Chaosium Digest Volume 20, Number 8 Date: Monday, July 21, 1997 Number: 3 of 5 Contents: Irish Brehon Law, Section One (Mike Maxwell) PENDRAGON Editor's Note: Mike Maxwell's Irish Brehon Law article is broken into four parts: I. Irish Law and Society V20.8 II. Offenses V20.9 III. Resolving a Dispute "Out of Court" V20.10 IV. Legal Cases V20.10 -------------------- From: Mike Maxwell Subject: Irish Brehon Law, Section One System: Pendragon ======================================================== Section 1, Copyright 1997 Mike Maxwell, mmaxwell@mbl.edu ======================================================== USING OLD IRISH "BREHON" LAW IN PENDRAGON This is a guide to provide GMs with background material and some simple rules for playing out old Irish law in Pendragon. I start with a discussion of salient features of old Irish society, followed by information on actual offenses and descriptions of the various methods of resolving legal disputes. These methods include settling cases in and out of court. I attempt to stay consistent with _Pagan Shore_, Pendragon's supplement for adventuring in Ireland. In a few places, however, I note my disagreement with Pagan Shore's presentation of Irish law. For the sake of readability, I avoid excessive use of legal terms and Irish words. When writing Irish words, I denote long vowels by a slash after the vowel (e.g., "a/"). This guide's format is loosely patterned after Fergus Kelly's outstanding book "A Guide to Early Irish Law" (1988, Dublin Institute for Advanced Studies). The presented material draws upon Kelly's book, as well as Kim McCone's thoughtful _Pagan Past and Christian Present in Early Irish Literature_ (1991, An Sagart, Kildare). Other sources include Nerys Patterson's _Cattle-lords and Clansmen: Kinship and Rank in Early Ireland_ (1991, Garland Publishing, New York), Eoin MacNeill's _Celtic Ireland_ (1981 revised printing of the 1921 original, Academy Press, Dublin), Donnchadh O/ Corra/in's chapter entitled "Prehistoric and Early Christian Ireland" in _The Oxford History of Ireland_ (edited by R.F. Foster, 1989, Oxford University Press), Gearo/id Mac Niocaill's _Ireland Before the Vikings_ (1972, Gill and MacMillan, Dublin), and _The Celtic Realms_ by Myles Dillon and Nora Chadwick (1973 reprinting of 1967 original, Sphere Books, London). I. Irish law and society A. What is "brehon law"? "Brehon" is the anglicization of the Old Irish brithem, meaning "maker of judgements"; that is, a judge or arbitrator. Historically, the brithem was clearly distinguished from the aigne, the professional lawyer or barrister. In the 16th century, however, the term "brehon" was used to refer to both the judge and the lawyer. _Pagan Shore_ uses the Modern Irish "breitheamh", and I adopt this spelling throughout. "Brehon law" refers collectively to Irish legal customs first written down in the 7th and 8th centuries and preserved in manuscripts of the 14th to 16th centuries. In Pendragon, the E/rainn, Gaels, and Feudal Irish employ breitheamhs and abide by their decisions. The Cruithni are not listed in Pagan Shore's Character Generation section as having breitheamhs among their ranks. I favor the inclusion of breitheamhs in Cruithni tribes. Alternatively, a GM may wish to have Cruithni chieftains subsume the duties of the breitheamh, or have Cruithni tribes eschew formal cases and rely solely upon "out of court" methods described in Section III. The Lochlannachs and British follow their own judicial systems, though they also use "out of court" methods. In particular, it seems appropriate to have Lochlannachs resort to duels and to have British litigants appeal to the local lord. Historically, brehon law was practiced until the Elizabethan Wars, culminating in the Flight of the Earls in 1607. Thereafter, the lords that had employed the legal families were banished, dispossessed, or adopted English law. For the next two centuries, the law texts were perused primarily by antiquarians. Translation of the texts into English began in earnest with the appearance of the first volume of _Ancient Laws of Ireland_ in 1865. Over 70 legal texts are known to have existed, treating matters as diverse as the structure of society to criminal offenses to beekeeping. Most of these texts are translated in the _Ancient Laws of Ireland_ (1865-1901) Vols. 1-5, although Kelly cautions that these translations are often inaccurate. D.A. Binchy edited the _Corpus Iuris Hibernici_ (1978) Vols. 1-6, a collection of the legal material in the original Irish and Latin. Roughly half of the law texts belong to the collection known as Senchus Ma/r ("great tradition"). Traditionally, King Laoghaire mac Niall summoned a commission to harmonize Irish native law with Christianity in 438. The commission consisted of three rulers (headed by Laoghaire), three bishops (headed by Saint Patrick), and three poets (headed by Dubthach maccu Lugair). In actuality, the Senchus Ma/r was most likely compiled in northern Brega (in The Pale), possibly at the monastery of Slane (Sla/ine). Another important group of texts, apart from the Senchus Ma/r, might have been produced in Munster, at the monasteries of Cork (Corcach), Emly (Imlech Ibair), and Cloyne (Clu/ain U/ama). The