Chaosium Digest Volume 24, Number 11 Date: Sunday, April 5, 1998 Number: 3 of 5 Contents: >From Foreign Shores, Part 3 (Paul Williams) CALL OF CTHULHU -------------------- From: "Paul Williams" Subject: From Foreign Shores, Part 3 System: Call of Cthulhu Scene 30: A Bit of Mythos Knowledge Amongst the ancient tomes and scrolls that line the shelves of Schuler's shop are several which contain individual spells relating to the Mythos. Sorting these books out would take years and the rewards would not necessarily warrant the time expenditure. However, one scroll in particular stands out as it is lying on the counter facing towards the Investigators. Its title is in Latin and translates as "Dark Truths of the Egyptian People." The scroll is extremely old, well worn, slightly discoloured from the sun and written entirely in Latin. It is five or six feet in length when completely unfolded. Skimming through the scroll will take approximately six hours, assuming the cramped Latin handwriting can be translated. Successfully skimming through the scroll reveals some interesting facts, such as the spell names, and also the location of a temple supposedly inhabited by a fearsome monster and built by the Sea People. One part of the scroll is written on a section of its own but no reference is made to it anywhere else in the document (Player Handout #3). [Player's Handout #3 Player's Version: >From the dark blue bottom of the sea left my brothers many. Three travelled far north along paths long lost two fell ill gave up and died. Press onwards my brothers. Two fled the disaster along the sandy shore onw met great death up a high mountain. Press onwards my sisters. Four fled distant south along with their followers two stayed as gods up until their end. Press onwards my kin. GMs version: FROM the dark blue BOTTOM of the sea LEFT my brothers many. THREE travelled far north ALONG paths long lost TWO fell ill gave UP and died. PRESS onwards my brother. TWO fled the disaster ALONG the sandy shore ONE met great death UP a high mountain. PRESS onwards my sisters. FOUR fled distant south ALONG with their followers TWO stayed as gods UP until their end. PRESS onwards my kin. Press buttons 3 - 2; 2 - 1; 4 - 2] The scroll is vitally important to the rest of the adventure and it is crucial that the Investigators acquire it. Whether they buy it outright or whether Mr. Schuler throws it in as an incentive for them to buy something else is irrelevant. Schuler will sell it for 15 LE to interested Investigators. Scene 31: Taking a Balloon Ride If the Investigators decide to travel to the ruined temple mentioned in the old journal, their Dragoman happily tells them that he knows of this site and can guide them there. He says that by camel it will take almost four days to get there and back, two days by boat and only a single day by balloon. Luckily, he has a distant cousin who runs a balloon excursion business and who would undoubtedly love to aid the Investigators in their adventure. For the generous sum of 1 LE per day the Investigators can get themselves a balloon and enough provisions to last three days. Of course, the Dragoman insists on coming with them to act as guide. The weather on the day the Investigators depart from Alexandria is fine and sunny with hardly a cloud in the sky. A small throng of tourists has gathered to wave goodbye to the Investigators; word has spread that they are "famous explorers off on a great voyage of discovery." A successful Pilot Balloon roll is required to safely lift off and clear the city. If the roll fumbles the basket hits a building and takes damage to the value of 1 LE, according to the owner anyway, which is payable on their return. Scene 32: A Quaint Native Ritual After approximately four hours of travel the Dragoman tells them that they are a little behind schedule due to the wind but they will reach the site in the early evening. Each of the Investigators may make a Spot Hidden roll as they float gently across the huge expanse of the Egyptian desert. Those who succeed see a small collection of tents and more permanent structures down below. Small patches of green, which stand out clearly against the yellow of the dry desert, indicate where the crops are grown that sustains the populace. It seems to be a small village and the locals are gathering for some sort of meeting. A second successful Spot Hidden roll reveals that the villagers appear to be about to sacrifice a young boy, for they have tied him to a block of stone and are dancing about him maniacally. Questioning the Dragoman reveals that the Egyptians do not perform any sacrifices as part of their religion as Allah forbids it. Scene 33: Uninvited Guests The Investigators may decide to stop the cultists' ritual. Their best courses of action are either to fly the balloon overhead and shoot the cultists, or to land the balloon and attack the cultists on firm ground. If the Investigators choose the former they may be dismayed after having fired a few shots to see the cultists flee into their abodes and then come back out armed with rifles. A pitched gun battle may damage the balloon, therefore hampering the Investigators' travels quite severely, something the Investigators should consider. It they do not realise this themselves have them make an Idea roll to come to that conclusion. In order to land the balloon safely the pilot needs to make a successful Pilot Balloon roll. Once down the Investigators can drop the anchors and then deal with the cultists without risking the balloon. The cultists themselves ignore the balloon unless the Investigators fire at them or land. The former is dealt with above and the latter causes the cultists to swarm towards the landing balloon, armed with long knives. The cultists are fanatics and fight with no regard for their