I always found DP of normal complexity. Didn't have trouble with it, except
for that funny part about whether spirits can or cannot be the only ones to
attack, and maybe a couple other points which one has to reread. The rules
are a bit long-winded and somewhat over-explained.
I was annoyed playing the scenarios in order as the first several ones don't
use more rules, just the boring stuff.
Diplomacy points are annoying, but also make for more excitement.
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