AW: House Rules for Dragon Pass

From: Goihl & Fahey <goihlk>
Date: Wed Apr 25 17:22:40 2007

>... but do play through ALL the scenarios in order, as the modular learning
system works well and a game of this complexity demands it really.

I always found DP of normal complexity. Didn't have trouble with it, except for that funny part about whether spirits can or cannot be the only ones to attack, and maybe a couple other points which one has to reread. The rules are a bit long-winded and somewhat over-explained. I was annoyed playing the scenarios in order as the first several ones don't use more rules, just the boring stuff.
Diplomacy points are annoying, but also make for more excitement.


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