own lives. There are a total of thirty villagers, although only ten of them are cultists. Once the cultists are defeated, the remaining villagers flee into the desert without food or water. Scene 34: The Curse of the Pharaohs If the Investigators cause enough damage to kill or incapacitate the priest, with his last gasp of breath he draws forth a whistle from his while robes and plays a maddeningly impossible tune on it. He then waves it all the Investigators and shouts something at them in Arabic before he collapses. It they can translate the priest's rantings the investigators discover that he has invoked a curse on them and has summoned something which translates as "the winged guardian of the pharaohs." The Dragoman has never heard of such things before but only as statues that guard the royal tombs from intruders. Being a typical superstitious Arab he is worried and looks nervous from now on. The mad priest has actually summoned a Byakhee, which arrives in three hours' time. Because of the curse the Byakhee does not need to be given orders by the priest and knows where to find the Investigators. Avoiding it is next to impossible. Scene 35: "What Ugly Villagers" Investigators who inspect any of the dead cultists discover that many of them exhibit the same strange skin disorder that Professor Hutchinson is suffering from. The villagers are breeding deep ones who live in the nearby Nile and have been doing so for dozens of generations. All of the villagers have some degree of skin problems, the priest more so than the others. Scene 36: Wondrous Things Once the ceremony has been slopped and the cultists dealt with the investigators can search the area. There are several items of interest at the scene and these are detailed individually below. * Lying beside the altar is a small piece of papyrus. This contains the ritual which the cultists were performing and would have invoked deep ones. The priest, who also ran the cultists' village, was summoning the deep ones for breeding purposes. The papyrus is detailed in Appendix A. ("Papyrus Found at Ceremony") * Clutched in the dead priest's hand is an enchanted whistle, used in the Summon/Bind Byakhee spell. It has no other uses and is not worth much money. * Lastly there is the mask worn by the sacrificial victim. The mask is made of seventy-two individual pieces of lapis lazuli (representing the seventy-two co-conspirators of Set who killed Osiris) and will fit any human between the Sizes of 6 and 16. The mask has eye, mouth and nostril holes, and seems to remain fixed to the wearer's face by suction as no external help is required to keep it in place. The mask allows the wearer to communicate with deep ones in their own language and also to breathe underwater without artificial aid. As long as the mask remains on the wearer continues to have these powers. Once removed, which is done by simply removing the mask, the wearer's face feels oily and itches for about one hour afterwards. After wearing the mask for a total of 24 hours the wearer's face begins to turn scaly and he loses 1 APP point. The wearer loses 2 point of APP every 8 hours thereafter that the mask is worn, his visage becoming more and more horrifying as the scales spread across his deforming body. When the wearer's APP reaches zero he is transformed into a deep one, permanently. The shock of this causes 1/1d6 San points to be lost. To a collector of Egyptian artefacts the mask is worth perhaps 750 LE, less to a general antique collector. Scene 37: "We are Under Attack!" Once the ceremony has been stopped, the cultists dealt with, and the Mythos items safely stored away, the Investigators can continue with their journey. After some two-and-a-half hours of good progress make them roll their Spot Hidden skills. Those who succeed spot a small object in the distance moving towards them. It looks like a large bird. The object continues to get closer until, at about two hundred yards, the full extent of exactly what the creature is becomes horrifyingly apparent. Standard SAN checks for seeing a Byakhee should be called for at this point. The Byakhee will attack at the Investigators in the basket until it has been reduced to half hit points or less. At that point it flies to the top of the balloon, out of sight of the Investigators, and starts to shred the balloon. The Investigators will soon catch on to what it is doing when they begin to rapidly lose height. If the Investigators manage to kill the Byakhee before it can shred the balloon it plummets to the ground, hereupon its extra-terrestrial matter dissolves leaving no trace that it ever existed except for a vague outline in the sand which the wind soon obscures totally. Scene 38: "Brace for Impact!" With the balloon burst the basket can remain airborne for no more than a few minutes. The pilot must make a successful Idea roll in order to find a flat area to land. The Byakhee continues to hover nearby as it intends to finish the investigators off once they land The pilot must make a Pilot Balloon roll as the basket hits the ground at some speed. If successful each Investigator takes 1d6 damage. If unsuccessful them each take 2d6 damage. A successful Jump or Luck roll halves the damage taken (if both succeed then the Investigator still takes half damage and not a quarter). Once they are free of the wreckage the Byakhee swoops in to attack them. This is a fight to the death! Scene 39: Desert Survival the Hard Way If the Investigators balloon has crashed they are in serious trouble. Although the Investigators can reach the ruined temple in a manner of hours, it will take them several days to make the journey home, and they do not have the food or water to last that long. Without these two basic commodities survival chances are very poor indeed. Investigators without food