turn 21 report

From: Goihl & Fahey <glorantha-board_at_rpglist.org>
Date: Sun, 13 Apr 2003 18:41:01 +0200


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Greetings Praxians!

Here are the results of turn twenty-one, the last turn of the second = email
Nomad Gods game.
I'm sending this to this list in the hope someone has some interest in = it.
I intend to run another game when enuf people contact me about it. We had eight sides in this game. In addition to the Praxian tribes there were Trolls, Pol Joni, and chaos.

Neep Trollsbane has snuck into a Troll camp and stirred the Gash Trollkin to break free. They have run off to 3se,2s Pairing Stones. Maybe the Trolls won't pursue them seriously as they've enuf to do getting to the North with all the captured Herds and slaves as well as dealing with the Elf Gardener.

Sable forces destroyed a gorp near Cam's Well.

Trolls sent Morning Star and Evening Star to support the Indigo clan's attack on the Redwood Elves at Pairing Stones, while Dark Eater added a shade and joined the assault himself.
The Elves lost three units (Elves, Flamespear Elves, Children of the Forest) and one of the Impala clans to spirit attack while their defensive magic killed Dark Eater!
The remaining Impala clan disrupted the trollkin horde with arrows but = was
itself destroyed by the Indigo clan.
Remaining are the Redwood Gardener and the Torch spirit, a Llama Herd and the Copper Knot at Pairing Stones,
and Morning Star and Evening Star, a shade, a disrupted trollkin horde and the Indigo clan 1s of Pairing Stones.

The hoplite broo at the Sun Dome were wiped out by the magic of a large Morokanth group.

Having been released from chasing the Silver Deer, an Impala Herd and = two
Impala clans fled to Malia's Stool, their Bison captors having lost = control
of them the excitement. The Bison Founder caught them and the Bison = forces
killed one clan and recaptured the other and the Herd. Will the Bison sacrifice the captives to summon Malia? Would you?

Cacodemon was killed by two large groups of Sable forces near Ex.

Overwhelming Impala forces converged on the Bison gathering at Agape. Just to the ne of Agape three Whirlvii, Rainbow Girl and Pole Star destroyed two Bison clans by magical assault. At Agape the Bison Shaman forced his Impala opponent to retreat, and then the magical powers of both sides struggled, with Impala capturing Ostrich Mother and Thunder Bird while suffering only the disruption of the War Arrows Medicine Bundle.
The armies then closed, desperately fighting in a huge mass of = confusion.
When night fell they broke contact and found that Bison had lost their Ancestors, a clan and Lightning Boy while Impala also lost one of their Ancestors and Wild Hunter.
Both sides maintain their positions. Impala has lost two important = powerful
units and has mostly light troops left, but their heavy forces, an = Ancestor,
Men-and-a-Half, Bodies of Old and Charioteers still outweigh Bison's remaining force.

Due to signs in the stars many Independents have fled in various = directions.
The Men-and-a-Half and the Bolo-Lizard tribe have joined Found Child, allied with Impala forces. The Hidden Tribes have hidden at Old. Newtlings are moving SW to join Frog Woman. The Baboon Troop is travelling south around the Block toward Monkey Ruin, intending to = gather
other Baboons and summon Monkey King.

The Hooves of the Bull went on a rampage, running thru the marsh where they encountered bullsitch and chaos gas which made them even crazier, resulting in their turning around only the meet the stomach again, which this time killed them.

The Eternal Battle moved to 1n Paps. A trollkin horde in its path and = the
Sable delegation to the Paps somehow weathered the storm.

The Serpent Guardians have joined Impala at the Paps.

Waha!'s Champion has joined Rhino forces at the Paps.

Here are everyone's positions!

A caravan from Dragon Pass has arrived at Moonbroth.

At 3sw Biggle stone is the Ostrich Clan.

Most of the Rhino Tribe is at Tourney Altar. One Rhino clan is at 1sw Paps, with Waha!'s Champion.

Gas is at 4n Cam's Well, and at 5n are bullsitch, with stomach at = 5n,1ne.

