I always found DP of normal complexity. Didn't have trouble with it, except
for that funny part about whether spirits can or cannot be the only ones to
attack, and maybe a couple other points which one has to reread. The rules
are a bit long-winded and somewhat over-explained.
I was annoyed playing the scenarios in order as the first several ones don't
use more rules, just the boring stuff.
Diplomacy points are annoying, but also make for more excitement.
Daniel
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