or water take 1d4 damage per day. Those who go without food and water lose 1d8 hit points per day. A successful CON x1 roll halves the damage for that day, rounding up fractions. This can not be cured with First Aid or Medicine but only with food and water, and plenty of rest. Once these are provided the Investigators recover ld3 hit points per day of complete rest. Scene 40: Arrival at the Temple Assuming the Byakhee has been dealt with without too much damage to the balloon the Investigators reach the site of the ruined temple three-quarters of an hour later. The area looks completely deserted and much of it is buried in sand. A smaller building stands at the rear of the temple. A pool of water stands in the middle of the site. There is plenty of good soft ground on which to land the balloon, although the pilot still needs to make a successful Pilot Balloon roll. The main temple, although Egyptian in design, was originally built by the Sea People and was taken over by the Egyptians following the destruction of the Sea People. Although much of the temple was redesigned several parts are still from the original buildings. The pool was once used as a ceremonial pool for bathing in before entering the temple. It actually connects to an underground water supply and is only dry during the long, hot summers. Investigators drinking from the pool are in for a shock--the water is salty. The pool connects through a long, winding series of underground springs and rivers to the Mediterranean, although the Investigators have no way of determining this or getting through the tunnels, which run for hundred of miles. These tunnels also connect to the great tomb, detailed later. Several colonies of deep ones live within the tunnels. Scene 41: Exploring the Temple The temple itself is a dark and gloomy structure. The inner rooms are filled with pillars which serve to increase the amount of writing space as much as support the high ceiling The etchings on the walls arid pillars, written in the Egyptian hieroglyphic tongue, tell the story of how the Pharaoh Rameses III defeated the Sea People by commanding the gods to cause earthquakes and floods and then driving them from Egypt with his army. One large scene towards the end of the story depicts Rameses in his armour slaying a very Large Sea Person (actually a fairly accurate representation of Dagon). The Sea People are drawn in careful detail and seem to have scaly skin and big bulging eyes. Investigators viewing the entire story must make a SAN check or lose one point of SAN. A blatant lie it all may be, but the story is well known to historians and Egyptologists. An Investigator who sees the pictures and makes a successful History roll can recount the facts of the story, as given above. Other pictures depict the god Osiris, god of the Underworld and also of vegetation, to whom the temple was dedicated. All the temple's valuables were removed long ago when the priests' defences could no longer hold back the encroaching desert. The temple was officially abandoned some six decades after it was first liberated from the Sea People. Scene 42: Yet Another Golden Triangle If the Investigators choose to search the temple, have each make a Spot Hidden roll. The Investigator who succeeds and rolls the lowest spots something glinting dimly from within a crack in a wall After chipping away to enlarge the hole the Investigator sees the item to be an irregularly shaped golden object, the sides and angles of which are cut straight. There, are no rounded corners or curves. The outer surfaces are dotted with hieroglyphs. If the Investigators have already acquired one or more pieces of the item they will immediately recognise it for what it is. A successful idea roll allows the Investigator to realise that it is part of a larger item, some sort of puzzle. At a guess it could be pyramidal in shape. Scene 43: Translating the Pyramid's Text Once back in civilisation the Investigators can try to have the hieroglyphs deciphered. The following text explains what occurs if this is only the second piece of the golden pyramid that the investigators have found. Professor Breccia of the Museum of Greco-Roman Antiquities can, if so asked, read these hieroglyphs on the investigators' behalf. He marvels at the pieces as he fits them together and looks the thing over, scratches his head a few times and then sighs heavily. "It makes a little more sense now," he says. "It says something about the awakening of a god and the stars being right and there are some partial directions but there are still crucial words missing. You will need to find the other piece so I can translate the full text. When you find the missing piece the museum will happily take possession of such a glorious find when you come to hand it over to the Department of Antiquities. Investigators making a successful Law roll know that removing artefacts from Egypt without the proper paperwork is an offence punishable by up to twenty years imprisonment. Inspector el-Mahduk happily explains this to the investigators if they ask him about the "exporting" of artefacts from Egypt. Scene 44: A Room Full of Stones Those investigators who check the smaller structure behind the main temple enter into a single, dark chamber with a stone floor. The walls of the chamber have been plastered but there are no drawings or hieroglyphs adorning them. In the far-left corner of the building is a heavy stone trapdoor that requires a STR vs. STR roll against its effective STR of 25 to lift it. Under the trapdoor is a large, rough-cut chamber approximately twice the volume of the chamber in which the investigators currently stand. It is filled almost to the brim with pieces of bone, some of which look human. It is very easy for an Investigator to reach into the hole and grab some bones. A