The Baboon Troop ran off to 4s,2sw Day's Rest.

At 5nw Biggle Stone is Spider Grandmother.

Newtlings and their Newt Ghosts are 3s,1sw of the ford.



If the game continued I figure:
-The Impala would kill or capture the remaining Bison at Agape.
-The Pol Joni and Impala might get into a terminal scrap around Agape.
I guess Impala would win this.
-More Troll allies will reach Pairing Stones to fight the Elves and =
Impalas,
which have only the Elf Gardener and the Torch spirit left. Either the Gardener will leave or fight and die.
-Llama seems to want to stay in the Sacred Ground for a while.
-The Morokanth have Pavis and Sun Dome securely in hand.
-The Rhino are staying at Tourney Altar for now while trying to summon
a spirit and develop a tribal Shaman.
-The Sable are keeping down chaos in Caravan Alley.

Impala:
-At Pairing Stones is an Impala-allied stack of four including a =
captured
Llama Herd, the Copper Knot, the Torch spirit, and the Redwood Gardener.
-At Jaldon's Point is an Impala clan.
-A clan is at Pimper's.
-A clan and Herd are 2sw of Winter Ruin with the Father of Independents.
-On Moonbroth is an Impala stack of six including a body of old,
Little Moon, the Red School of Masks and three new mercenaries brought with a caravan from Dragon Pass.
-At Day's Rest is an Impala stack of four including two mercenary units
with a Rhino Helm and a Moro Herd.
-At 1s Paps is an Impala stack of three including an Impala Herd, a =
clan,
and the Serpent Guardians from the Paps.
-Most of the Rhino Tribe is at Tourney Altar.
This stack includes three Sable units, a Herd, L clan, and an M clan, the Rhino Khan, Great Rhino, and two Rhino clans, as well as Impala's insect herd, Twin Stars, an Impala Herd, an Impala clan, and Pavis.
-One Rhino clan is at 1sw Paps, with Waha!'s Champion.
-The Baboon Troop ran off to 6ne Barbarian Town.
-At Biggle Stone is Impala's Redwood.
-At 1nw Agape is an Impala stack of twenty-one including
the Rhino Herd, three Impala Herds, Frog Woman, five Impala clans, the Bolo-Lizards, the War Arrows Medicine Bundle (disrupted), the Serpent Dancers, Brother Dog, Found Child, the Charioteers, a Body of Old, the Men-&-a-Half, an Impala Ancestor, Ostrich Mother, and Thunder Bird.
-At 1n Agape is an Impala stack of five including three a Whirlvish,
Rainbow Girl, and Pole Star.
-At 2nw Agape is the Impala Fetch.
-At 4se Paps is an Impala stack of three including a Medicine Bundle,
the Zebra Herd, and an Impala clan.
-At Corflu is an Impala clan.
-At Horn Gate is a mixed stack of fourteen including three Impala clans,
a Medicine Bundle, a Trachodon, and the Sunset Society, as well as Moro's three Wildfires, the Portable Oasis, Tada!'s Cape, a 435 clan, a Moro 255 clan, and White Princess.

Bison:
-At 3sw Biggle Stone is the Ostrich Clan.
-At Agape is a Bison stack of five including two Bison Herds =
(disrupted),
a 345 clan, a 434 clan, and the Shaman.
-At Malia's Stool is a Bison stack of seven including a Bison Herd,
a 345 clan, a 544 clan, the Khan, the Founder, and a recaptured Impala Herd and clan.

