Questions about NG

From: Steve Hope <glorantha-board_at_rpglist.org>
Date: Tue, 19 Feb 2002 15:37:56 -0800


Keith,

I think I agree with your ratings on the neutrals. Cragspider seems like a good bet only if you REALLY need a dragon. We pegged the Exiles and Androgeus early as the best value for money, and it looks like you agree (plus of course the Newts IF you can get them). We had a fun game recently where I was playing Sartar and allied the Newts my first turn (going second). I sent the 4 Newt magicians along the Newt roads up to the Lunar Empire and hit the Hydra (strength 3) and its accompanying 1 MgF unit with 4 spirits--losing my non-Inhuman King spirits but killing the Hydra in the process. The next turn, however, I paid the piper as Cragspider and the Exiles gave the Lunars enough Exotic Magic to ruin my defense of the Eye. By the end of the Lunar turn 3 I had lost all but three of the Newt cities.

-----Original Message-----
Sent: Tuesday, February 19, 2002 3:09 PM To: glorantha-board_at_rpglist.org
Subject: Re: Questions about NG

In a message dated 19/02/02 20:43:45, you write:

<< I give a slight nod to the Lunars as the stronger of the two main powers>>

I used to agree, but we used to keep a tally of which side won and it was remarkably similar.

<< Regarding the neutrals, so far we've found ourselves pursuing the Exiles and
 Androgeus most often. The diplomatic game often involves both of us bidding
 aggressively for those two, with one of us capitulating over the Exiles to  try and obtain Cragspider or Ethilrist. We hardly ever even attempt to ally
 either the Grazelanders or the Beasts, as the late game involves both of us  plowing all of our DPs into the Dragonewts.>>

Androgeus is my personal favourite, definitely the best ally for the DP price. The most dramatic Diplomacy action that afflicted *my* Prince of Sartar was when the dastardly Lunar player immediately got the Exiles and I

think the Beasts, had Jar Eel and some other units poised in Bagnot, speeded

down the road to the Shaker Temple and were in Sartar before I knew it. The worst bit is losing DP's when you have no Capital - dreadful! Sartar once allied the Grazers early and somehow prevented the Lunars getting the Red Dragon or the Hydra.  

<< I'd be interested in other peoples' thoughts on the efficacy of the  diplomacy system, and the relative DP costs of the various neutrals.
>>

I think the Diplomacy part of DP is the most crucial part of the game. My regular opponent was much better at it than me; he had better, more original

stategies that quite often caught me out. It was a real nail biter when the Random Event about the Dragonewts wanting to ally comes up. If you get it in

the first turn (or early) you really have some head scratching to do. I once

went for them, got them but lost everyone else. The entire effort of the enemy went on crushing my nest cities and because he had Exiles, Androgeos, Grazers, Beasts, Cragspider, pretty much suceeded.

My favourite ally combo is the Alchemical Transformer with the Red Emperor and the Spirit of Movement, or, AT, Hydra at 6 and SoM.

Costs-wise I think Androgeus is good value, Exiles good value, Grazers poor value, Beasts- poor unless you need access to their land, Cragspider - rubbish, she never gets anywhere, unless you need to Firebomb Alone or somewhere similarly in the North West, trolls are too slow. Dragonewts would

be good value if they weren't so expensive (if you see what I mean). They are
worth 45points, but since you often don't get them, they are expensive.

I tried to increase the Diplomacy part of the game in my Tarsh Civil war scenario but I am not sure it worked.

Keith

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