law texts were presumably written by Ireland's legal intelligentsia, which included those who actually practised law, the judges and lawyers, as well as legal scholars and teachers. Opinions differ on the social position and motivation of these authors. One school of thought, represented by D.A. Binchy and Thomas Charles-Edwards, argues that the authors were professional lay jurists who preserved traditional law in the face of the encroachment of Christian ideas and organization. Alternatively, scholars such as Donnchadh O/ Corra/in, Liam Breatnach, and Kim McCone maintain that the authors were tied closely to the Church, and integrated native law with that prescribed in the Bible. In apparent support of this theory, the law texts use the same spelling, script, punctuation, abbreviations, and illuminated capitals as monastic writings. These similarities, however, might reflect similar scholastic training rather than professional affiliation. Another question concerns the historical basis of brehon law. Some have argued that the law texts are glimpses of pre-Christian social codes, as they contain several customs, such as polygamy and provisions for female inheritance of property, that are found in other Indo-European societies. For many of these supposedly primal customs, however, there are Biblical parallels, often even exact instances in the Old Testament. This raises the possibility of Biblical influence on the composition of the law texts. To be sure, the Irish authors were not simply spouting dogma direct from the Church of Rome, as secular and Church law differ on several important points. This is seen with regard to the death penalty. In secular law, the death penalty is only one alternative when a criminal cannot meet the payment prescribed as punishment for his crime. In contrast, Church law advocates execution as the only form of punishment for a wide range of offenses. B. Honor price. A key concept running throughout the law texts is honor price (lo/g n-enech, "the price of one's face"), given as "eineach" in _Pagan Shore_. One's honor price is reckoned in calves and heifers for young or poor men, and in dairy cows and slaves for independent farmers, lords, and the learned class (aos da/na). Much attention is given to compensating wronged parties in order to ensure that they do not lose face. One receives his honor price for any major offense against him (e.g., murder, satire, serious injury, refusal of hospitality), and a fractional value for lesser offenses (e.g., minor injury, trespass by a neighbor's animal, minor damage to property). Furthermore, one's legal capacity is defined by honor price: honor price limits the amount of a contract that one can enter into and quantifies the value of one's oath and evidence. As a side note, a GM may wish to divide the eineach values on page 54 of _Pagan Shore_ by three in order to make these values more compatible with the law texts. C. The tu/ath and the family. As _Pagan Shore_ illustrates, Dark Age and medieval Ireland was dotted with numerous tu/aths -- petty kingdoms or tribes. It has been estimated that between the 5th and 12th centuries, 80 to 150 tu/aths existed at any given time, each with roughly 3000 people. Each tu/ath was headed by a "king" (ri/ tu/aithe), called "chieftain" in _Pagan Shore_. Some kings ruled over several tu/aths; these were "overkings" (ri/ tu/ath, ruiri). The provincial king (ri/ co/icid, ri/ ruirech) is the highest king recognized in most law texts. The office of king of Ireland (ri/ E/renn, ard ri/) figures prominently in the sagas, but appears only infrequently in the law texts. The concept of a ruler of all of Ireland (totius Scotiae regnator), however, does date to the 7th century "Life of Saint Columba." One's legal rights typically do not extend beyond his native tu/ath. Outsiders (ambue, "non-person") can be killed or injured with impunity. In Pendragon, Cruithni and E/rainn tribes operate under this worldview. One's king might make a treaty with another king, thereby giving one some rights in the other tu/ath. In Pendragon, it is appropriate to have Gael tribes recognize the legal rights of each other's tribesmen, and the same goes for the Feudal Irish. Historically, the learned class (aos da/na) were able to travel freely, as poets, clergy, and lawyers enjoyed legal rights outside their tu/aths. The kin-group (fine) is the basis of Irish society. Indeed, each tu/ath may be described as a confederation of kin-groups that acknowledge a single king. Membership in the kin-group is determined in various ways. A common division is the derbfine ("true kin"), which includes all descendants through the male line of the same great-grandfather. It is doubtful that members of a given derbfine lived in the same dwelling or even on the same piece of land. Rather, the derbfine was assessed for legal purposes, such as determining inheritance rights. Relatives lived and worked in smaller divisions of the family, such as the nuclear family (spouses and their children) and possibly the gelfine (descendants of a common grandfather). The kin-group collectively owns land (fintiu, "kin-land"), for which every adult male has some degree of responsibility. Each heir works his share