Morokanth:
-In Pavis is a Moro stack of four including a unit of Bodies of Old,
a Medicine Bundle, a Moro 255 clan, and Raven.
-At 1nw Pavis is a Herd of Herdpersons.
-At the Sundome (Darkdome) is a Moro stack of seventeen including
a Herd of Herdpersons, the Cannibal Cult, Ronance, Night Woman, Tada!'s Mask, five Moro 336 clans, four Moro 435 clans, Hyaena, and the Morokanth Founder and Khan.
These had spotted the hoplite broos and chased them to Sundome, and killed them.
-At 2se,1s Agape is a Moro stack of seven including the Book of Dale,
the Spirit Archers, two Moro 435 clans, a Part of the Bull, Oakfed, and the Morokanth Shaman.
-At Horn Gate is a mixed stack of fourteen including three Impala clans,
a Medicine Bundle, a Trachodon, and the Sunset Society, as well as Moro's three Wildfires, the Portable Oasis, Tada!'s Cape, a 435 clan, a Moro 255 clan, and White Princess.

The original miniature figure White Princess is again avaiable after twenty years.

Sable:
-A Sable stack of five is 2ne,2n Cam's Well and includes the Horn of =
Plenty,
Condor, a Bull Part, the Sable Ancestors, and a Sable L clan.
-At Sog's Ruins is a Sable stack of two, an M clan and a Herd.
-2n,2nw Sog's Ruins is a Sable stack of seven, a Herd, a shade, an H =
clan,
Tada!'s Sandles, the Sable Shaman, Khan, and Founder.
-At 4n Sog's Ruins is a Sable stack of five including a captured Bison,
a Sable Herd, Dew Maid, an H clan, and the Sable Protectress.
-At 4se Tourney Altar is Spider Grandmother.
-At Tourney Altar is a Sable stack of three, a Herd, L clan, and an M =
clan.
-At 1nw Paps is a Sable stack of two, an L clan and a Herd.
-At Barbartown is a Sable M clan with Llama's River Horse and
Corflu Dog, and the captured Impala clan it is watching.
-On the hill is a Sable stack of eight, a Herd, two H clans, an L clan, =
the
Star Witches, Mistress Calm, Tada's Cudgel, and the Three bean Circus.
-Atop the Block is a Sable stack of two M clans.
-At Knight's Fort is a Sable H clan.

Llama:
-3s of the Paps is a Llama stack of six including the Nose Horn Herd,
a Herd of Herdpersons, a Llama Herd, the Basmoli Berserkers, Good Shepherd, and a Llama 3*56 clan.
-At 4nw Paps is a Llama stack of eleven including a Herd of Herdpersons,
three Llama Herds, two Medicine Bundles, three 3*56 clans, a 546 clan, and Llama Fetch.
-At Barbartown is a Llama stack of three including a captive Impala =
clan,
the Watchdog of Corflu, which is watching them, River Horse, and a confused Sable M clan.
-Neep and the Gash Trollkin are at 3se,2s Pairing Stones.

Trolls:
-At 6n,1ne Paps is a trollkin horde.
-At 8n,2ne Paps is a Troll stack of six including a captured Llama 546
clan, the Pavis Survivors (captives), a Long-Nose Herd, a Bison Herd, the Gash Skull, and the Wily Bastards.
-At 9n,2ne Paps is a Troll stack of four including a Medicine Bundle,
Charmilla, a shade, and Death Master.
-At 1s Pairing is a Troll stack of five including a shade, the Indigo =
clan,
Morning Star and Evening Star, and a (disrupted) trollkin horde.
-At 2s Pairing is a trollkin horde.

Pol Joni:
-At Cam's Well is the Ansil clan.
-At 3ne Cam's Well is a stack of five including a cattle herd,
three ducks, and the Bag of Winds.
-At 4ne Cam's Well is a Pol Joni stack of four including a cattle herd
and three Pol Joni clans.
-At 6ne Cam's Well is a Pol Joni stack of six including a Plains Elk
(Elan) Herd, the Potor clan, Amber Clan 2, the Wind Children, Pure Horse Founder, and the Pol Joni Khan.
-At 3ne,1se Cam's Well is a Pol Joni stack of four including
a cattle herd, the Flash Jak, And-Jay, and Krise clans.

Who's up for another game? I think we'll do it a little differently next time.

