Disrupted Spirits/Cyberboard Gamebox

From: Robert McArthur <rjmcarthur>
Date: Tue May 22 04:07:17 2007

CJ wrote:
> Just playing Dragon Pass and noticed that Spirits have a disrupted reverse
> side in the cyberboard version. Grabbing my physical game I had a look and
> sure enough, so they have. So question: how doe sone disrupt a spirit?

Without the rules in front of me, my guess would be that the spirit of a disrupted magician should be likewise disrupted. When the magician becomes undisrupted then the spirit does as well. This would be the same for physical agents (are their counterbacks the same?). Apart from attacks, probably unusual if you're disrupted, it would mostly effect DSM (defensive spirit magic).

> Incidentally the Cyberboard Game box I was using has the following errors,
> we are slowly correcting. Just in case anyone else gets it --
> * The Dragontooth Warriors possess heroic movement, but shouldn't.

DT Runners definitely had an underlined movement in AH DP: I've used them in the south soldier for that reason - mountain crossing to get to the dragon - many times.


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