of land with his wife (or wives), children, and possibly servants and slaves. He is expected to individually provide for his household, but the kin-group retains some economic control over him. For example, he must first obtain their permission should he desire to sell his land. The kin-group is responsible for paying for the crimes and debts of its members, as well as pursuing offenses against its members. The head of the kin-group (cenn fine) is selected by his relatives by virtue of his superior wealth, status, and wisdom. He represents his kin to the tu/ath, speaking for them publicly at assemblies, representing dependent kin in courts of law, and generally taking responsibility for his kin's behavior. Although the law texts place emphasis on paternal kin, maternal kin also play a role, especially with regard to the children of a marriage. The mother's kin can intervene if a child is being improperly raised. Maternal kin are also entitled to a payment if the child is illegally killed. As for the woman's position in old Irish society, the law texts leave women generally without independent legal capacity. Because my goal is to present the legal texts as they are, the disparate rights of men and women will become obvious to the reader. I leave it up to each GM to interpret this source material. In the interest of gaming (and modern sensibilities), GMs may wish to elevate the status of women in society, affording them all rights available to men. According to the law texts, a woman is under the dominion of a male legal superior throughout her life: her father as a girl, her husband as a wife, her sons as a widow, the Church as a nun, and her kin otherwise. She generally cannot act as a witness in court and cannot make a valid contract without the permission of her legal superior. In some instances, though, women have legal capacity. For example, a sonless man's daughter controls his land upon his death. The land passes to her sons, or, if she does not marry, to her paternal kin. Certain forms of marriage empower women with more legal clout than others. If the marriage is of "joint property", where the husband and wife bring equal amounts of property into the union, then the wife can make some contracts independently of her husband (e.g., concerning the running of the household and farm), and can dissolve a disadvantageous contract that her husband makes with another. If the husband brings less property into the marriage, then the wife can dissolve all of his contracts and presumably retains her limited rights to make contracts. If the wife brings less property into the marriage then she cannot make any contracts without her husband's permission. If she is the first wife, she can only dissolve disadvantageous contracts that her husband enters. If she is a lower wife or concubine, she can only dissolve disadvantageous contracts involving food, clothes, cattle, or sheep. Children are similarly without legal capacity. A child under 14 years has no legal responsibility and cannot take independent legal action. The child's eineach is half of his/her father's or guardian's; it stays at this level as long as the dependent relationship remains. The murder or injury of children under 7 years, however, commands the same payment as that for a clergyman (i.e., 20-29 dairy cows), most likely reflecting a humanitarian influence from the Church. Young men between 14 and 20 years can make independent contracts and act as witnesses. Their eineach is equal to three-quarters of their fathers'; they are entitled to the full amount of eineach for their social class once they inherit land. At 14 to 17, a girl is expected to become betrothed to a man or to God. In the former case, her eineach is half of her husband's. In the latter, her eineach is that of a nun, which I take to be half of a monk's. In the law texts, women of skill or status, such as saints, wrights, and physicians, have honor price based on their dignity and possessions (i.e., more than half of their male superior's honor price). Such women are the stuff of PCs, and GMs should assign them eineach equal to their male counterparts. Furthermore, the mother of a king, bishop, or ollaibh has the same eineach as her son; other widowed mothers have eineach equal to half of their sons'. D. Contracts, pledges, and sureties. _Pagan Shore_ describes Irish society with the wonderful phrase "anarchy governed by lawsuits" (page 51). To some extent, this was true. The law texts stress what is to be done after an offense occurs. Furthermore, tribes of pre-Norman Ireland generally lacked centralized mechanisms to formulate laws, to police the populace, to pursue and judge alleged criminals, or to administer justice. The king's role is only generally described (i.e., suppress robbers, crush criminals, prevent lawlessness), although he could issue ordinances in an emergency such as plague or war. Despite the veneer of loose government, the law texts extol the virtue of adherence to the law. How, then, was lawful behavior encouraged and enforced? Triad 200 answers this question with "the three rocks to which lawful behavior is tied: monastery, lord, kin." A possible interpretation of this is that the monastery provides spiritual and moral guidance to the individual, obligations to one's lord ensure that the individual remains an industrious member of society, and that kin exert pressure to meet one's social and economic responsibilities. Contracts between private parties put these obligations and responsibilities in tangible terms. Indeed, the law texts view contracts as vital to the functioning of society. One text says that "the world is frenzied" during famine, war, and the dissolution of contracts. Another holds that "law is founded on contracts and legal recognition." Below, I describe contracts and the attendant importance of pledges and sureties. 