Jaldon Toothmaker

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<DIV>Greetings Praxians!</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>Here are the results of turn twenty-one, the last turn of the =
second=20
email</DIV>
<DIV>Nomad Gods game.<BR>I'm sending&nbsp;this to this list in the hope = someone=20
has some interest in it.</DIV>
<DIV>I intend to run another game when enuf people contact me about = it.</DIV>
<DIV>We had eight sides in this game. In addition to the Praxian tribes=20 there</DIV>
<DIV>were Trolls, Pol Joni, and chaos.</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial =
size=3D2></FONT><FONT=20
face=3DArial size=3D2></FONT><FONT face=3DArial size=3D2></FONT><FONT =
face=3DArial=20

size=3D2></FONT><FONT face=3DArial size=3D2></FONT><FONT face=3DArial=20 size=3D2></FONT><FONT face=3DArial size=3D2></FONT><BR>Neep Trollsbane = has snuck into=20
a Troll camp and stirred the<BR>Gash Trollkin to break free. They have = run off=20
to 3se,2s Pairing Stones.</DIV>
<DIV>Maybe the Trolls won't pursue&nbsp;them seriously&nbsp;as they've = enuf to=20
do</DIV>
<DIV>getting to the North with all the&nbsp;captured Herds and slaves as = well=20
as</DIV>
<DIV>dealing with the Elf Gardener.<BR><BR>Sable forces destroyed a gorp = near=20
Cam's Well.<BR><BR>Trolls sent Morning Star and Evening Star to support = the=20
Indigo clan's<BR>attack on the Redwood Elves at Pairing Stones, while = Dark Eater=20
added<BR>a shade and joined the assault himself.<BR>The Elves lost three = units=20
(Elves, Flamespear Elves, Children of the</DIV> <DIV>Forest) and one of the Impala clans to spirit attack while = their</DIV>
<DIV>defensive magic killed Dark Eater!<BR>The remaining Impala clan = disrupted=20
the trollkin horde with arrows but was<BR>itself destroyed by the Indigo =

clan.<BR>Remaining are the Redwood Gardener&nbsp;and the Torch spirit, a = Llama=20
Herd</DIV>

<DIV>and the Copper Knot at Pairing Stones,</DIV>
<DIV>and Morning Star and Evening Star, a shade, a disrupted</DIV>
<DIV>trollkin horde and the Indigo clan 1s of Pairing Stones.<BR><BR>The =
hoplite=20
broo at the Sun Dome were wiped out by the magic of a large<BR>Morokanth =

group.<BR><BR>Having been released from chasing the Silver Deer, an = Impala Herd=20
and two<BR>Impala clans fled to Malia's Stool, their Bison captors = having lost=20
control<BR>of them the excitement. The Bison Founder caught them and the = Bison=20
forces<BR>killed one clan and recaptured the other and the Herd.<BR>Will = the=20
Bison sacrifice the captives to summon Malia? Would = you?<BR><BR>Cacodemon was=20
killed by two large groups of Sable forces near Ex.<BR><BR>Overwhelming = Impala=20
forces converged on the Bison gathering at Agape.<BR>Just to the ne of = Agape=20
three Whirlvii, Rainbow Girl and Pole Star</DIV> <DIV>destroyed two Bison clans by magical assault.<BR>At Agape the Bison = Shaman=20
forced his Impala opponent to retreat, and</DIV> <DIV>then the magical powers of both sides struggled, with Impala=20 capturing</DIV>
<DIV>Ostrich Mother and Thunder Bird while&nbsp;suffering only the = disruption=20
of</DIV>
<DIV>the War Arrows Medicine Bundle.<BR>The armies then closed, = desperately=20
fighting in a huge mass of confusion.<BR>When night fell they broke = contact and=20
found that Bison had lost their<BR>Ancestors, a clan and Lightning Boy = while=20
Impala also lost one of their<BR>Ancestors and Wild Hunter.<BR>Both = sides=20
maintain their positions. Impala has lost two important = powerful<BR>units and=20
has mostly light troops left, but their heavy forces, an=20 Ancestor,<BR>Men-and-a-Half, Bodies of Old and Charioteers still = outweigh=20
Bison's<BR>remaining force.<BR><BR>Due to signs in the stars many = Independents=20
have fled in various directions.<BR>The Men-and-a-Half and the = Bolo-Lizard tribe=20
have joined Found Child,<BR>allied with&nbsp;Impala forces. The Hidden = Tribes=20
have hidden at Old.</DIV>
<DIV>Newtlings are moving SW to join Frog Woman. The Baboon Troop = is</DIV>
<DIV>travelling south around the Block toward Monkey Ruin, intending to=20 gather</DIV>
<DIV>other Baboons and summon Monkey King.<BR><BR>The Hooves of the Bull = went on=20
a rampage, running thru the marsh where<BR>they encountered bullsitch = and chaos=20
gas which made them even crazier,<BR>resulting in their turning around = only the=20
meet the stomach again, which<BR>this time killed them.<BR><BR>The = Eternal=20
Battle moved to 1n Paps. A trollkin horde in its path and the<BR>Sable=20 delegation to the Paps somehow weathered the storm.<BR><BR>The Serpent = Guardians=20
have joined Impala at the Paps.<BR><BR>Waha!'s Champion has joined Rhino = forces=20
at the Paps.<BR><BR>Here are everyone's positions!<BR><BR>A caravan from = Dragon=20
Pass has arrived at Moonbroth.<BR><BR>At 3sw Biggle stone is the Ostrich =

