Re: Glorantha Digest V1 #10, message from <erisie_at_utu.fi> Sven *Erik Sievrin

From: Henk Langeveld - Sun Nederland <henkl_at_Holland.Sun.COM>
Date: Mon, 21 Nov 1994 12:10:11 --100


Sven,

I'd appreciate it if you'd try to insert some white space every other couple of lines... New-lines are cheap... Look at the following rehash of the three examples from your message, and comment on its readability...

Some comments on the term "spirit combat".

This is a way of gamemechanically express a competition between two spirits, a contest. Although it seems like a duel in game terms it may not seem like that within the context of Glorantha.

    A Humakti wanting to learn some spirit magic may perceive the     event as a duel - a duel with a silent stranger he never has     seen before, that seems to go on forever, time looses it     meaning, and the pain of his blows...it is a CLEAN pain, not     like any pain the Humakti has felt in any mundane duel.

    And at the end, when the stranger falls, seemingly unable to     fight, he speaks for the first time. "Take my shield" he     wispers. Dazed, the initiate obeys - and is shaken up to     reality. The Sword presses a shield-shaped amulet in his     hand..the focus for his Protection-3.

An "Asrelia" initiate in my version of Esrolia may feel it quite differently...

    She has just resently succeeded in becoming part of the     Esrolian version of Rotary... she boldly asks the priestess to     be able to learn some magic, and she nods, takes the fee while     the initiate, following custom, explains that this is too small     a fee for such a great service, but subtlely indicating the     opposite.

    Well, they go together into the shrine, and the initiate is     dumped in an antechamber, told to wait while the priestess     speaks to the Earth Mother.

    After a period of listless waiting, while the priestess is     first chanting, then talking normally, almost chatting, in     Earthspeech (which the poor initiate does no, altogether not     too well), the drapery to the antechamber is drawn aside and a     small wrinkled woman, looking more than anything else like a     shrunken troll-hag, enters. She stares down on the initiate and     asks if she is the one who wants magic. When the initiate     stutters "yes", she starts to speak about prices, the initiate     replies she has already paid. "Not to Us" the hag replies, and     states a ridculous sum.

    And the two start haggling. Like most Esrolian bargaining, it     consists to 90% of Avoidng The Subject, speaking about     grandchildren, the prospective harvest, the political     situation, etc. The initiate gets more and more exited, at     least when she finds herself in the position that it seems like     she will be able to convince the little lady that she already     has paid for that magic to the priestess and finally get out of     this mess. She struggles, she does all she can, but the tides     turn.

    Finally, the little hag rises, dusts off her dress, and says:
"Thinking more closely of it, I have another business to attend
    to. Goodbye" and leaves. The initiates slumps, dazed... and     when she is awkened by the priestess, she is politely told that     she has failed....better return another time.

Consider, at last, a merry young
Orlanthian lad from up that country above Esrolia, where all good guys come from :-), who has a hard time getting any girl to pay any attention to him, since they do not seem to understand that beauty is on the inside.     

    Well, he hears someone talking about this wee magic that makes a     man beautiful, and having ensured that it has nothing to do with     the Trickster, but with Drogarsi (hope'm getting the name right     here), God of Wardances, who taught a similar trick to King Orlanth     in Godtime, he goes on to ask his Storm Voice about he would like     such a spell.

    The Voice frowns and says that is really for lawspeakers and     chieftains and other thanes, not for farming boys who does not even     think of bringing something to their priest who spends their     precious time explaining ancient lore to mentioned farming boys.     The lad turns scarlet and adds that actually there was that calve     he received as a gift from his uncle on his initiation -it has just     begun to give milk and it is such great milk, and he had just     forgot that his mother sent a cheese of that milk to the Storm     Voice's wife, and will he not taste it? The priest brightens, asks     the lad to produce the cheese and asks his wife to get some bread     and apples to go with it.

    Now, the lad fumbles on stating that he thought of giving that cow     to his mother-in-law when he gets one, but currently it seems like     he will have no wife, so why not use the cow as a gift of     forgiveness to the priest? The Storm Voice does justice to his     name and laughs aloud. "The cow is almost too much, but I would not     mind its first offspring - and some cheese now and then. When I     think of it, there is this godi named Tylle the Red among those     folk up the vale - yes, I know they sometimes steal our sheep, but     they never hurts the shepherd likes those damned Rangvars. He may     tell you how to get the spell - say hallo from me, and you better     show him any godi-gift at once."

    After much painstaking negotiation he succeeds in entering the     neighbours lands and presents the godi with a sheep: "with     compliments from Asjon the shepherd for his preserved skull". The     godi keeps the lad occupied by talking sheeps until he feel he is     tender enough to slink out of his presence, and goes to the     temple.

    A little sooner, when the lad is eating his porridge-gift (no meat     in the house at the moment) and nervously wonderng whether this     Tylle will cheat him,the godi puts in his head and says "Come here,     young man. There is a sound my old ears cannot quite hear" When     the lad gets to the door he thinks the godi must be deaf if he     cannot hear the sound of bagpipes from the forest. "Get to that     piper, lad. There is magic there, of the kind you wnat".

    The lad goes out in the forest, and soon finds the piper, a warrior     fully armed who stops playing when he sees the lad. "Aha, you want     to dance? Come, my brother, someone wants to dance you out of this     forest!" He laughs, and a young man with a evil grin, only wearing     warrior's woad, comes out of the forest. "Like to jig with me? he     says, and our lad grimly nods. And they begin to jig. The lad has     never got much training in dancing (guess why) but puts his whole     self into it, and somehow succeeds to reduce the dancing imp to a     panting heap. "Well done!" the brother says and stops piping.

"Remember the tune you danced to! It is magic indeed." And after
    that, the lad knows Glamour-4 - the focus is no physical tune, but     he must sing, play or whistle that tune to cast his spell (and,     short gamespeak break, succeed in the skill used).


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