I'm inclined to keep the rules as we are currently playing them (that way even depleted magicians provide some defensive help to the poor 4-3-5 and 3-3-3 slobs), but I'd love to know if we're playing the wrong way.
Total aside: I haven't actually played NG yet (just DP), but from reading the rules and looking at the counters, it seems like the Impalas must be TERRIBLE! Has anyone found their large numbers to be worth their tiny CFs?
-----Original Message-----
Sent: Monday, February 11, 2002 11:50 AM
To: glorantha-board_at_rpglist.org
Subject: Re: ANOTHER DP question
In a message dated 11/02/02 18:50:18, you write:
<<
This is kind of an odd question: Reading the rules, I can't find anywhere
that it says that a magician can't use DSM if their spirit has been
destroyed. There IS a clause saying that they can't use DSM if their
spirit
is elsewhere (defending another stack), but nothing that I found about
magicians being unable to use DSM if their spirit is actually gone.
>>
I am not sure I can find the definitive rule either. I always played that if
you had a range factor you got DSM. Mostly our magicians went back to their holding boxes rather than stacked with some other units, as they immediately
became targets for enemy magicians.
As for Glorantho-accurate authentic representation, I wouldn't worry too
much
about it too much. DP is closer to HW than Runequest ever was (IMO), but is
still a long way off being a "realistic" representation of Glorantha .
Keith
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