successful Natural History roll reveals them to be from a bipedal creature, which would be of larger build and greater height than a human would. However, the Investigator cannot identify the species. A successful Archaeology or Idea roll reveals that the bones were probably placed in the chamber over a period of time. Those at the bottom were undoubtedly from the era in which the temple was constructed whilst those on top are from a much later period, maybe as little as fifty years ago in some cases. Investigators who make a successful Spot Hidden roll find a skull in the bone pile very similar to the one in the Greco-Roman museum in Alexandria. Scene 45: The Living Desert Shortly after discovering the golden pyramid segment the Investigators hear a scream of horror from their Dragoman, who has gone outside to check on the balloon, followed by gunshots. If the Investigators go to check on him they see him firing wildly at dozens of humanoid figures which are slowly approaching from all sides. These are Sand-Dwellers and they have a small colony near the temple. They only wish to drive the Investigators away and do not necessarily wish to destroy them. Because of the large number of Sand-Dwellers present, all Investigators who fail their SAN checks lose the maximum number of SAN points for seeing a single Sand-Dweller (6 points), those whose SAN roll succeeds still lose a single point. The Sand-Dwellers keep coming in seemingly unlimited waves until the Investigators either flee or are killed. Wise or experienced Investigators will take the former option and leave the site quickly. Scene 46: Decoding the Triangles Once all three parts of the golden pyramid are assembled the entire message encoded on them can be successfully deciphered. Either Professor Breccia of the Museum of Greco-Roman Antiquities or the astrologer Ibrahim can aid the Investigators in this endeavour. The entire pyramid text is below; "Far to the west, in the depths of the great marsh we call home, there lies a great river valley. At the end of this valley is a monument of stone carved in memory of the god who rules in absence. On the Night of Thoth, when the stars are right, the sun shall strike with its dying breath the unopenable portal and reveal the truth that lies within. The chains that hold the mighty One who is named Oannes shall shatter ad he shall he released upon the undeserving world " After the investigators have had time to read the deciphered text their Dragoman says that he knows the area described in the text and can take them there, although he wants more money to do so as it is "an accursed place, full of bad things " Scene 47: Back to the Desert Once the Investigators know where they are heading for, they need only arrange transportation there and buy some expedition equipment. It will take five days hard ride to reach the area, although they could be there a lot sooner with a balloon. The balloon they borrowed earlier is available to them if they ask their Dragoman to find them transportation. The charge has increased to 3 LE because of the dangerous terrain through which the balloon will be passing. If the Byakhee tore the Balloon, the Dragoman's cousin has a spare he is willing to sell the Investigators for 5 LE. The Investigators should be encouraged to make a list of the equipment they wish to purchase for this expedition. Exact details do not need to be worked out, but items such as lanterns, rope and, of course, food and water should be listed. As long as the list contains no very heavy items or items that are illegal or hard to acquire in a short space of time (such as fifty sticks of dynamite) the equipment on it should be available. The balloon can be made ready in one hour, the equipment in three. The Investigators should he allowed to make any other preparations they feel are necessary without too much bother (assuming they are' possible). None of the NPCs they have already encountered, with the exception of their Dragoman, William Franklin, and Inspector el-Mahduk will accompany the Investigators on their expedition. These three are effectively spare characters in case an Investigator dies or is otherwise incapacitated. Scene 48: First Impressions The tomb in which Father Dagon is imprisoned until the Night of Thoth is located at the far end of a small, dead-end valley. The valley itself is two miles long and at points is no wider than one hundred yards across. Like much of the area the floor is not covered with sand, but with rocks, making walking awkward, although not especially hazardous. The cliffs along the side of the valley rise steeply to a height of 500 feet and climbing is dangerous under the best of conditions. Because of the narrowness of the valley it tends to trap heat and temperatures can reach heights of 160F in the middle of summer. The ancient builders constructed the tomb in the cliffs at the end of the valley and then placed a temple at the front so the human cultists could continue to honour Dagon even when the tomb was closed. The front of the tomb consists of a low, flat building with tightly spaced columns filling the expanse of the building. Each column is decorated with carvings and painted pictures depicting the might of Dagon. There are over two hundred columns in the shrine. A broad, shallow stair leads to the roof of the shrine. Standing at the top of the stairs, the gigantic statues dwarf the first time viewer. There are six statues, each depicting Dagon in a different pose. Seeing them requires the viewer to make a SAN check or lose 1d2 SAN points. Centred in the wall is a smaller alcove. Except on the Night of Thoth, it is a featureless socket in the rock. The entrance to the tomb doesn't exist except on the Night of Thoth. The entire sixty feet section behind the wall is solid rock. --