Clan.<BR><BR>Most of the Rhino Tribe is at Tourney Altar.<BR>One Rhino = clan is=20
at 1sw Paps, with Waha!'s Champion.<BR><BR>Gas is at 4n Cam's Well, and = at 5n=20
are bullsitch, with stomach at 5n,1ne.<BR><BR>The Baboon Troop ran off = to 4s,2sw=20
Day's Rest.<BR><BR>At 5nw Biggle Stone is Spider = Grandmother.<BR><BR>Newtlings=20
and their Newt Ghosts are 3s,1sw of the ford.</DIV> <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> <DIV><FONT face=3DArial=20

size=3D2>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>If the game continued I = figure:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>-The Impala would kill or capture the = remaining=20
</FONT><FONT face=3DArial size=3D2>Bison at Agape.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>-The Pol Joni and Impala might get into = a terminal=20
scrap around Agape.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I guess Impala would win =
this.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>-More Troll allies&nbsp;will reach =
Pairing Stones=20
to fight the Elves and Impalas,</FONT></DIV> <DIV><FONT face=3DArial size=3D2>which have only the Elf Gardener and = the Torch=20
spirit left.&nbsp;Either the</FONT></DIV> <DIV><FONT face=3DArial size=3D2>Gardener will leave or fight and = die.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>-Llama seems to want to stay in the = Sacred Ground=20
for a while</FONT><FONT face=3DArial size=3D2>.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>-The Morokanth have Pavis and Sun Dome = securely in=20
hand.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>-The Rhino are staying at Tourney Altar = for now=20
while trying to summon</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>a spirit and develop a tribal = Shaman.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>-The Sable are keeping down chaos in = Caravan=20
Alley.</FONT></DIV>
<DIV><FONT face=3DArial=20
size=3D2>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</FONT><BR><BR>Impala:<BR>-At=
 Pairing=20
Stones is an Impala-allied stack of four including a captured<BR>Llama = Herd, the=20
Copper Knot, the Torch spirit, and the Redwood Gardener.<BR>-At Jaldon's = Point=20
is an Impala clan.<BR>-A clan is at Pimper's.<BR>-A clan and Herd are = 2sw of=20
Winter Ruin with the Father of Independents.<BR>-On Moonbroth is an = Impala stack=20
of six including a body of old,<BR>Little Moon, the Red School of Masks = and=20
three new mercenaries brought<BR>with a caravan from Dragon Pass.<BR>-At = Day's=20
Rest is an Impala stack of four including two mercenary units<BR>with a = Rhino=20
Helm and a Moro Herd.<BR>-At 1s Paps is an Impala stack of three = including an=20
Impala Herd, a clan,<BR>and the Serpent Guardians from the = Paps.<BR>-Most of the=20
Rhino Tribe is at Tourney Altar.<BR>This stack includes three Sable = units, a=20
Herd, L clan, and an M clan,<BR>the Rhino Khan, Great Rhino, and two = Rhino=20
clans, as well as Impala's<BR>insect herd, Twin Stars, an Impala Herd, = an Impala=20
clan, and Pavis.<BR>-One Rhino clan is at 1sw Paps, with Waha!'s=20 Champion.<BR>-The Baboon Troop ran off to 6ne Barbarian Town.<BR>-At = Biggle=20
Stone is Impala's Redwood.<BR>-At 1nw Agape is an Impala stack of = twenty-one=20
including<BR>the Rhino Herd, three Impala Herds, Frog Woman, five Impala =

