On Thu, 26 Jan 2006 15:34:50 +0000 (GMT) Simon Phipp <soltakss_at_yahoo.com> writes:
> > Absolutely, a great idea. I'd love to see a proposed battalia listing
> > using the Praxians as an additional player in one of the full Dragon
> > scenarios -- would two tribes be sufficient to give you a fighting
> > against Sartar or the Lunars? Would you need additional units, like
> > of the magicians? Would you need to start with a set of spirits? (For
> > example, if you pick Bison and Impala tribe, you automatically get
> > Air and Fire spirits.)
> Well, I worked out, ages ago, that the Dragonewts were the equivalent
> fairly strong Praxian tribe, if you include the ancestors, founder and
They are? Wouldn't have thought so.
> Protectresses. So, if you think the Dragonewts are weak, then you'd
> couple of Praxian tribes for balance.
Definitely, plus perhaps a couple of the independents, just for spice.
> Would you need the spirits? Probably, yes, as the Praxian tribes are
> short of magicians. Would they start on the board? Probably not, they'd
> to be summoned. I'd use a random selection, though, put all the spirits
> pot and pick out however many you start off with and however many can
> summoned. So, you could start off with Dew maid and Rainbow Girl rather
> Thunder Bird.
A matter of taste, certainly -- the color/elemental connections between tribes and spirits hsa always been a little weak, BUT it has always been intentional as well.
However, I'd let the player select a couple, at least, to start with on the board, to help counter the number of exotics the Lunars and Sartarites get. Either do the elemental affilittion, or have the player select X spirits randomly, but let the player choose 2-3 of the spirits allotted to him to start on the board.
Since there are 5 Praxian tribes, I suppose you could actually have two Praxian players in a combined game, couldn't you? That could get nice and messy -- especially if you let the trolls be their own player too! Just think -- a massive game of Dragon Pass, with 6 players. And you thought Nomad Gods was long!!
> Of course, if the Lunars and Sartarites used Superheroes, then you'd
> Tada along as well.
Absolutely. Also, note that Jaldon Toothmaker is his best friend, so the
Praxians would get him at least, even if they don't get the entire
> I've just noticed - Gagarth can't fly! The wimp!
That is a misprint by the French -- he is supposed to fly, as is indicated on the corrected battalia I posted to boardgamegeek last week <>.
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