned, it is a routine case. He is personally convinced Zabrich is a nut and there is no substance to his claims. It is unlikely regardless what evidence to the contrary turns up, that Rex ever considers that the theories might be true. He lacks imagination, although he is brave and solid. Douglas Stoop, Sleazy Tabloid Reporter, 37 Stoop works for the tabloid newspaper The Questioner. He is desiccated and unhealthy, his skin fish-belly white and his nose and eyes flaring red. He wears his hair slicked back and likes to don jeans, t-shirt and combat jacket. He drives a battered Oldsmobile. Stoop is in search of Zabrich and is hot to get hold of him and his theories. For him Zabrich represents the great white whale of conspiracy stories. This one is rumored to have it all - everything from JFK to Nuclear Weapons to Invaders from Another Planet. Stoop has seen the book, but it was stolen from his car before he could do anything other than glance through it. What he did see has cost him sleep and a little of his already scarce stability. Stoop will double-cross anyone, break any law, dive to any depth to get his story. Nothing is sacred but his by-line. He has a kind of oily charm, but is at heart base and disreputable. PAST TENSE During the investigative stage of the scenario, weird things begin to happen. This is caused by the Servitors becoming aware of the investigators and their activities. The mechanics of how the Servitors affect investigators is discussed in the Servitor NPC description. Below is a time-line for their increasing actions upon the investigators, and the actions of the crucial NPCs, especially Glenda and Hammerman, and Dr Zabrich. While much of the action of the scenario depends upon the investigators and what they discover, there are also set incidents which are due to occur. These may happen early, due to investigators prompting such an actions, or the investigators may be slow, in which case they will be constantly reacting, rather than initiating. DAY ONE The People Hammerman and Glenda are barely aware of the investigators and remain so until the investigators visit them, or create sufficient stir to be talked about. Regardless, Hammerman and Glenda are concerned with empowering the Set, which they are due to do in three days time. Hammerman spends most of the day and night out at the set, while Glenda remains in town, fielding queries from the studies, press or townspeople. Zabrich does not act in any way other than to hide, until he becomes aware of the investigators. Once he was met them, he begins to give them anonymous leads, beginning day two. The Servitors The Servitors of the Doomed Past always appear in anachronistic dress. They are currently haunting Arkham, waiting for the opportunity of their power being released. For the first day, investigators see tall, thin figures with wolf-like profiles, almost non-human, lurking on street corners, on the edges of their peripheral vision, in the distance. These figures can be dressed in seventies flares or safari suits, sixties hippie fassions, fifties suits, even forties military dress. Always their clothes are anachronisms. They remain shadowy figures, lurking on the edge of the investigators' awareness. The Servitors also work on the environment of the investigators once they have become aware of them. For the first day, this is in sneaky and often subtle ways. The effect should be to unsettle their victims, to soften them up for what is to come. They do this through two main ways, besides shadowing, described above. * Television - Stories on any television in the investigators proximity deal with the past, and always showing conflict and violence. The stories are treated as though they have just happened. If the investigators pay close attention the coda to the television story is a contemporary newscaster explaining this as an anniversary of the event, or some kind of retrospective. The anniversary dates however, never tally, and the retrospectives are too frequent for comfort. * Newspaper stories - Investigators see their own photo on the front of newspaper stories which deal with the past and always stories of violence or social and political upheaval. On closer look, the photo simply resembles the Investigator, though the resemblance is usually barely recognizable close up. The Investigator is left confused as to how they could have made the mistake in the first place. The above tactics continue through all the days the investigators deal with the Servitors, once the strange happenings have begun. [Continued in V9.11] -------------------- The Chaosium Digest is an unofficial discussion forum for Chaosium's Games. To submit an article, subscribe or unsubscribe, mail to: appel@erzo.berkeley.edu. The old digests are archived on ftp.csua.berkeley.edu in the directory /pub/chaosium, and may be retrieved via FTP.