clans,<BR>the Bolo-Lizards, the War Arrows Medicine Bundle = (disrupted),<BR>the=20
Serpent Dancers, Brother Dog, Found Child, the Charioteers,<BR>a Body of = Old,=20
the Men-&amp;-a-Half, an Impala Ancestor, Ostrich Mother,<BR>and Thunder =

Bird.<BR>-At 1n Agape is an Impala stack of five including three a=20 Whirlvish,<BR>Rainbow Girl, and Pole Star.<BR>-At 2nw Agape is the = Impala=20
Fetch.<BR>-At 4se Paps is an Impala stack of three including a Medicine=20 Bundle,<BR>the Zebra Herd, and an Impala clan.<BR>-At Corflu is an = Impala=20
clan.<BR>-At Horn Gate is a mixed stack of fourteen including three = Impala=20
clans,<BR>a Medicine Bundle, a Trachodon, and the Sunset Society, as = well=20
as<BR>Moro's three Wildfires, the Portable Oasis, Tada!'s Cape, a 435 = clan,<BR>a=20
Moro 255 clan, and White Princess.<BR><BR>Bison:<BR>-At 3sw Biggle Stone = is the=20
Ostrich Clan.<BR>-At Agape is a Bison stack of five including two Bison = Herds=20
(disrupted),<BR>a 345 clan, a 434 clan, and the Shaman.<BR>-At Malia's = Stool is=20
a Bison stack of seven including a Bison Herd,<BR>a 345 clan, a 544 = clan, the=20
Khan, the Founder, and&nbsp;a recaptured<BR>Impala Herd and=20 clan.<BR><BR>Morokanth:<BR>-In Pavis is a Moro stack of four including a = unit of=20
Bodies of Old,<BR>a Medicine Bundle, a Moro 255 clan, and Raven.<BR>-At = 1nw=20
Pavis is a Herd of Herdpersons.<BR>-At the Sundome (Darkdome) is a Moro = stack of=20
seventeen including<BR>a Herd of Herdpersons, the Cannibal Cult, = Ronance, Night=20
Woman,<BR>Tada!'s Mask, five Moro 336 clans, four Moro 435 clans, = Hyaena,<BR>and=20
the Morokanth Founder and Khan.<BR>These had spotted the hoplite broos = and=20
chased them to Sundome,<BR>and killed them.<BR>-At 2se,1s Agape is a = Moro stack=20
of seven including the Book of Dale,<BR>the Spirit Archers, two Moro 435 = clans,=20
a Part of the Bull, Oakfed,<BR>and the Morokanth Shaman.<BR>-At Horn = Gate is a=20
mixed stack of fourteen including three Impala clans,<BR>a Medicine = Bundle, a=20
Trachodon, and the Sunset Society, as well as<BR>Moro's three Wildfires, = the=20
Portable Oasis, Tada!'s Cape, a 435 clan,<BR>a Moro 255 clan, and White=20 Princess.<BR><BR>The original miniature figure White Princess is again = avaiable=20
after<BR>twenty years.<BR><BR>Sable:<BR>-A Sable stack of five is 2ne,2n = Cam's=20
Well and includes the Horn of Plenty,<BR>Condor, a Bull Part, the Sable=20 Ancestors, and a Sable L clan.<BR>-At Sog's Ruins is a Sable stack of = two, an M=20
clan and a Herd.<BR>-2n,2nw Sog's Ruins is a Sable stack of seven, a = Herd, a=20
shade, an H clan,<BR>Tada!'s Sandles, the Sable Shaman, Khan, and=20 Founder.<BR>-At 4n Sog's Ruins is a Sable stack of five including a = captured=20