1. Contracts. In a contract, one party agrees to confer some benefit upon another in return for a counter-benefit. When making a contract, each party swears an oath to uphold his end of the bargain, bound by a pledge or surety (discussed below). Formal witnesses must be present to validate the contract. Some examples of contracts are: * Lord-client. The lord advances animals, land and/or equipment to the client. The lord can also act as surety in the client's contracts, and the lord is expected to deal justly with the client. In return, base clients (serfs, betaghs) give the lord food-rent, winter-hospitality, and services (e.g., manual labor, military). Base clients cannot make contracts without the lord's permission, and the lord can dissolve their contracts. Free clients (bo/ aire) give more food-rent than base clients, as well as ritual homage at assembiles and some services. It was common for clients, base or free, to serve a local church, represented by an abbot, rather than a secular lord. * Co-operative farming: two or more farmers of modest means pool their resources in order to rig up a complete ploughing outfit (from the texts, evidently one plough and four oxen) or to graze their livestock together. * Fosterage: a legal contract of fixed length, where the parents might pay a fee to the fosterparents. The fosterparents are obligated to maintain and educate the child in accordance with the child's social rank. * Neighbors: farmers might exchange pledges (e.g., tools or equipment) to cover damage caused by animals. For example, each farmer gains three years' immunity from damage caused by his animals. In the fourth and fifth years, he gives his neighbor an animal. In the sixth year, the pledged items are returned. * Marriage: the groom pays a bride-price, and the bride may contribute less than the groom's share, same as the groom, or more than the groom. * Church-laity. An implicit contract exists within each tu/ath, where the Church must give good "considerations": devout monks, honest and qualified clergy, services (i.e., baptism, communion, mass, requiem for dead, preaching). The laity must give offerings, tithes, bequests, first-fruits and obediance to the Church. Contracts are typically verbal; indeed, the term for contract is cor be/l, "putting of lips." Written contracts are rare in secular affairs, although more common when the Church is involved. One cannot enter a contract for an amount greater than his eineach; to do so, he must get permission from his kin. Once the contract is made, each party has until sunset to cancel; after this, the contract cannot be rescinded. Due to concealed or unforeseen conditions, however, a contract can be adjusted in court in order to bring about fairness (e.g., rescinding the sale of defective silver). In such cases, the aggrieved party must bring action within 10 days after discovering the defect in the contract. Some contracts are automatically invalid. These include contracts made in fear, duress, ignorance, or drunkeness. Contracts made by minors (i.e., below 14 years of age), lunatics, slaves, captives, outsiders, or contracts involving stolen property are invalid as well. Breaking a contract is breaking one's oath, and often involves the loss of eineach. If one party suspects the other of breaking the contract, then the aggrieved party may keep the pledged item (if any, see below), appeal to the surety (if any, see below), or settle the case in or out of court (Sections IV and III, respectively). 2. Pledges. A pledge (gell) is an object of value delivered by its owner to another for a fixed period. The pledged item is closely tied to its owner's livelihood: a champion's weapon, an embroideress's needle, or a king's gold, for example. Pledges are often exchanged when a contract is made. The pledged items act as material "hostages" that ensure that each party fulfills the agreed terms. The pledged items are returned upon the successful conclusion of the contract. If one party defaults, then the other party may keep the pledged item. One can give a pledge on behalf of another, except for outsiders, runaway slaves, those ejected from their kin, or for illegal purposes. The donor gains interest while his item is in pledge. A woman can pledge personal items such as clothes and tools, but not animals or metals without her superior's permission. 