Re: Quick questions

From: Chris Ward <cw67q>
Date: Tue Jan 17 11:34:27 2006

Hi folks,

On 16 Jan 2006 at 9:42, Simon Phipp wrote:

Date sent:      	Mon, 16 Jan 2006 09:42:27 +0000 (GMT)
From:           	Simon Phipp <>
Subject:        	Re: Quick questions
Send reply to:  	Discussion list for Gloranthan board games <>

> CJ:
> > Has anyone made their own games covering other parts fo the empire or
> > Glorantha?
> I've got a sketchy game for Balazar at which
> still needs a lot of work. Hopefully, I'll be drawing up counters for it
> fairly soon, now I've got Cyberboard to work.

Ah, sorry Simon, I just mentioned the Balazaar stuff earlier as being on-line somewhere, but didn't credit you.

> > And for those who own Nomad Gods, what is it like? I have haeard it si
> > not as good as Dragon Pass, but any infoon the game wouldbe of interest.
> Well, I only managed to play the original game two or three times, and that
> was against a Dragon Pass Master, who wiped the floor with me. I played the
> new version at Convulsions and again a couple of times. I can see why people
> prefer Dragon Pass, as there are a lot of new ideas in Nomad Gods and the
> scenarios are, perhaps, not as balanced and not as fulfilling. However,
> having said that, I thoroughly enjoyed playing it.
> The DP Master who I played NG with commented that having Spirits permanently
> on the board was interesting, the gods were perhaps too powerful (we limited
> Superheroes to a 12!!CF normaly, going to 20 when Berserk), but there were no
> SuperHeroes in NG, so perhaps that was OK. Then he read the batallia and
> piece desriptions in 15 minutes and slaughtered me in every game we played.

I really like NG, but I'm not really much of a war gamer as such. I really like the spirit pool.

I think there are issues with balance of tribal battalia (this was long running debate in the old days here:-)).

> > I am keen to buy a copy - one occasionally sees the French edition on
> > e-bay, but I'm still interested to hear your opinions till I can lay my
> > hands on one.
> OK, I'd recommend it. I sold both mine ages ago, when I had a big cleanout of
> roleplaying stuff, and regret it to this day.
> Stephen Martin:
> > The game can be very fun, but it is very different dynamics, and because
> > of the possibility of five players can take MUCH longer. Also, if you
> > have 4 or 5 players, it is often very boring for a long time for one or
> > two players, if they aren't involved in any of the battles of the other
> > players.
> Yes, there's a lot of nothing in Prax - all open space and lots of units to
> move around in. And the support rules can be a bugger as well - we always
> played in Winter to minimise the effect.

I think the worst area of the map is the corner aropund Pavis & BR. Once Sun Domers (too slow to be useful in NG, unlike DP) & spirit of Pavis is alied there is nothing to do here. It should be possible to gain normal spirit allies at P&BR and possibly Sun Dome once the original alliances are made.

> Some of the scenarios suffered from the Victory Conditions Syndrome, where
> the player controlling the most Oases at the end of the game wins, so there
> was a cat-and-mouse game up to the very end, then a fanning out of troops to
> block the other player from reaching oases and an attack on any enemy-owned
> oases.
> > The game has a bunch more cool units than does Dragon Pass, because of
> > all the spirits. Certainly, if you like Glorantha or Dragon Pass, you'll
> > probably enjoy Nomad Gods, even if only for the info in it.

Yes, this is the real plus point of the game.  

Chris Ward
Cancer Research UK Beatson Laboratories
Garscube Estate
Switchback Road
Glasgow G61 1BD
Tel: +44 (0) 141 330 3953
Fax: +44 (0) 141 942 6521

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