& >Okay, then, howzabout they have to join the subcult (and sack POW) PLUS
& >they must succeed in Divine Intervention. And you can only make one
& >attempt EVER to get a particular supergift/geas. (And just to make
& >it fun, we'll make the rune levels roll on at least d25....)
& >
& When making up mechanics like this, it is always better to put in
& roleplaying restrictions rather than simple mechanics like these ones.
& Personally, rather than making rolls, which makes the problem less likely
& to occur, but takes it out of the GMs control (sure, you can fudge it, but
& then why bother having the roll at all).
& Dave
&
Well, true. That description was mainly an off-the-cuff means of
dealing with the question. Roleplaying is always much more fun
than rolling dice.
Scott