3. Sureties. A surety is an individual who, for a fee, guarantees that a party involved in a contract will fulfill the terms of the contract. This is a main mechanism to ensure the enforcement of contracts and loans. One can act as a surety for an amount up to his eineach; two or more people can act as joint-sureties. The party for whom one gives surety is the "principal." The law texts advocate caution when choosing a principal. One should not act as a surety for one of too low status, as he might not have sufficient capital to meet his obligations. On the other hand, one should not act as a surety for one of too high status, as it may be difficult to enforce the contract should the principal default. When the other party suspects that the principal has not fulfilled the contract, the other party can either attempt to settle out of court (Section III), take the case to court (Section IV), or inform the surety. If the surety does not think that the contract has been broken, then he pledges an item to the other party as a sign that he and the principal will let the court decide upon the status of the contract (Section IV). The pledged item is returned to the surety upon the conclusion of the case. If the surety agrees that the principal is not fulfilling his obligations, then the surety has certain powers to uphold the contract, described for the three types of sureties below. * Paying-surety (ra/th). This surety charges one dairy cow to guarantee, with his property, that the principal will fulfill the contract. This kind of surety typically involves an enforcing-surety as well (see below). If the surety agrees that the principal is not fulfilling the contract, then the surety pledges an item to the other party which buys three days for the principal to pay up. If the principal pays the owed amount plus one-third within the extra three days, then the pledged item goes back to the surety and the principal pays the surety half of the surety's eineach. If, however, the principal does not pay within the three days, then the other party keeps the pledged item and takes the owed amount plus one-third from the surety's property. The principal must then pay the surety double the owed amount plus the surety's eineach plus any expenses incurred by the surety. The surety may distrain the principal's property to meet these fines (see Section III.D on the procedure of distraint). The surety loses eineach (i.e., eineach is reduced to 10 dairy cows) if he does not take the above steps to fulfill a broken contract. * Enforcing-surety (naidm). This surety charges two dairy cows to stake his honor that the principal will fulfill the contract. Unlike the paying-surety, the enforcing-surety has no financial liability toward the other party. If the principal fails to fulfill the contract, then the enforcing-surety loses eineach (i.e., eineach is reduced to 10 dairy cows). With his honor at risk, the surety has a wide range of powers to force a delinquent principal to fulfill the contract, including the right to distrain the principal's property (Section III.D) or to imprison or attack the principal. Often, two enforcing-sureties act on each side of a contract, one to compel the principal to fulfill the contract, and another to compel the paying-surety to pay in the event of default. _Pagan Shore_ includes this kind of surety under the name "sla/nai/ocht" (page 55). This term is common in Middle and early Modern Irish documents that refer to a tribesman's legal capacity to confer protection from attack upon another. In the Old Irish law texts, this protection is termed sna/dud. * Hostage-surety (aitire). This surety charges three dairy cows to guarantee the performance of the principal with his own person. If the surety agrees that the principal is not fulfilling the contract, then the surety surrenders himself to the other party for 10 days, during which time the surety may be bound or chained. If the principal pays the owed amount plus one-third within the 10 days, then the surety is freed. The principal additionally pays the surety half of the surety's eineach. If the principal does not pay within the 10 days, then the surety becomes a captive (cimbid). The surety must be ransomed, either by his kin or an outside party. Feudal characters should follow the ransom values as given in Pendragon. Non-feudal characters have a ransom of 7 cumals, the body-price (e/raic) of a freeman. The principal must then pay double the owed amount to the other party. To the surety, the principal pays the 7 cumals plus the surety's eineach. The surety can distrain these amounts from the principal. As with the paying-surety, the hostage-surety loses eineach (i.e., eineach is reduced to 10 dairy cows) if he evades his obligations. The legal texts and annals also speak of hostages (gi/all), which are different from hostage-sureties. A hostage was usually the son of a subordinate king or lord that was taken by an overlord to ensure the father's continued submission. Taking hostages was the mark of kings (e.g., Niall Nine-Hostages), and the practice was amply used by Julius Caesar in his Gallic campaigns. If the underlord flouts the authority of the overlord, then the hostages are forfeited, and they might be killed, blinded, or ransomed. =============================================================== End of Section 1, Copyright 1997 Mike Maxwell, mmaxwell@mbl.edu =============================================================== --