Bison,<BR>a Sable Herd, Dew Maid, an H clan, and the Sable = Protectress.<BR>-At=20
4se Tourney Altar is Spider Grandmother.<BR>-At Tourney Altar is a Sable = stack=20
of three, a Herd, L clan, and an M clan.<BR>-At 1nw Paps is a Sable = stack of=20
two, an L clan and a Herd.<BR>-At Barbartown is a Sable M clan with = Llama's=20
River Horse and<BR>Corflu Dog, and the captured Impala clan it is=20 watching.<BR>-On the hill is a Sable stack of eight, a Herd, two H = clans, an L=20
clan, the<BR>Star Witches, Mistress Calm, Tada's Cudgel, and the Three = bean=20
Circus.<BR>-Atop the Block is a Sable stack of two M clans.<BR>-At = Knight's Fort=20
is a Sable H clan.<BR><BR>Llama:<BR>-3s of the Paps is a Llama stack of = six=20
including the Nose Horn Herd,<BR>a Herd of Herdpersons, a Llama Herd, = the=20
Basmoli Berserkers,<BR>Good Shepherd, and a Llama 3*56 clan.<BR>-At 4nw = Paps is=20
a Llama stack of eleven including a Herd of Herdpersons,<BR>three Llama = Herds,=20
two Medicine Bundles, three 3*56 clans, a 546 clan,<BR>and Llama = Fetch.<BR>-At=20
Barbartown is a Llama stack of three including a captive Impala = clan,<BR>the=20
Watchdog of Corflu, which is watching them, River Horse, and = a<BR>confused Sable=20
M clan.<BR>-Neep and the Gash Trollkin are at 3se,2s Pairing=20 Stones.<BR><BR>Trolls:<BR>-At 6n,1ne Paps is a trollkin horde.<BR>-At = 8n,2ne=20
Paps is a Troll stack of six including a captured Llama 546<BR>clan, the = Pavis=20
Survivors (captives), a Long-Nose Herd, a Bison Herd,<BR>the Gash Skull, = and the=20
Wily Bastards.<BR>-At 9n,2ne Paps is a Troll stack of four including a = Medicine=20
Bundle,<BR>Charmilla, a shade, and Death Master.<BR>-At 1s Pairing is a = Troll=20
stack of five including a shade, the Indigo clan,<BR>Morning Star and = Evening=20
Star, and a (disrupted) trollkin horde.<BR>-At 2s Pairing is a trollkin=20 horde.<BR><BR>Pol Joni:<BR>-At Cam's Well is the Ansil clan.<BR>-At 3ne = Cam's=20
Well is a stack of five including a cattle herd,<BR>three ducks, and the = Bag of=20
Winds.<BR>-At 4ne Cam's Well is a Pol Joni stack of four including a = cattle=20
herd<BR>and three Pol Joni clans.<BR>-At 6ne Cam's Well is a Pol Joni = stack of=20
six including a Plains Elk<BR>(Elan) Herd, the Potor clan, Amber Clan 2, = the=20
Wind Children,<BR>Pure Horse Founder, and the Pol Joni Khan.<BR>-At = 3ne,1se=20
Cam's Well is a Pol Joni stack of four including</DIV> <DIV>a cattle herd, the Flash Jak, And-Jay, and Krise = clans.<BR><BR>Who's up for=20
another game? I think we'll do it a little differently=20 next<BR>time.<BR><BR>Jaldon Toothmaker</DIV></BODY></HTML>

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